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HYPERNOVA: Escape From Hadea Download] [hack]


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About This Game

Hypernova combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process – the original RTDS! You decide where to land the mothership on a strange planet, what resources to gather, which tech to research and where to put or move the defense towers to combat waves of humorous beasts. The alien world of Hadea is colorful and charming, but make no mistake: this is a deep and diverse strategy game with old school sensibilities.


Do you like RTS games? How about tower defense? Then do make sure to play Hypernova! In this exciting and innovative mélange of RTS and TD, a planetary system is in danger. Its star is becoming unstable. Realizing it is only a matter of time before an apocalyptic explosion destroys their entire planet, the Scynthians devise a plan to escape and rebuild the civilization somewhere else. The salvation lies in an interstellar teleportation device.

Unfortunately, the raw materials required to build and power up such a device have long since been depleted. The only place offering more is a nearby moon Haya, an inhospitable world with a toxic corrosive atmosphere, inhabited by strange creatures. In a desperate effort to save their race, the Scynthians send an expedition there to find a way to power the escape technology and save their culture from extinction.

Engage in a role of a Scynthian leader and make the first step towards saving this long-living and long-eared race from oblivion.


  • Explore the unique environment of the moon Haya and discover several types of landscape.
  • Search for minerals that can be used to build and power up the Scynthian technology.
  • Build settlements allowing the Scynthians to survive Haya’s harsh conditions.
  • Grow the population.
  • Non-linearly unlock technologies in the vast tech tree.
  • Build a tower defense system to combat nasty native creatures.
  • Build and power up the Stellar Bridge, a teleportation device.
  • Look for ancient relics around the moon.
  • Have enormous amount of fun in this authentic blend of RTS and TD!
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Title: HYPERNOVA: Escape from Hadea
Genre: Action, Strategy
Developer:
ActaLogic
Publisher:
ActaLogic
Release Date: 6 Sep, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10
  • Processor: Dual-Core Processor with 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 460 GTX
  • DirectX: Version 11
  • Storage: 2 GB available space

English,Russian,Simplified Chinese,Traditional Chinese,Italian



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STOP TORTURING MY BRAIN WITH CONSTANT INTERRUPTIONS

I really want to like this game, but I can't recommend it. The main problem is that the game does not let you play. <\/b> It keeps interrupting your fun with stupid crap that doesn't even need to be there. It really is a shame because the game looks very polished and well coded, but it fails at the design level.

+ The core concept of the evolving, constantly moving tower defense is great <- Thats the fun part, devs!
+ The art style is unique and fun to look at
+ The goofy storytelling is enjoyable

- Most buildings in the game serve no purpose.
- Recycler - Why do I need to build a building to 'sell' other buildings?
- Printamp - I have to build the same thing eight times just to unlock other buildings?
- Maintainer - I'm supposed to cover the map with these to counter the most annoying game mechanic ever...
- The mechanic of printing buildings looks futuristic and cool at first but it really gets tiring. Let me explain why:
1. You decide you want to build something over here
2. Scroll back to the mothership and click the building icon
3. Get distracted by something else while the building is printed
4. Get your attention back to the building once it is finished printing
5. Scroll back to the site you want it to be placed
6. Get distracted by something else while it is flying there
7. Make use of the building once it has landed
8. Repeat this 3-4-5 times EVERY MINUTE
- The random building fog mechanic is the single most annoying, useless thing you can come up with. Why is it in the game???

Good ideas, sloppy design.. STOP TORTURING MY BRAIN WITH CONSTANT INTERRUPTIONS

I really want to like this game, but I can't recommend it. The main problem is that the game does not let you play. <\/b> It keeps interrupting your fun with stupid crap that doesn't even need to be there. It really is a shame because the game looks very polished and well coded, but it fails at the design level.

