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Iubes:2 Free Download [License]


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About This Game

QUESTIONS.


What if your units have a mind of their own?
Will you try reverse psychology, or watch precisely how they interact with one another? Will you keep under control those never tired units, endlessly spreading out all around the map?

What if battles are thrown into a time loop?
If you can fight back the same player in an infernal loop, will you learn to predict the events that have yet to happen? Will you study his weak point or improve your performance?

What about a world without a single ally?
Surrounded by 100s of opponents all looking for the same goal, will you circle or will you charge right into the crowd to find your path?

And by the way... how will you deal with a spherical battlefield?
Welcome to iubes world.

LET'S PLAY.

https://youtu.be/1lq1OGDWil4 Gameplay Impressions by SplatterCatGaming.

FACTS.

  • iubes are intelligent cubes: they gather resources, work, fight and defend by themselves...
  • you have no possibility to micromanage your units, you're not here to give basic orders.
  • your job is to organize and optimize those AIs to defeat your opponents'.
  • to do so, you have to understand their inner mechanics, since each of your action may affect the whole and utterly influence your timing.
  • because of the intrinsic nature of the iubes, this world is a never ending battlefield where every battle is perpetuated until defeated by another player.
  • 22,907,635 iubes were killed in action during the first opus. They are now back with new units, new capabilities, and a new objective: making of your the new King.
  • and by the way, because of those spherical worlds, don't forget there is always more than a single front line...

A WELL TIMED PLAN.


Basically, your goal is much like a classic strategy game: build your city, defend it, train soldiers, and ravage your enemy without mercy! But the way of doing this will be completely different than what you may be used to. The concept here is to focus on interactions between your iubes, your city, and above all time! A well timed plan is the key to everything...

THE WORKFLOW.


The iubes have simply no interest in your micromanagement skills: they'll do... whatever they think they have to. You only decide of their growth in time and space by deciding what they must build, where and when. That is to say you have to manage your population by integrating your commands into their own organization without unbalancing their workflow. Let's face it: you'll need to stay focused.

FIX THE ISSUES.


Since everything rely on your iubes' efficiency, you'll discover that your choices can utterly influence the time taken to finish a building, spawn new units, or go to war. To protect your iubes from dilution, watch carefully and take the time it takes to understand the way everything works and how to improve your setup. But seriously: always keep an eye on your iubes...

ASYNCHRONOUS STRATEGY.


Online battles are quite unusual: you'll be thrown in a 1 vs 1 instancing system:
each player is located on a map cell which carry the method and organization of its owner. When you play an opponent, you don't play him in real time, but you fight against a dynamic replay of his last successful strategy: since the iubes don't need to be managed, they'll keep the effectiveness and achieved velocity of their owner. And because they never get tired... you'll be able to take the whole night to find a loophole in his setup!

KING OF THE REALM.


You start on the edge of the world: target a surrounding opponent and defeat him to take his position whatever his colour is. Step by step, battle after battle, move forward to your targeted destination and collect the 4 banners all around the world. Of course you'll have to find your way between more experienced players.
If you ever succeed in obtaining all of the banners, you may try to reach the center of the world. Only there you'll become the king of the iubes... 1075eedd30



Title: iubes:2
Genre: Indie, Strategy
Developer:
Codrer
Publisher:
Codrer
Release Date: 13 Dec, 2017



English



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Original and refreshing strategy game. No micro, only macro. With this very specific gameplay, iubes definitely proves how important economy and build orders are, just like any conventional RTS.

The game got a "Massive Multiplayer Online" dimension. Your fights are not just random launched games, every victory is useful to travel in a world map. Once you have made a giant world tour against some average opponents to capture 4 flags and learn the basics, the most fun part starts:

You will have to join the center of the map and capture a territory to become the king. That's where fighting against replays is interesting, because when someone defeats you, you'll have to beat a replay, which as been specially made to kill your previous strategy. This force you to have a different approach on every game. Repeat the same one, and you will just be crushed!. Honestly, a pretty ambitious game. Developer obviously tried some things that are really big, but they just don't work as well as a player would like. Does fall flat in a couple of areas - async multiplayer is very shallow. Without any adaptation from the enemy, it feels like you're playing against a simple AI that falters the first time their build plan is interrupted. With no fog of war and no control of you're iubes, there's no need to really stray from managing your base. the view in game rarely leaves my base. And since the progression of units and tech is pretty limited, there's not much in the way of countering opponents strategy - its all about pumping out maximum food to make maximum units.

Cool map concepts keep games fresh. The units AI is pretty good. Visuals are fun even if combat is underwhelming. The multiplayer king of the hill concept is really awesome, and can only be done with async multiplayer which is somewhat hollow in an RTS by its very nature.

