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Headcrab Frenzy! Download Dlc


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About This Game

Headcrab Frenzy is a free dynamic action Half-Life mod which allows you to quench a desire to destroy these little bouncy critters to your heart's content, hold records, get achievements, and try your hand at cooperative gameplay, competing in public statistics. Two game modes, six maps, several headcrab types and gradually increasing "frenzy" scale which can be periodically vent - that's the crux of the mod. Is it casual? There is no doubt. But that's not so simple. To achieve high results and score more points you'll have to resort to various tricks: make combos, ensnare headcrabs, use power-ups (there are four in the game), and prevent other players from scoring, pushing them away by a secondary attack of your crowbar. Each map has its own tricks. By discovering them, you'll find out more ways to get high scores and take the first place in tournament tables!

GAME RULES

  • You start game with 5 lives. Every time you die, you may respawn, until your lives are zero. If they are, the game ends.
  • When you kill 40 headcrabs, you gain extra health points.
  • When you kill 200 headcrabs, you gain extra life.
  • Your health is regenerating with the rate of 2 hp/sec. The faster you move, the faster the regeneration process is.
  • Maximum number of alive headcrabs increases over the time.
  • Headcrabs' health and damage increases over the time also!
  • Killing several headcrabs very fast results in a COMBO!
  • Combo temporarily increases you crowbar's damage, the higher is combo - the longer is increase.
  • When you kill headcrabs, you gain "frenzy". Combos give additional "frenzy" points.
  • If your "frenzy" is full, you may activate it with reload key, to do 16x damage and get extra score!
  • First crowbar swing does full damage, subsequent do the half.
  • Secondary attack of the crowbar is more powerful, but is slower. The amount of "frenzy" points got for killing by such attack, depends on weapon's upgrade value. If the secondary attack doesn't kill a headcrab, it pushes him away. It is also possible to push away other players!
  • Every minute your crowbar is slightly upgraded - it does more damage, critical hit chance is increased, and "frenzy" mode lasts for a longer time.
  • If you kill headcrab tracking you with anything but you crowbar, you get an extra score! This is called "Nice catch".
  • There are more minor rules - just play and discover them!

GAME MODES

  • Ladder - different headcrab types are spawned sequentially.
  • Random - all headcrab types are spawned randomly. Ladder mode goes into this mode after all types are spawned.

POWER-UPS

  • Invulnerability - player is physically invulnerable for all damage types.
  • Invisibility - headcrabs don't attack a player although still track him.
  • Regeneration - health regeneration is 3 times faster (6 hp/sec).
  • Lightning – while attacking, the crowbar periodically makes an electric discharge to the nearest target. The discharge has chain effect stacking up to 8 targets.
Powerups last for 20 seconds. They respawn in 1 min plus-minus several seconds in a single player game. There may be powerups of the certain type on maps, or a random powerup - it may be different on every respawn. Server may turn powerups off or tweak their respawn times.

MAPS

There are 6 maps in the mod. After completing a level and learning the score, press an action key in several seconds, and you'll travel to the next map (in multiplayer) or to the start map (in singleplayer). To complete Headcrab Frenzy for 100%, you have to win each map for each skill level (easy, medium, and hard).

COOPERATIVE

Start the game after all players are in. It also can be restarted (using a hcf_restart command). To restart an internet server, including official public server, use a spectator vote system (press DUCK, then VOTES, then select a restart vote in the menu). Your multiplayer score is published on statistics server (only if you play on an official public server). Player is identified by his Steam ID. Please note that your score is published ONLY if you complete the level (either all players are dead, or a time limit is hit), and server performs a level change. 7ad7b8b382



Title: Headcrab Frenzy!
Genre: Action, Casual, Free to Play, Indie
Developer:
Crystice Softworks
Publisher:
Crystice Softworks
Release Date: 20 Aug, 2015


Minimum:

  • OS: Windows XP or newer
  • Processor: CPU 500 MHz
  • Memory: 128 MB RAM
  • Graphics: 64 Mb video card
  • Storage: 200 MB available space

English



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vry nice, totally puicture in arcade cabinet somewhere. Fun
Simple
Free
This mod is what it says it is.. Got crowbar.
Got headcrab.