+ The core concept of the evolving, constantly moving tower defense is great <- Thats the fun part, devs!
+ The art style is unique and fun to look at
+ The goofy storytelling is enjoyable

- Most buildings in the game serve no purpose.
- Recycler - Why do I need to build a building to 'sell' other buildings?
- Printamp - I have to build the same thing eight times just to unlock other buildings?
- Maintainer - I'm supposed to cover the map with these to counter the most annoying game mechanic ever...
- The mechanic of printing buildings looks futuristic and cool at first but it really gets tiring. Let me explain why:
1. You decide you want to build something over here
2. Scroll back to the mothership and click the building icon
3. Get distracted by something else while the building is printed
4. Get your attention back to the building once it is finished printing
5. Scroll back to the site you want it to be placed
6. Get distracted by something else while it is flying there
7. Make use of the building once it has landed
8. Repeat this 3-4-5 times EVERY MINUTE
- The random building fog mechanic is the single most annoying, useless thing you can come up with. Why is it in the game???

Good ideas, sloppy design.. First impressions of this game are quite positive!

This is quite a lovely gem, seems like the type of game that was made with a lot of care and love by the devs.

It's a simple blend between TD and RTS; the entire game takes place on a single, large map, with the objective of building an interstellar bridge to escape a dying star.

You can expand at your pace, to collect resources and build little colonies to grow your population, while defending yourself from waves of nasty critters.

The colorful and vivid color palette and general tongue-in-cheek presentation mesh well to create a dynamic but welcoming feel, like a kid's action cartoon.

The selection of buildings and towers are pretty standard from their genres, but everything ties together nicely. It's the type of game that is more than the sum of its parts, and so far it has been keeping me interested to see what else it has to offer.. STOP TORTURING MY BRAIN WITH CONSTANT INTERRUPTIONS

I really want to like this game, but I can't recommend it. The main problem is that the game does not let you play. <\/b> It keeps interrupting your fun with stupid crap that doesn't even need to be there. It really is a shame because the game looks very polished and well coded, but it fails at the design level.

+ The core concept of the evolving, constantly moving tower defense is great <- Thats the fun part, devs!
+ The art style is unique and fun to look at
+ The goofy storytelling is enjoyable

- Most buildings in the game serve no purpose.
- Recycler - Why do I need to build a building to 'sell' other buildings?
- Printamp - I have to build the same thing eight times just to unlock other buildings?
- Maintainer - I'm supposed to cover the map with these to counter the most annoying game mechanic ever...
- The mechanic of printing buildings looks futuristic and cool at first but it really gets tiring. Let me explain why:
1. You decide you want to build something over here
2. Scroll back to the mothership and click the building icon
3. Get distracted by something else while the building is printed
4. Get your attention back to the building once it is finished printing
5. Scroll back to the site you want it to be placed
6. Get distracted by something else while it is flying there
7. Make use of the building once it has landed
8. Repeat this 3-4-5 times EVERY MINUTE
- The random building fog mechanic is the single most annoying, useless thing you can come up with. Why is it in the game???

Good ideas, sloppy design.. First impressions of this game are quite positive!

This is quite a lovely gem, seems like the type of game that was made with a lot of care and love by the devs.

It's a simple blend between TD and RTS; the entire game takes place on a single, large map, with the objective of building an interstellar bridge to escape a dying star.

You can expand at your pace, to collect resources and build little colonies to grow your population, while defending yourself from waves of nasty critters.

The colorful and vivid color palette and general tongue-in-cheek presentation mesh well to create a dynamic but welcoming feel, like a kid's action cartoon.

The selection of buildings and towers are pretty standard from their genres, but everything ties together nicely. It's the type of game that is more than the sum of its parts, and so far it has been keeping me interested to see what else it has to offer.. First impressions of this game are quite positive!

This is quite a lovely gem, seems like the type of game that was made with a lot of care and love by the devs.

It's a simple blend between TD and RTS; the entire game takes place on a single, large map, with the objective of building an interstellar bridge to escape a dying star.

You can expand at your pace, to collect resources and build little colonies to grow your population, while defending yourself from waves of nasty critters.

The colorful and vivid color palette and general tongue-in-cheek presentation mesh well to create a dynamic but welcoming feel, like a kid's action cartoon.

The selection of buildings and towers are pretty standard from their genres, but everything ties together nicely. It's the type of game that is more than the sum of its parts, and so far it has been keeping me interested to see what else it has to offer.



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