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Legend Of Grimrock 2 Password


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About This Game

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle 5d3b920ae0



Title: Legend of Grimrock 2
Genre: Adventure, Indie, RPG
Developer:
Almost Human Games
Publisher:
Almost Human Games
Release Date: 15 Oct, 2014


Minimum:

  • OS: Windows XP
  • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
  • Memory: 2 GB RAM
  • /p>

English



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Good game. Really enjoyed it. I like that any character can learn any skill. you are not locked into only certain character archetypes being able to learn magic or fight with a sword, etc. The mapping system is very good. The ability to add notes and icons to the map is great. More games should do this. I like that the game loads fast and straight to the menu. No sitting through un-skippable producer screens. The game should have a built in respec. This type of skills based system would work great with with allowing players to respec. That would allow players to feel more comfortable to experiment and would allow for players to correct early mistakes. The spell casting system is too long. The runes and patterns are neat, but having to draw the patterns over and over is not. Any other attacks are simple one click commands.. While playing Might and Magic X: Legacy, my thoughts were continuously "this is a worse Legend of Grimlock 2. I want to play that again." And so I will play it again! God this is a fun game.. The feel of finishing a puzzle you've been stuck on for quite a while or the discovery of a rewarding secret is what makes playing this game so enjoyable.. One of the best Dungeon Crawlers that I've ever played.. Such a well made game. Once you learn it, it's hard to stop replaying it. Decent replayability with party customization, never actually played with default party but whatever. Also don't listen to the people saying they wish combat would be turn-based. It takes time to master the combat and is easy with one enemy but once you are in a tense situation with a lot of enemies it is very rewarding.. Remember the feeling you had playing through a Souls game for the first time? You played them a second time, and probably a third with new builds hoping to capture it again. The learning curve, the frustration, the discovery- but most of all, the sense of adventure and triumph. Look no further, this is it.. Grid controls and movement are the dumbest thing I have ever seen in the history of gaming.. TL;DR: 9/10 The game is great, I'd recommend it to anyone that likes party based RPG games. The game has a really good difficulty curve, as long as the player doesn't cheese fights or drop stuff and forget where they put it (I dropped a certain staff that ended up being essential and spent about an hour finding it). I made a save on the normal difficulty, with Ironman, Single-use crystals, and Old school all turned off. I completed the game in about 17.5hrs and spent about a further 10hrs going around the entire map finding any collectables that I missed during my main run, and then did the extra things for the true ending (more later [spoilers will be marked]). The run itself was so much fun that I decided to have another run, with a few different settings and my own characters, as opposed to the default characters that you can use. Save 2 was on normal, with Ironman, Single-use crystals,Old school, and custom characters turned. Not having the map was a bit of a pain, and I started playing the game a lot less too. Due to only being able to use each crystal once, I made sure to only go on the save if I'd play for at least a couple of hours, so that my limited saves were worth it. I finished that save at around 15hrs, and quickly pressed on to the last save. Save 3 was on easy, just to get the Gluttony achievement. Nothing special, took about 2hrs. Save 4 was on hard. I made my own characters, and got on my way. The save took about 15hrs to complete, not entirely focusing on secrets or any special loot (aside from 2 sets of endgame heavy armour because of their usefulness). So spoilers for the true ending: You get 16 Power Gems and make the elemental essences, and head to the castle for the "final" boss before the game can be finished. The Lindworm drops a Power Gem, and the wizard oddball says some stuff about not making it to the Nexus. If you had been paying attention to all of the hidden texts around the game, you'd know there's a fifth shrine, "Balance". Casting the Balance spell (the centre block in your spell grid) when standing in between all of the essences will teleport you to the fifth secret shrine, where you need the 17-20th power gems to create the essence of balance. Doing so opens up the door in the hub to fight the Island Master and the trashy Trickster that's been lurking around all throughout your run. Killing them offers up the key to the Nexus, which is accessed via the portal as soon as you enter the castle. The game looks beautiful, runs well, and was great to play for whatever my playtime is of it. Having fully completed the game, I won't be playing it again anytime soon, but I'll be recommending it to people and seeking out new games just like it.



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