Half-Life warm-up complete.. i like how it adds new headcrabs and you can kill them in a arena. quot;it's like cookie clicker, but with headcrabs"

at most you'll get an hour entertainment smacking headcrabs with your crowbar and experimenting with the power-ups/ handling of different types of headcrabs, but after a while, it just becomes tedious and boring. co-op adds about another hour of gameplay, then it's over.

out of the 6 available maps, only two, HCF_labmoar and HCF_range are in my opinon, fun to play, otherwise the rest of the maps are just small rooms with not much room to maneuver, such a shame there aren't other gamemodes like TDM or DM ):

the pre-steam-release mod was released in 2010, so community-made maps/ future official maps are likelya no-go, regardless, it's free, and will provide some entertainment, which is more than what can be said for other HL1 mods out there.. headcrab killing simulator 2015 10/10 IGN "it's okay" illuminati confirmed weed simulator. gt;Out of 10br/>>Story=4
>Controls=3
>Graphics=3
>Playability=4
>Optimization=3
>Maps/Atmosphere=6
>Developers/Company=5
>TOTAL Point= 4.0
>Personel Note= cool mod. quot;it's like cookie clicker, but with headcrabs"

at most you'll get an hour entertainment smacking headcrabs with your crowbar and experimenting with the power-ups/ handling of different types of headcrabs, but after a while, it just becomes tedious and boring. co-op adds about another hour of gameplay, then it's over.

out of the 6 available maps, only two, HCF_labmoar and HCF_range are in my opinon, fun to play, otherwise the rest of the maps are just small rooms with not much room to maneuver, such a shame there aren't other gamemodes like TDM or DM ):

the pre-steam-release mod was released in 2010, so community-made maps/ future official maps are likelya no-go, regardless, it's free, and will provide some entertainment, which is more than what can be said for other HL1 mods out there.. Headcrabs have 4 legs. Do you know what else has 4 legs? You got it. Dogs, dogs have tails, so do pigeons. Pigeons have 2 legs, so do humans. Do you who else is a human? Gabe Newell. Gabe Newell owns Valve. Take away any "V" in valve and you get "ALE." The letters "ALE" are three letters. Do you know what else has three in it? Half-Life 3. Half-Life 3 comfirmed.

17/10. A mindless headcrab killing simulator; I can't believe there are people in this world who would encourage such a violent act towards innocent, noble creatures like the fragile headcrabs. All you do in this game is kill headcrab after headcrab, including some of their rarer varieties, like the elusive fast headcrab (not the black variety, and much rarer one that almost looks like normal headcrabs); the mischievous fire headcrab; the calm ice headcrab; the shy poison headcrab; the powerful electric headcrab; the mysterious ethereal headcrab; and the strange hallucinogenic headcrab. Not only that, this game has several arenas for you to kill the poor, defenseless headcrabs in many ways; from using a simple crowbar, to using machine guns. It even grants you different power ups to enhance your headcrab killing; and, to make matters worse, it gives you more points the more headcrabs you kill, while an ominous voice celebrates your killing spree. Simply horrible.

However, there's an upside to all this violence. As time progresses, the headcrabs will grow stronger, until they finally overwhelm you. This is inevitable, no matter what you do. Perhaps, in my anger, I was too quick to misjudge the dev, thinking he encouraged this violence. It is clear to me now, that the dev's intention was to show us that, no matter how tough a situation might become, the weak will finally be able to overcome their foes; how nature is able to, eventually, find a way. And for that, I think, this game deserves to be played. Sure, it might be a horrible situation to go through, being forced to kill so many innocent creatures, but when the real message of the game begins to reveal itself, when the situation inverts, and all those headcrabs you juggled away begin to do that to you, you'll realize it was worth it.

All joking aside, this is an entertaining game. It's nothing more than random arenas where you can kill headcrabs, but it can be fun to play for a few minutes a day when you want to vent some frustrations. I recommend it.



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