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It Lurks Below Free Download [addons]


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About This Game

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With eight character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers a very different and unique gaming experience.

Are you ready to find out what Lurks Below?

CREATE YOUR CHARACTER



Bard (melee) - Wield the power of song and screaming to best your foes in battle. With trusty sword and shield and specializing in passive area effect damage and buffs, the bard is a force of nature in the battle field.
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Cleric (melee + ranged) - Come prepared for battle with heavy armor and plenty of healing power. Choose to fight with a mace and shield or a ranged wand. The cleric is the only class who is given this choice. Paired with its high survive-ability, it is the class that will outlive all others.
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Enchanter (ranged) - Stun and lighting are the enchanters tools of choice. What better way to avoid damage than stopping enemies in their tracks. If that wasn't enough, the enchanter can wield the power of illusion and turn into a wisp and fly away.
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Necromancer (ranged) - Wielding the skulls of the dead as undead minions, marks the necromancer as the games resident pet class. Pair this with powerful poison and cold damage and self buffs, means the necromancer is an undead friendly powerhouse.
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Paladin (melee) - Dashing into combat wielding a powerful two handed sword or hammer makes the paladin one of the most formidable melee characters in the game. Consecrating the ground, area effect purification and damage are just a few of the tools this powerful holy warrior brings to the table.
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Rogue (melee) - Slip past enemies by hiding in the shadows and then when the moment is right, stab them with the rogue's powerful dual wielding daggers.
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Warrior (melee) - Decide between defensive stance and offensive stance; both make the warrior an incredible beast in battle. While defensive stance focuses on survive-ability and offensive stance focuses on damage, both are incredibly satisfying, especially combined with the warriors whirlwind ability.
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Wizard (ranged) - Harnessing the power of the elements through powerful area affect spells make the wizard an unstoppable elemental force. Their spell set is rounded out with a drake companion and teleport.
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CHOOSE YOUR GAME STYLE



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Creative - Enjoy all the game has to offer in more relaxed setting. No need to worry about survival mechanics, though still have the benefit of the survival tree. Many of the recipes and building supplies are already unlocked, which makes it much easier to languish in the joy of building and farming the whole surface. With no invasions to worry about, the only monsters that will be encountered are below in the dungeon.

Descent - Same difficulty as Survival, just without the survival aspect. For anyone interested in just thrashing monsters and getting all the loot. No survival tree, no hunger, and no fatigue.

Survival - This is the original game design mode. Not that this makes the other modes any less valid, but most of the game is designed with Survival Mode in mind. This includes all the bells and whistles of surviving and the survival tree, paired with difficult dungeon challenges and plenty of invasions.

Hardcore - Both Survival and Descent have a hardcore option. This doesn't change anything about the particular mode other than you get only one death.

Choose what works best for you! There are no wrong choices!

FEW LAST TIPS!



Surviving is rough out here (unless you are playing Descent, in which case, learn to make potions!). Make sure to grab all the food you can find, cook your vegetable, chop down trees, dig up ore, craft some new armor, and start your farm.

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One last thing that will help with survival, inventory space and your characters fabulous look is to build up your town. Many new buildings will become unlocked as you travel further into the dungeon; don't forget to build them. And while you are at it, you might as well craft yourself some new armor as well. Oh and maybe a ring...and some potions.

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Now you are truly ready! We hope you enjoy the game as much as we did creating it! b4d347fde0



Title: It Lurks Below
Genre: Action, Indie, RPG
Developer:
Graybeard Games
Publisher:
Graybeard Games
Release Date: 29 May, 2019


Minimum:

  • OS: Windows 7
  • Processor: 1.2Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256MB
  • DirectX: Version 9.0c
  • Storage: 256 MB available space
  • Sound Card: Required

English




It Lurks Below is a great action game with some light RPG elements and a few building features.

I say light, because the choices are straightforward and very clear what benefit they will provide. If you increase the level of a skill it gets better. If you gain more attack power you hit harder. That being said, just like every game that has these features you will be able to find combinations of items that work better that others.

One skill pulls in all the enemies of the room? Cleaving attacks are the best bet.
Need to shoot around corners? Use your reflective wand, or arcing.

