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Inner Voices Activation Code Generator


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About This Game



Tune yourself to the voices lurking in the head of John Blake - the tormented man dwelling in a trap… that only you can guide him out of.
You will never know whether what you see is true - and you can be sure, that even after you’ve escaped the trap, not all had been discovered…
You will be constantly searching for a way to escape the randomised maze of rooms, you will be haunted by new voices and you will be the one deciding… who dies.

Meet John and his past in possibly the only adventure game with a non-linear plot, procedurally generated user path and (more than) a pinch of the atmosphere of your favorite horrors.


The sun was burning my back... I spent an eternity watching my shadow grow taller in front of me... what... what happened there...?

  • NON-LINEAR storyline.
  • Intriguing, disquieting gameplay due to the ever-changing randomized maze.
  • Unique, dark atmosphere inspired by the works of H.P.Lovecraft, E.A.Poe and S.King.
  • An amazing experience thanks to the moody soundtrack and audio design
  • Addictive story full of plot twists and choices that may lead you to one of 5 different ending
  • A possibility of enjoying the game in 4 different cinematic languages: English, Polish, Turkish and Russian
  • Engaging puzzles with different levels of complexity


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Title: Inner Voices
Genre: Adventure, Indie
Developer:
Sigma Games
Publisher:
Fat Dog Games
Release Date: 10 May, 2017


Minimum:

  • OS: Windows 7 or better
  • Processor: Intel Core 2 Duo or AMD, 2,4Ghz or faster
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560TI or AMD Radeon HD 7850
  • Storage: 10 GB available space

English,Polish,Russian,Turkish



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This is one of those games I really, really wish I could recommend. The atmosphere and the concept are excellent. The voice acting is borderline dialed-in\/untrained (it may actually be), but that's forgiveable. "The Being" looks pretty bad, especially when you aren't interacting with it. It wouldn't have taken much effort to go a different direction with him\/it, even if it were nothing more than a floating, wispy orb.

There are some very clever implementations in the environment, but it's mostly fluff. There's very little that can be interacted with. Those objects with which you can interact is almost a chore, requiring you to pick up your mouse and move it more than a couple of times to get a full rotation out of the object you're holding. (I have the mouse sensitivity turned all the way up.)

When you choose to open a door, you can see it determine and apply the next room prefab, as the textures pop in around the door. This is pretty immersion breaking. There are games that do this kind of thing very well, such as "Layers of Fear".

If I attempt to play the game at my monitor's native resolution (1920x1080), the game goes balls out nutso, tearing and flickering. This isn't a problem, as it looks good on the next step down.

Lastly, in my 30 minutes of play time, I had a hard crash and a hard lock, the latter of which forced me to reboot my entire machine as it wouldn't let go of my display and the task manager was behind it.

Despite the reviews indicating that this isn't a jump scare game, the couple of scary moments that I've had so far were, in fact, jump scares. Well executed, I suppose, but jump scares don't scare me, so I wasn't impressed.

In all, I'd like to know where the story with Mr. Blake goes. But my initial impression is that this is a gimmicky, buggy key-finding simulator. I'll try to continue playing with task manager open on the other monitor, just in case. But so far, it's a far cry from impressive or even enjoyable.

** UPDATE **

Unfortunately, my opinion has not changed for the better. I no longer wish I could recommend the game. You're randomly opening doors with no direction and no reason. Don't like the room you're in? Turn around and open the same door again for one of about a dozen prefabbed rooms. I've missed jump scares because they happen off camera. There are some unusual design decisions. (A chair stops you from moving forward until you pick it up and drop it, then you can kick it all over the place. A donut on the floor that you can't pick up stops you from moving forward.) About half of the time when you open a door, it takes you back to the church where you're told that the journal is updated. (Spoiler: It isn't.) There's no persistence in the rooms, so if you change something and somehow find your way back to it, it's like you were never there.

I just... I can't with this game anymore.. Looks interesting - would love to play it, but impossible. Using Vive Pro, I found myself rising above the floor and out of the bounds of what appeared to be the game area, then struggled to be able to move around, and when that worked it seemed as though I was tiny in relation to my surroundings. Three reboots and you're out. I'm getting a refund.. https:\/\/youtu.be\/DnlNx0zojLA<\/a>

This game is grasping my attention. I will say the voice acting seems like its lacking emotion.
BUT! here's me getting scared. Will be finishing the game for sure!. This game is interesting. It was kind of hard to figure out at first. It does not really lead it's story that well in my opinion. It did have a couple good jumpscares but I think there is more to the game than I go to. If you like horror games check it out. I would recommend giving it a shot. I had fun when I played it. I just felt there could be more done with it. The link to my let's play is below.

www.youtube.com\/playlist?list=PLMrzAsGLXuKEshq7v8L7CmFhxvStnJzHT\" target=\"_blank\" rel=\"noreferrer\" >https:\/\/www.youtube.com\/playlist?list=PLMrzAsGLXuKEshq7v8L7CmFhxvStnJzHT<\/a>. https:\/\/youtu.be\/DnlNx0zojLA<\/a>

This game is grasping my attention. I will say the voice acting seems like its lacking emotion.
BUT! here's me getting scared. Will be finishing the game for sure!


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