Title: Heroes of a Broken Land
Genre: Indie, RPG
Developer:
Winged Pixel Inc.
Publisher:
Winged Pixel Inc.
Release Date: 7 Aug, 2014
English
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This game reminds me of old-school style dungeon crawling in the vein of classics like Wizardry (minus the brutal enemy selection and the horrifying teleporter/spinner mazes) and stuff like Etrian Odyssey and Sakura Dungeon and such. Gameplay is nice and quick, combat is intuitive, and the system of learning more about enemy weaknesses as you fight them is natural. Oh, and the loot is good, the dungeons can give lots of nice shinies for beating more monsters with. About the only complaint so far is that the default portraits have oddly large noses and weird cheeks. Eh, it's a minor detail and I heard you can mod in custom portraits so it's not a fatal flaw. The music is serviceable and the SFX are pretty good. It's definitely a great dungeon crawler, so give it a shot.. Awesome fun casual dungeon crawling RPG with multiple parties and a lot of customization. You can change a ton of settings at the start of the game (spawn rate, world size, amount of dungeons, leveling rate, etc). Its very user friendly. I haven't beat it yet but I still play from time to time.. This is a nice throw back. I found myself playing for hours. While I normally make the maps as large as possible a Normal size map is good. The game needs some refinement and alittle more depth. Flavor text has goblins and dwarf locations and yet you have no interaction with any. Your lizard characters, should you choose to have any in your party, only attack. Don't waste your time with spells or abilities as they do not use them and just auto attack. There is no need to really worry about your starting characters stats as there are plenty of dungeons with shrines to increase them. Debufs are your frineds and probably one of the most useful spells in the game.. Definitely fun for some time, but I got bored of it reasonably quickly as it got quite repetitive. Overall worth some time to play though.. great game, loving it so much! thanks guys. A really fun experience, harking back to the days of Bloodwych and other classic Dungeon Crawlers, with just enough RPG progression for towns and party to fill it out.. This Game has more depth then i thought at first, i have played for a few hours and am not sure how much longer a "small" world will take to complete but its still fun and hard anof to keep me coming back for more.. So, lately i was playing games similiar to this one, to be exact the Might and Magic 6 to 9. Thats when i stumbled on this game. To be honest, on my first look it seemed to simple for me, like you could not specialize your characters at all. The combat seemed odd to me too and overall my opinion was mostly negative. But i gave it a try and i was positively surprised, it made me stop playing Might and Magic to play this one instead. I have only played about 12 hours, but i can say the dungeon crawling and city building is fun. You can distribute status points for your character how you want it to be and searching for better equipment is satisfying in a way. Also, the combat does feel good i think, its much better than i expected. This game is addicting and i can just recommend it to people who like this genre.. A fun, if simple hybrid between HOMM and Wizardry. You build a small city, gather a party of up to six adventurers to explore an overworld map HOMM style then dungeon delve for xp and loot. Pros: -A unique feeling hybrid of two old school game types -4 basic adventuring classes that can be upgraded in game -Lots of loot -A simple fame and faction system between cities -Battles can get challenging -Interesting multi-party dungeons and boss fights -Multiple avatar selections (gives a game bonus like xp or defense) Cons: -Awful music. Seriously just mute it and put on your favorite OST -Lots of monster recolors, not a lot of variety -The simplicity can cause the game to get tedious -Gets grindy really fast Overall I find it to be a nice casual game with a nostalgic feel. If you're looking for complexity and a huge variety though, look elsewhere.. If you like first person dungeon crawl, this game absolutely fixes that itch. It touts itself as having a touch of city management and such, but that is absolutely not the point of this game. The randomized dungeons are large and fulfilling, and even on the standard normal difficulty it remains to be a challenge to overcome, that does not feel like artificial difficulty. The enemy types are slightly sparse, but otherwise the gameplay is top notch. One downside is that it is slightly clunky to cycle through your potions and skills, whether in combat or outside of it, but it has that retro charm to it, as most games that inspired this one felt that way anyways. This is an undeniable love letter to the classic dungeon crawl genre, and if you are a fan of those types of games, or even rogue-likes, this game is an invaluable addition to your library.
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