Overall would recommend at a lower price point to at least experience some awesome ideas, even if implementation isn't as compelling as it could be. It feels like developers bit off more than they can chew. Love the ideas & would love to see more.

I was not provided a key or compensated for this review.. The tubular design is an innovative and interesting if risky design choice. In order to get away with disorientating gamers with a quirky interface it really ought to have been first order of business to offset this with superlative controls. No cigar. Controls ought to have been remappable and user friendly from the outset. Who in their right mind hard maps the movement control to the arrow keys so that right handed players have to discard the mouse to use them? Mouse camera control is a miserable experience. The UI is an absolute nightmare. With so few buildings what the hell is the point of a rotating menu? Just open up a menu and click or better still just a row of small icons at the bottom of the screen. The ever present build queue menu is vast and takes up way too much screen real estate expecially when trying to move with your mouse can so easily open the wholly unnecessary and clunky rotating build choices. Why no indicator as to where buildings have been plopped so they can be laid out accurately? As it currently stands it is a clunky uninntuitive nausea inducing mess. There's undoubtedly a good game buried under this abysmal UI, and I'm sure its possible to acclimatise, but life's too short and I simply can't be bothered to overcome such unneccessary irritations in a game whose quirky design should have made ironing out these issues a top priority. Overall a fun game. It comes with a few twists that make it unique and interesting.

The concept is executed fairly well and I haven't ran into any bugs so far.

------------------

Pros:

+Don't have to micromanage units
+Runs on older hardware
+Lots of options on how to approach a round.
+Cubes basically manage themselves
+Interesting map concept.
+Unique multiplayer concept.
+Fun to watch your cubes do things on their own.

Cons:

-Lack of co-op mode. (can't really play this with a friend..)
-The AI can be frustrating.
-Gameplay can get repetitive very quickly.
-You can't really tell your cubes to do anything other than build things.
-Camera control is a bit difficult to control.
-Music gets repetitive quickly (same soundtrack for every battle)

Noteworthy things:

=There is a cap on how much you can build of each building type.
=the original iubes can be downloaded for free on itch.io (a great way to try before you buy)

_______________
It is very similar to the original iubes and I'm honestly not sure if the improvements are worth the full price. My suggestion to anyone taking a look at this game is to look at the original Iubes and ask yourself how much your willing to pay for an improved version of that before spending your hard earned cash.

In any case, I'd definitely recommend picking this title up if it ever goes on sale for a decent margin.
. iubes2 is a unique little game - full of character and intelligent ideas.

The presentation alone - the battlefield is a blocky landscape wrapped into the interior of a tube - is well worth it.

The game itself is a RTS at its heart, one fight usually takes only 10-25 minutes. The first characteristic is that you 'only' choose where and when to build the buildings that provide you with housing, ressources and your warriors. You do not have direct control of the units (workers and 4 different classes of fighters)...so you need to 'direct' the battle only via building placement. Due to that a game is not a clickfest but focuses on strategy right away. Two well placed buildings have more impact on the game than a lot of hurried clicks....

The second - and for me main - characteristic is that you play against humans...but offline. So you have the benefit of human opponent (always more competent than an AI) - but you can play when you want without the hassle of a lobby or of having to wait for someone to sign on, you can even pause a game. The way this works is that you play against the _moves_ (sequence and location of siting buildings) a human made on the map you are currently fighting on. And since you fight against the last one to win that map your opponents are _competent_.

There is even an emperor meta-map where players can take and hold territory, making it more of a personal fight since you do not engage in a random match but take from or defend against named players, all with their own style of play.

So all in all iubes2 is perfect for a fast game and offers varying strategies to choose from (I had to adapt again and again as playstyles evolved). But the best part is the combination of 'human opponent' and 'offline play'.

So go, have fun!. Now this is more like it, a real-time strategy game. Not just base-building for osu's players.
It's understandable to includes HOTKEYS so you let players play faster instead of slow down AI.

That said, the multiplayer part is as good as it is.
If it becomes real-time then, the no-micro part the game seems to pride of will go down the same hellhole as any other rts games. Your idea is original and you should keep it that way. (Removing hotkeys is still a considerable option!)

Since the game has been released for quite long time, but I don't even seems to heard of. I guess bad marketing?
Anyway, this game deserves some recognition.

+Superb Performance on low-end PC.
+3D but simplistic designs aren't so bad.
+Simple UI.
+Good soundtracks.

-Can get a little dizzy from navigating the map...
-Hard to identify unit types on the field.
(I do see anchoring borders, but how do I know what represents what?)



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