Title: IIN
Genre: Casual, Indie
Developer:
Epopeia Games
Publisher:
Epopeia Games
Release Date: 5 Mar, 2018
Minimum:
English,French,German,Polish,Simplified Chinese
IIN looks beautiful but plays... awkwardly.
I expected IIN to be a neat little puzzle game. And optically the game delivers with a great aesthetics. But mechanically not so much, or at least not on what I expected to get.
IIN appears to be a physics based puzzle game, but instead is a platformer with clunky controls. What do I mean by that? Two things:
1. IIN did not feel like that much of a puzzle game to me. Most of the puzzles (with only a hand full exceptions) were pretty straightforward and so it boiled down to executing the puzzles rather than solving them. There is its own kind of joy in that but not the kind that I want to get out of a puzzle game.
2. Although the controls are not bad by any means they are simply suboptimal. The physic based control leads to a more sluggish movement than necessary. This in turn makes the platforming parts more cumbersome than they needed to be.
In conclusion you end up with a game that is mostly about platforming but with controls that are suboptimal for that task.
So in the end I got only a hand full of these sweet "aha"-moments that I play puzzle games for. And those were counterbalanced by the amount of times that I got annoyed by failing a level because of the somewhat cumbersome controls.. IIN looks beautiful but plays... awkwardly.
I expected IIN to be a neat little puzzle game. And optically the game delivers with a great aesthetics. But mechanically not so much, or at least not on what I expected to get.
IIN appears to be a physics based puzzle game, but instead is a platformer with clunky controls. What do I mean by that? Two things:
1. IIN did not feel like that much of a puzzle game to me. Most of the puzzles (with only a hand full exceptions) were pretty straightforward and so it boiled down to executing the puzzles rather than solving them. There is its own kind of joy in that but not the kind that I want to get out of a puzzle game.
2. Although the controls are not bad by any means they are simply suboptimal. The physic based control leads to a more sluggish movement than necessary. This in turn makes the platforming parts more cumbersome than they needed to be.
In conclusion you end up with a game that is mostly about platforming but with controls that are suboptimal for that task.
So in the end I got only a hand full of these sweet "aha"-moments that I play puzzle games for. And those were counterbalanced by the amount of times that I got annoyed by failing a level because of the somewhat cumbersome controls.
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