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Hikikomori No Chuunibyou Free Download [key Serial Number]

Hikikomori No Chuunibyou Free Download [key Serial Number]


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About This Game

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Features:

  • Parkour-inspired platforming
  • Open-ended levels with story-focused progression
  • Beat-em-up, puzzle, and stealth elements
  • Unlimited continues and frequent checkpoints
  • 8-bit graphics and soundtrack
  • Supports Xbox 360 Controller (recommended)
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Title: Hikikomori No Chuunibyou
Genre: Action, Adventure, Indie
Developer:
Blaze Epic
Publisher:
Blaze Epic
Release Date: 15 Jul, 2016



English



hikikomori no chuunibyou


www.youtube.com\/watch?v=B4y9U25lhc8\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=B4y9U25lhc8<\/a>. I wish there was a "neutral" thumb because this game COULD be good if they got rid of every cheap mechanic and polished controls a little bit. Every time you die it feels as if the game is purposely screwing with you. Some would say it just requires "skill," but the controls are sometimes just intolerable.
Definitely one of the most frustrating games I have ever played, not asking for a refund just because it was one dollar.. This game is wonderful
10\/10. (UPDATE) you finally figure out most of the RNG death jumps after 5-6hrs

An Imp? A Fiend! was really tight fun platforming so I thought this would be the same, it kinda is but different and slightly worse.
Random jumps are 10x harder than others because RNG if your person will grab the ledge or just slide fall to your death
level 5 is just sadistic. From the 2 hours I've played, I've got to say this is a pretty good game especially for being only 2 dollars. It is easily one of the better 2D platformers I've played.. www.youtube.com\/watch?v=B4y9U25lhc8\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=B4y9U25lhc8<\/a>. This game is wonderful
10\/10. Based on the trailer, I thought I would end up enjoying this game quite a bit. I love retro-styled platformers, and the idea of one that incorporated a free-running movements system into a 2D platformer seemed intriguing. Unfortunately, the parkour system is a huge frustration, as it doesn't seem as if the wall running triggers reliably when it should. Pair this with the unnecessary repetition of screens by having to play every one at least twice on each level, and things get annoying quickly. There are also some issues with being able to tell when the character will grab onto a ledge or hang from a bar, which can lead to seemingly random deaths.

The game also seems to have an identity problem, as the parkour movement encourages speed and free-flowing platforming (when it works), but then there will be things inserted into the levels that you have to stop and wait for, such as drones to hide from or precise jumps to time between laser beams. Similarly, the combat sections seem to want to replicate a martial arts fight, and while you have various types of attacks, you can simply mash your basic attacks and get through pretty much any fight.

The story also makes no sense. I assume that the concept of "chuunibyou" is something that Japanese people or fans of anime and manga would understand, but I had to look it up. Once I did, though, it seemed like a simple enough idea. In the game, though, it seems less clear what is real and what is in the character's delusion. There are also times where there are sentences that just don't make any sense, and the dialogue is often awkward and unnatural (such as the time the characters are discussing the virtues of manga artists and how they should be viewed, which feels very preachy directly toward the player). It was all very bizarre.

It's really a shame, too, as it has a lot of potential, and when things work like they're supposed to, it can be really fun. I try to keep in mind that the game was only $2, so I wasn't expecting something as polished as a Shovel Knight or Freedom Planet, but the four hours I spent with the game were four of the most frustrating hours I've spent with a game in recent memory.. The style and tokyo music dragged me in.
Even with the (somehow, someway) difficult controls
of wallrun and walljump.
The fighting parts are separated from the platformer parts.
I liked the level design. getting a key and then going thru the same screens, only backwards.
If you go for all achievements this game needs time and dedication.
The game demands 100% timing and precision.

I can recommend because
Flying kicks RULE



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