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Inescapable FULL


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About This Game

The debut release from Magnetic Realms is a Sci-Fi action adventure called "Inescapable".

Named the


Title: Inescapable
Genre: Action, Adventure, Indie
Developer:
Magnetic Realms
Publisher:
Magnetic Realms
Release Date: 22 May, 2014



English



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The game is very forgetful and seems something of an unfinished game that could have been great if more effort was put into it. The download size is 2.5MB, so very small even among today's lightest indie games. I don't recommend buying the game at full price but it you get it as part of a bundle or as a gift then at the very least it's a decent way to waste some time. Longer, more detailed review below: You start out with nothing and gain weapons and upgrades. Gun, upgraded spread shot gun, and grenade. very simple. The enemies are blan "alien" creatures that come in two types with about two or three variations on them. One type is like a zombie that shuffles around slowly on loop and only attacks with projectiles when facing you. The second is sort of a ghost of a half corpse and persues you with flight. They both do little damage and are nothing more than an annoyance. You do find actual human enemies towards the end but they're so few apart and are only really just another upgrade of the first alien type only they shoot and walk faster. You progress through the game by using items/keys you collect to open doors that lead to more areas. The collecting is so horribly repetitive it gave me a headache just doing the same thing over and over again. Obtaining an item/key is usually just killing an enemy and it popping out of them or just finding it on the ground at the end of an area. There seemed to a sort of attempt at puzzles in various parts of your quest for these items but they just consist of making your way to a switch, lighting fires, or using a water filled pot to set on a floor switch. All of it very unimpressive. As you play the game you'll come across what seem to be small parts of an actual story forming. It's not that interesting and horribly written, giving the player no real reason actually pay attention and read any of it. There was a sort of "build up" to the story as you progressed through the game and made me think I was in for a boss fight of some sort. The game abruptly ends when you get to a sarcophagus to insert the last item you found. (a stone circle) I'd of thought this would trigger the final battle that I was hoping for while playing through this but NO, NO NO NO, your character just says he'd rest there and the game pops up an image of the planet in space with some saying in front of it. The saying being a BS message about "your heroic adventures as kid mean nothing" or something along those lines. Meh.. It felt too empty (and huge "dungeons" are not giving flesh to a game). And the end. ahem. the game is half-done? Sorry, cannot recommend it.. The initial storyline is engaging. You are a member of what seems to be a security team for some large coorporation dispatched to a planet by the boss himself. Upon arriving you are shot down (technically forced to use the escape pod) by the company's arch rival. Your comrads are dead and you must find a way to send a distress signal and get off the planet. As you investigate deeper into the planet you discover that there is more at stake than losing a dig site to your rival company. The gameplay is fun and the controls are good. The game itself is reminiscent of a watered down version of metroid where you have essentially an open world to explore and advancing is controlled by what powerups you have so far. That said, there aren't that many powerups total and the enemy diversity is minimal. There isn't anything which I would call a boss fight. I've seen that some complain about no map and no music. I admit, music would've been nice but its absence does provide a certain tension that is condusive to the games atmosphere. Having no map makes me think of those old games of yore (NES that is) where one had to draw one's own maps and keep track of where you were going. From that perspective, I like the no map option. It is a different kind of game design that stems from giving players value in a game by making it more difficult. So finally, would I recommend this game? Well, the story builds and I was very excited to see how they would end it but ufortunately the ending was, in my opinion, the equivalent of a book ending with suicide. It is like the authors couldn't write their way out and so went with a very unsatisfying solution. Maybe I just didn't get their point but sadly, it was enough to make me feel as though my time spent playing was in vain.. Excellent Game! Full on puzzle solving, alien blasting, metroid remeniscing fun. However it has the overall feel of a demo to it, relatively short and missing a few propper features like a map screen that leaves you running back and forth aroun the levels a little longer than you'd want to, without progressing the narrative. Would definately reccomend (Especially for u00a33.59!) and will certainly be buying any sequels/ developments of the franchise.. Excellent Game! Full on puzzle solving, alien blasting, metroid remeniscing fun. However it has the overall feel of a demo to it, relatively short and missing a few propper features like a map screen that leaves you running back and forth aroun the levels a little longer than you'd want to, without progressing the narrative. Would definately reccomend (Especially for 3.59!) and will certainly be buying any sequels/ developments of the franchise.. To be completely honest, Inescapable isn't worth the money it's being sold for. It's great as an experiment or a demo but I'd steer clear if you were expecting anything deep or innovative. It's not a bad game. Some bad design decisions and uninspired story but entirely playable and finishable in 2 hours. I'd recommend Axiom Verge. It's a Metroidvania with TONS of more depth, replayability, challenge and fun. If you've all but exhausted all the games that have this style of gameplay (are you for real?!) I'd say you can buy this on the super cheap but. you're honestly better off watching a playthrough. Easily skippable, but not a bad game.



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