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Horizon Zero Dawn In Hindi Free Download ->>> http://urllio.com/qz0qo


Original Title: Horizon Zero Dawn

Genge: Action,Adventure,Drama,Mystery,Sci-Fi

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In a primitive tribal world where strange, monstrous, animalistic machines roam the wilderness, a brave young female warrior goes on a quest to learn the truth about her mysterious origin and the state the world is in.
When Horizon Zero Dawn was made, the bar for open world games had recently been raised by The Witcher 3, and thus it will be extremely hard for a company to create something that can overthrow its genius, and while Horizon does have a staggering way of telling its narrative, in a sometimes non linear flashback kind of structure, it is a lot of style without much substance.

Horizon Zero Dawn is indeed visually stunning, with a world that atleast visually feels alive due to the fantastic graphics and physics, but let's be honest, most games are visually just as impressive as this one. The narrative structure is one of the few things that is original, as it consists of Aloy searching for her past while certain ancient holograms or flashbacks will slowly reveal more of the picture. There is nothing wrong with that part, as its mystery and combining of linear and past events result in a fascinating story.

However, the world that is displayed in the end looks more ridiculous than it looks like it could be real. The good guys are a black guy and a woman, and the bad guys are all white, which is ofcourse a lazy political message. The minorities in the real world somehow seem like the powering force in Horizon, which in turn makes this a commercial propaganda piece. Let's take Aloy for example, the main character. There really is no reason as to why she should be a woman. She seems more masculine than feminine, and her character is the standard bland protagonist that has the most cliché and obvious distinction between good & bad. She has no personality whatsoever, and she possessed very little depth as a standard 'good' event will be to her satisfaction and a 'bad' one to her disdain, resulting in her being this typical dumb idealistic clichéd character. We don't see what drives her, we don't see any of her special traits, since she has no personality. Thus her character is not relatable, and neither are all the other characters, since every character has these characteristics, except maybe Sylens, but i think that is mostly because of his narrative and the fact that we know little about him from the start while that knowledge slowly increases.

It features a matriarchal society, which is there to serve as a bunch of feminism empowerment, and little else. There are a lot of strong women characters that have more masculinity in them then most men combined in this game. What's the point of making these women characters if you want to give them male traits? Unfortunately Horizon Zero Dawn does not understand the distinction between male and female characters and instead blurs the line with ridiculous mixes. As stated before, most of the male characters are wimps or gullible weaklings, or psychopathic villains ( Especially white males ) which ofcourse is another piece of feminism propaganda shoved down our throats.

The script and thus dialogue is weak, and unlike in Witcher 3 conversations do not flow subtly at all in Horizon. There are numerous weird zoom in zoom out camera movements during even a single sentence which further makes the conversions seem ridiculous. The voice acting is mediocre, and has little to no depth except perhaps when discussing its primary narrative. Characters are not as intelligent as in Witcher 3, and a lot of the prime features of Horizon seem ripped off from Witcher 3, and some from Assassin's Creed, and thus the experience of playing Horizon hardly feels special, because you have seen and played it before.

The gameplay is not bad although a bit repetitive since Aloy's bow and spear are the only weapons. The design of the machines which is reminiscent of dinosaurs is a nice addition, but in terms of style Horizon is not really lacking.

Thus Horizon Zero Dawn is one of those that you can add to the term 'Style without substance', although this doesn't include the fact that it is also primarily a propaganda piece for feminism, which constantly seems to be shoved down our throat. The differences between genders are blurred, and since none of the men act masculine and none of the women act feminine it really becomes quite ridiculous. To start with the best thing of this game:

  • the story! It is genuinely immersive and has some great questions for you to think about: the value of our intellectual achievements, human culture and what it means to lose those things. And on the other hand we have the products of these achievements: technology. Technology is strictly connected with our being and dealing with daily life. It is and was ever since a human product! The scenario of ZD is situated at the very time, when our own achievements turn deadly against us. So what status should we give technology in our life? And is it evil in itself or are we just to stupid or greedy? And can one single person - like Ted Farro, the boss of the biggest machine and AI intelligence enterprise - even calculate with the necessary responsibility? And what is the best way to avoid or figure something out in the face of human extinction? Should we keep our knowledge that led us to the extinction - or not? So to make it quickly: This is a great deal and a great story! Very nice outlined is the role of women in this game. The most important characters are women - Theresa among the other matriarchs, Aloys mother, of course Aloy herself and GAIA (well, an AI but still a "female" AI if that is even possible to say). Rost - Aloys "father" - is a big (and greatly written!) exception. Erendt and Avad are not that important - looking closer they were totally dependent on Ersa, Erendts sister and Avads love! But what does this mean?


To give it a try: Let's think of often used phrases like "Mother Earth" or "Mother Nature". And now we think of Aloy's motivation which is not primarily to rescue the world, but to find out who is her mother and why Aloy was made an outcast! By searching for her mother, Aloy is rescuing the other mother - which is Earth/Nature - as well. In a way Elisabet Sobeck also created her own mother to which she likes to talk and where she finds comfort (as we can read in the journals of her and hear in her voice logs) - which (or who?) is GAIA. Because Elisabet did not have a mother as she says in the end of the game. And let's not forget that Elisabet Sobeck is Aloy's mother! She did not biologically give birth to her, but she created her as a clone of herself so that Aloy can pass the DNA scans of the Zero Dawn facilities in order to get to the knowledge and instruments to rescue life on earth. So the concentration on female heroes in this game might be grounded in the thought that nature on earth is the mother of... well, earth. And life. So the ones who have to get things straight are also mothers - because in the end by rescuing life on earth, Aloy becomes in a way a mother herself. And so in the end she holds the one thing in her hands, that she got from her mother's, namely Elisabet's, hands: Planet Earth.

  • and the art design! Well to "talk" about the art design is impossible because you have to see it: It.is.just.beautiful!! Lovely nature and very creative, good human animations and nicely made mixtures of archaic and modern technological elements. Each cauldron is an experience. And the machines look great - not to forget the frightening sounds they made. And speaking of this, the music always fits and underlines the situations perfectly.


Now the things which are still very good, but could be improved:

  • few people/little crowds: thinking of AC or other open world games there could be done more. Even in the cut scenes and animations there are sometimes just three or four people which should represent an army of whole Meridian (for example) or the like. That's not bad, but harms the atmosphere. And it was, frankly, sometimes a bit funny when it should be serious.


  • no possibility to change the story with our decisions (not even a liiiittle bit...): there is no explanation necessary. It's something which would be obviously very nice.


But in order to finish with something that should always be like this:

  • the fights are demanding. You die when you act stupid - that's just the way it should be. Playing in "Hard" is indeed hard. "Normal" is just perfectly balanced.


Looking forward what Guerilla does next!

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