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InfiniPicross 2.0 Password


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About This Game

InfiniPicross 2.0 is the sequel to Infinipicross, better in every way. Bigger grids generated faster with more functionality, added "classical" picture picross, b 5d3b920ae0



Title: InfiniPicross 2.0
Genre: Casual, Indie
Developer:
ReverseImpact
Publisher:
ReverseImpact
Release Date: 10 Jul, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: 1 GHz
  • Memory:</</p>

English,French,Italian,German,Arabic,Bulgarian,Czech,Danish,Dutch,Finnish,Greek,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chine




Very basic picross game, missing basic features you would expect. Does not save progress, so if you don't finish a puzzle, you have to start over each time. For the larger puzzles, it does not highlight the rows and columns so tracking the numbers is difficult.


Release Notes - February 19 : Dear Generals, with this release we are bringing you a batch of small game improvements and bug fixes. Please see the detailed list of changes below. Improvements: Implemented a return button in the mobile loading screen so that players can return to the main site when the game cant be loaded. Improved usability of country chooser panel. Increased size of unit selection boxes in the WebGL version so that units are easier to select. Details of collected supply drops are now displayed in the event log. Bugfixes: Bugfix: Games now show their correct team settings in the games list again. Bugfix: Parts of the screen no longer stay white after closing text dialogs in the mobile version. Bugfix: A problem which led to games not starting with any units was resolved. Bugfix: The last online time of alliance members is displayed correctly again. Bugfix: A problem was resolved that led to the shop not being scrollable on some mobile devices. Bugfix: The speedup button does not overlap with the radial province menu buttons in the mobile version anymore. Bugfix: The coalition list is scrollable again in the mobile version. Bugfix: Many overlapping unit vision circles are displayed properly again in the WebGL version. Another general reminder: Our weekly Event games are now always announced in the event announcement category above the news (which is also coming soon to mobile) and not in the general news anymore.. Call of War is available for everyone! : Dear players, Call of War is now available for everyone and no key is required anymore. Simply go to the product page and add it to your Library to start playing. Every new player receives an exclusive Steam gift from us: A Starter pack with 20,000 Gold and 2 Month of High Command status which will be available until the end of December.. Happy New Year 2018 & a BIG THANK YOU! : Dear Generals, we wish you a Happy New Year 2018! Last year was a very exciting year for us as we brought Call of War to Steam and mobile platforms. As you can imagine it was a lot of work with several obstacles and long nights. Nonetheless, we would definitely go the same way again to bring Call of War to your most favorite gaming platform. We are still overwhelmed by all your feedback - positive & negative - and the massive amount of players playing our game each day. Your engagement will help us to continue develop Call of War into the right direction and make it the best free-to-play grand strategy game out there. This year will definitely be an exciting journey and bring a lot of new surprises, updates and new maps.. Check out the Developer and Youtuber tournament! : Dear generals, it has already been some days since WebGL has become available for everyone in Call of War. Now we would like to share some YouTube content with you, produced by two players who were invited by us to an internal tournament with game designers and developers. The purpose was to intensively test the new engine with us on our Beta servers and record the battle heat into some awesome YouTube content. As the tournament has ended now, we would like to share their experiences and videos with you.. Free For All : Generals! Are you bored with pre-XMAS joy and laughter? Are you looking for a retreat from friends and family? Do you want to show all the world who rules supreme in Call of War? Then make sure to check out our pre-XMAS Free For All event! In this event you will not know friends nor family: In a 100p map with the anonymous round feature enabled and no coalitions you will be pitted against 99 other players in a struggle for survival. The event maps will have the starts-when-full option and random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. There is also an AI & human player peace period of 1 real-life day. And because XMAS is on its way, we generously enabled our combat-ready Elite AI but will not charge any entry fee for this exclusive event. If you want to participate in this event simply go to the game list: Within the sign-up period (Friday, December 15, 3pm CET until Monday, December 18, 3pm CET) new event rounds will be created on demand and shown on top of the list of new games.. Combat Gadget : Dear generals, some of our frontline pioneers may already have witnessed the small new war gadget. We are now showing an animated timer that visualizes your units next attack. This will make it easier for you to track the current state of your ongoing fights and when your units will execute their next strike. Additionally, buildings will now show how much hit points they have left. Simply click on the province your building is in and hover over the image (or click on it and check the building description). Another important notice: After collecting community feedback and discussing the airplane behavior internally, we will, approximately in 2 weeks with our next update, introduce the following behavior for airplanes, which will affect running games: Patrolling airplanes only deal damage to countries they are at war with. Ground & air troops don't do any area of effect (AoE) damage to neutral units or provinces when they are not directly attacking them, which means you won't trigger war with a neutral country if you attack enemies inside their provinces. Aircrafts patrolling over neutral territory don't attack neutral units/provinces and also don't deal AoE damage to them, they only attack enemy troops and only damage them. Damage and war is only triggered to the neutral units/buildings when a direct attack command is given on a neutral unit or province. Exception: Shooting rockets at enemy units on neutral land will trigger war with the neutral country. Additional bug fixes: We fixed a bug that caused the country selection to freeze for the tournament island when you tried to select a random country. Selling and buying on the market was not displayed properly in my trades. You are now able to withdraw your coalition application. The pop-up to inform you about contradictory trades not working is now displayed properly and not disappearing after one second. Clicking on back to my games within a game round redirects you to my games. Espionage actions were able to be clicked without effect on your own provinces, this will not be possible anymore. We hope you like this update.. Turkish Localization has arrived! : Dear Generals! We are excited to announce that starting today Call of War will be available in Turkish language. If you want to change your language, simply click on the flag in the top right and pick the language of your choosing. Dont worry, the games you have already joined in another language will still be available in your games list and also stay in the language you joined it from. You can change back your language settings at any time. Your Call of War team.


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