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Halo: The Master Chief Collection Key


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About This Game

For the first time ever, The Master Chief’s story comes to PC. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3 5d3b920ae0



Title: Halo: The Master Chief Collection
Genre: Action
Developer:
343 Industries, Splash Damage, Ruffian Games
Publisher:
Xbox Game Studios
Release Date: Coming Soon


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows
  • Network: Broadband Internet connection


English,French,Italian,German



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Version "Support the Troopers" Released! : [www.wrackgame.com] We're pleased to announce that our next biweekly update, "Support the Troopers", is here! This latest update introduces a new model for the Arcturan troopers, achievement graphics, and numerous visual tweaks which you can see in action in the trailer here: " target="blank" rel="noreferrer" >src=" FULL CHANGELOG Arcturan troopers now have their own unique model! As a result, they're now further differentiated from the soldiers. Added achievement graphics! All of the currently unlockable achievements now have graphics, with the rest to come soon. Added some Arcturan gut gibs which spawn for both the soldiers and troopers. Added more detail to the bazooka texture. Greatly improved the spike ball texture. Bloom mapped the lights on the supply crate projectile trap. Gibs now cross over monster blocking planes. Fixed an editor crash involving pasting objects and undo/redo. Fixed an editor crash involving using undo while creating a prism. Fixed a bug that caused Score Attack mode to mistakenly use your regular playthrough high score on a map, rather then your high score in Score Attack mode.. Version "The Plot Fattens" Released! : [www.wrackgame.com] We've got a monster of an update for you this time! "The Plot Fattens" starts putting some of the recently added features into effect with the newly reanimated shotgun ! Not only that, but there's new music, new sounds, new artwork, and tons more! You can see for yourself in the trailer here: " target="blank" rel="noreferrer" >src=" FULL CHANGELOG Reanimated the shotgun ! The shotgun now takes advantage of a new and improved arms model, camera movement, a better muzzle flash, and much better animations overall! Added the model for the secret level boss, Giggordo ! His portrait and music have been added as well. Oh yeah! Added support for look delta animations! These animations are played on top of other animations allowing objects to turn to face their target while moving around, and feel more fluid overall. Added a new charge attack and some sounds for Zombo. His other attacks were tweaked as well. Added support for muzzle flash particles, which render at a positive relative to the weapon's muzzle bone. The shotgun currently takes advantage of this. Rewrote nearly all of the game's storyboards and cutscenes. The characters are more defined, and the dialogue is less cheesy overall. Added a new storyboard that occurs after completing the secret level. Replaced the "view bobbing" option with the "camera movement" option, which in addition to "Yes/No", has a "Reduced" option. Gibbing a dead body now resets the kill chain timer. Redid the gibs for the sentry. Added new generic machine gibs. These are still in the works, and currently only the sentries spawn them. Adjusted some of the colors for colorized text. Crouching now affects the weapon's position offset. Gave Starlyn a better last name. Added support for a weapon-less victory mesh that can be used for all of the weapons. Added the RaiseAnimationFinished() weapon script command, which signals that the raise animation is finished and that the player should be able to move again. Added the RampAnimationSpeed() weapon script command, which allows you to ramp up the current animation's speed over time. Added the "muzzlebone" weapon property. Added the ANIMFALWAYSAFFECTCAMERA weapon animation flag, which causes the weapon animation to affect the camera no matter what the player's "camera movement" setting is set to. Added the ability to set a generator angle/pitch offset in the particle editor. Reworked how victory is handled. Weapon scripts are now sent the "victory" event, and expected to play the new command, VictoryAnimationFinished(), when the animation is completed. Fixed a bug that made finished blended animations not render properly if the animation finished off screen. Fixed an issue that prevented walk animation blending if you change directions quickly with a gap in between (currently, this only applies to the shotgun). Fixed a bug that caused the position/angle lag to loop when the player's inputs were frozen (cutscenes, etc.). Fixed a bug that prevented lifts from affecting objects that don't have collision. Fixed a minor issue with the lowercase j in the main font. Slightly brightened the blood gush particle. Particles' "randpitch" property is no longer clamped to a span of 180 degrees. Particle textures no longer need to be square (but should have sides that are powers of 2). Went back to the E1L2 brightness from a couple of updates ago. Added the updated brighter textures for the particle editor. Restored the Blast Guard to its rightful size. Swapped the max. armor/doomsphere secrets on E1L4.. Wrack: Exoverse Trailer : Hey there! We're pleased to announce that the trailer for the next Wrack game, Wrack: Exoverse, is here! Exoverse re-imagines a lot of the Wrack elements (art style, kill streaks, power shots) in a whole new genre: a tower defense FPS.. The Cabinets of Doctor Arcana HyperZen Training Raygun Gadabout Wrack Wrack: Exoverse Celebrates One Year in Early Access with Huge Update : Hey everyone! The Wrack follow-up (but not sequel!), Wrack: Exoverse, is celebrating one year in Early Access with a milestone update! We've spent the past year listening to your feedback by refining, reworking, and adding to Exoverse to make it the best game it can possibly be. Now, this update caps it all off as we turn our eyes towards new content.. "Look Into My Eye" Hotfix Released : Because we're allergic to bugs, we've released an updated version of "Look Into My Eye" to fix various issues players have encountered with it. Here's what's changed: E1L6 now properly exits to E1L7, rather than the credits. Whoops! Added a skylight to the right section of E1L6. Decals now propery vanish in a manner consistent with other objects (when a player continues, restarts a map, etc.). Added an option to disable the rendering of decals. Reduced the number of seeking rockets from 6 to 4 in Oculus's arena. Reduced the damage of Oculus's seeking rockets. Skill and cheat settings are now written to quicksaves. Fixed a bug that allowed exploding kamikazes to damage nearby monsters even if those monsters are immune to monster damage. Fixed a bug that would allow objects to fall through slopes if blocked while on them. Fixed a bug that allowed collision with hitscan weapon impact handlers.. "Powered Up" Hotfix Released : We've put out a quick hotfix to fix some of the issues caused by "Powered Up". . but that's not all! The new powerups introduced in "Powered Up" have now been textured! Hooray! Here's the quick changelog: Fixed a framerate issue caused by the animation system animating non-rendered objects. This caused the game to be unplayable for many. Added textures (and bloom maps!) for the doomsphere and turbosphere. Wave missiles are now properly quicksaved. Added the ForceUpdateAnimation() AI script command which forces an animation to be instantly updated. This ensures that objects spawned at bone locations will spawn properly if the object is off screen. Oculus's railgun attack now spawns from the proper position. Same goes for the railgunners. Fixed an issue which led to replays desyncing for objects that spawn dependent on an animation.. Version 1.1.1 Released : Hello everyone! We've put out a quick update to fix a crash that would occur when restoring quicksaves from v1.0.0. This should also fix any quicksave-related issues going forward. If your quicksave crashes when you try to restore it, you can fix it with these steps: Bring down the console () key. Type "save100fix 1" and press enter. Close the console and restore your quicksave. The quicksave should now restore properly. At this point, we recommend quicksaving again to ensure that the save file uses the new format.


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