The game can be punishing to newer players. If you don't know how to manage your farms, or you spend too much time before gathering more ressources you may end up starving to death. Thankfully the different difficulty modes help provide a better experience if you don't want to deal with certain aspects of survival.

Descent is a great alternative, but you wouldn't be able to heal while you sleep. Passive recovery, potions and regenerative affixes are more necessary. You will also be missing the buffs that certain food combinations have provided.

Creative has all the benefits of survival, without the hunger and fatigue.

If potential time investment is important to you then consider the following.
It only takes 4h to reach the bottom of normal difficulty, but that is not the end. Each new difficulty adds new attack patterns and monsters to the areas and bosses. It keeps it fresh and challenging.

The crystal system adds an addictive loop to your gear upgrades. The hard choices come when you have a fantastic unique crystal, but also want a higher tier armor. What will you sacrifice?

Rings need some love. Personally there are only a few that are interesting to me.

At the time I am writing this review I have 170+ hours in the game and see myself playing for even longer. If you only want to go through everything once it is maybe 20-30 hours to get through all of the difficulties on a single character.

www.youtube.com\/watch?v=7m05WnqmCnE\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=7m05WnqmCnE<\/a>. Played this during early access, and now with full release it just keeps getting better.
5 stars out of 5 :D
. I'm a huge Terraria fan, and while there are several clone-esque games on Steam, this one stood out with it's focus on survival and small promise of a diablo-like progression. So far I've put a few hours into it and have really been pleased with the overall mechanics and presentation of the game. The systems are simple to use, but deep, the survival is challenging but not tedious.

Obviously I have a long way to go, but so far it IS following the Terraria formula where the game gets faster and less cumbersome as you enhance your skills\/equipment so I feel like I'm headed for a faster, more combat-driven experience.. I used to say i would never play a game like this with the 2D world, But when i was told David Brevik made it one of the founding fathers of Diablo i just had to try it and WoW was i surprised as how addicting this game can be and i cant wait to see how much farther he takes it. Well worth the price in my opinion. David Brevik is the kind of developer that made me fall in love with Blizzard and spend so many of my hours on Diablo 2. I've been playing Path of Exile since closed beta, and ILB is another game that scratches that ARPG itch so wonderfully. I enjoyed Starbound quite a bit and this is really a wonderful game with a fantastic community. You only need to watch one stream of David and his wife JQ to see the passion they have for the game. It's come a long way since the early access days, and there's so much more to come! Incredible game given that there is only one developer.. Great game that's been a lot of fun to play throughout the many updates David has made to the game.

There's a lot to be said about how it's very unique and different from other games many will quickly compare it to.

I don't have a ton of hours as you can see because I decided to wait until full launch and jump back in. Glad to see that time is now.. Having played this game in early access for quite some time, I can admit the only thing that brought me to it was the Brevik's themselves. Being a life long gamer of D2 and 3k hours + in Marvel Heroes it is safe to say that I enjoy his products. **ALERT** I typically DO NOT enjoy these style games. They don't typically attract me so I bought this game with the sole intention of just helping them. HOWEVER, after playing the game in descent mode I found myself having a ton of fun. I made multiple classes, Bard being my favorite. I've been waiting for official release so I could see it at it's current best. If this game was able to draw me in, someone who traditionally doesn't like these games, that should say how fun and exciting the game can be. The Brevik's stream the game all the time and David is constantly updating the game with patches and keeping a heavy involvement with the community. If you took yourself and a significant other to the movies, it would cost you $20 which last 2-3 hrs. Spend 20$ and help support the Brevik's and have many many hours of fun in this AWESOME loot explosion, boss killing, mob destroying, crafting extravaganza and oh shoot, manage your inventory!! A+ product!. An amazing game, created by original Diablo developer David Brevik, it is basically a mix of Terraria and diablo 2. There are 8 different classes to choose from which all have different weapons and various things they can use. itemization\/loot is very similar to diablo and feels rewarding\/meaningful with all the different stats and unique abilities on the items. the boss fights are cool, and you can sink a lot of time into this game, so you are definitely going to get you're moneys worth. Even if you don't like Terraria or are not a fan of these types of 2D games I still suggest you check it out because it plays differently then you might expect.



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