Title: Hard West
Genre: Adventure, Indie, RPG, Strategy
Developer:
CreativeForge Games
Publisher:
Good Shepherd Entertainment
Release Date: 18 Nov, 2015
Minimum:
English,French,German,Polish,Russian
If there was a \u201cNeutral Review,\u201d I\u2019d have probably given it that. As a rule, I don\u2019t recommend games I didn\u2019t care to finish. Which is unfortunate, because Hard West gets so much right, but still ends up less than the sum of its parts. I noticed the majority of the positive reviews have only played the game for about 3-5 hours, and had I only played for that long, would have given it a glowing review as well.
Unfortunately, shortly after the 5-6 hour mark, you will finish the second scenario, only to have to start the third scenario from square one -- again. And the fourth, fifth, etc. This is ultimately the game\u2019s biggest flaw: Every 3-5 hours you start a new scenario, and all of your progress is reset, so there\u2019s ultimately no real sense of progression. You work your way through the story, only to have the next campaign take place in a different area with different characters. In all fairness, this is done rather effectively for story reasons, but considerably hinders the gameplay.
Hard West is full of unique and clever mechanics, unfortunately they are either hamstrung by a negative aspect or only have the surface scratched.
-The luck mechanic is a cool idea for determining if shots hit you, but it is also tied to the use of special abilities, so most firefights turn into slogs since you can\u2019t use any special abilities after the first few rounds.
-Each scenario has a unique, and often-time cool mechanic to the overworld progression, but they are never fully explored. (One scenario has a survival mechanic, but I never found myself so low on supplies to actually need to ration them.)
-The permadeath and choice system is awesome, and one of the game\u2019s best features. However, since each scenario exists within its own vacuum, having a character die towards the end of a scenario means the same as them surviving since they won\u2019t be available as a party member in the next one anyway.
- The card system (basically the upgrade system) allows you to swap upgrades between party members, and build hands that have unique bonuses, (+10 Movement for 2-Pair kind of a thing) but each scenario only has about 4-5 combat encounters, so you\u2019ll really only ever get one or two encounters where you can fully use them for each party. The cool ones are also tied to the aforementioned luck system, so you\u2019ll rarely ever get to use them.
- There is a clever injury system, where seriously injured characters will get debuffs for an encounter or two that turn into very strong buffs once they heal. Again, you\u2019ll only likely have these buffs for one encounter, if any, since your party members don\u2019t carry over between scenarios.
It feels weird to not recommend a game that does so much well, but as a rule, I don\u2019t recommend games I can\u2019t finish. Once I realized I was only continuing to play out of some begrudged desire to \u201cfinish\u201d the game, it was time to put it down.
Hard West gets a lot right, so much in fact that I follow CreativeForge, and would definitely be interested in a Hard West 2. The stories are interesting enough, and the overworld\/RPG elements are outstanding, but the lack of any real sense of progression, coupled with combat that quickly gets repetitive puts this in the \u201cnot recommended\u201d (neutral) category.
6.5\/10
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