爱达荷州立大学中国学生学者联谊会

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Halo: The Master Chief Collection Hack


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About This Game

For the first time ever, The Master Chief’s story comes to PC. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3 5d3b920ae0



Title: Halo: The Master Chief Collection
Genre: Action
Developer:
343 Industries, Splash Damage, Ruffian Games
Publisher:
Xbox Game Studios
Release Date: Coming Soon


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows
  • Network: Broadband Internet connection


English,French,Italian,German



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Version 1.2.5 Released : Hey there! Just wanted to let you know that the recent patch is for version 1.2.5 of Wrack. Here's what's changed: Fixed a sound initialization issue on systems in which the default sample rate is greater than 48000 Hz.. Version 1.2.2 Released : Hey there! We're released minor update v1.2.2 for Wrack. Here's a quick rundown of what's changed: Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing. "Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.. Wrack: Exoverse Trailer : Hey there! We're pleased to announce that the trailer for the next Wrack game, Wrack: Exoverse, is here! Exoverse re-imagines a lot of the Wrack elements (art style, kill streaks, power shots) in a whole new genre: a tower defense FPS.. Version "Powered Up" Released : [www.wrackgame.com] We've got a great update for you! This one focuses mostly on polishing and bug fixing, but there are some new things as well! Two of the powerups finally have models (textures coming soon!), Zombo has additional animations and attacks, the engine has new powerful capabilities, and plenty more! No trailer this time, but we've got the complete list of changes for you. FULL CHANGELOG Added new models for the doomsphere and turbosphere! They're not textured yet, but will be soon. Added several new animations for Zombo, including two attack animations, and a death animation. Added support for spawning objects, particles, etc. at the location of a model's bone! This allows certain effects to be tied much more closely to animations. Added the strong missile (blue), which moves more slowly, but does far more damage! Currently, only Zombo fires these. Added the SetSpawnPosition()/SetSpawnPositionAtBone() AI script commands, which allows you to set where you want projectiles to spawn at relative to the object itself. Added the "+noautoswitch" weapon flag which prevents certain weapons from being switched to when you run out of ammo, and applied this to the bazooka. Added an option to FireProjectileAtTarget() to only allow pitching of the projectile. Added the "ignore crouch" projectile firing flag which cause the shots to ignore whether or not their target (if a player) is crouching. Added the PitchTowardsTarget() AI script command, which behaves similarly to TurnTowardsTarget(), but affects the object's pitch. Made some optimizations to the animation system. Non-animated things, like dead bodies, shouldn't cause as much of a performance hit. Polished Zombo's existing animations, and increased his gun size by 20% (for 150% more badassery!). Brightened various textures and graphics. The quest to brighten the game continues. Tweaked projectile pitching to make it better target the player. Tweaked the missile colors to match the kill chain/combo colors. Wave missiles now properly update their angle and pitch as they move about. Sped up the credits sequence. Made a change to E1L1 to prevent you from climbing outside of the map. Made a change to E1L3 to prevent you from easily avoiding all of Mechron's attacks. Made a change to E1L4 to prevent you from potentially getting stuck in the seek soldier pillar trap. Fixed some collision issues involving slopes resulting in objects falling through the map. Fixed a bug which prevented seeking missiles from exploding upon killing their target. Fixed a memory leak having to do with object outlines. Fixed a bug where face actions could mistakenly get activated after reviving. Fixed a bug that caused start of map cutscenes to play on other maps if you change maps before it gets to play. Fixed collision on wave missiles.. Minor Update "Still in Color!" Released : Relatively minor update this week. I didn't want to overhype it with the usual trailer and whatnot. We've got some great stuff in the works though, and next time we'll have a nice juicy update for you. Promise! Here's what's new in this one: Added a drop shadow to most of the game's text. It's prettier now. Implemented new program icons for both the game and the editor. Added a new lightning column sound effect that plays on levels 6, 6', and 7. Added some lava sound objects on level 6 that really should have been there in the first place! Slightly brightened the HUD graphic backgrounds. Updated the loading screens along with the frame. Updated a couple of sound object names. Moved the sound objects to the "Sounds" category in the editor (previously in "Misc").. Version "Zomboned!" Released : [www.wrackgame.com] We're back with another great update for you! "Zomboned!" sees the beginning of Zombo being animated by our new animator, along with decal fading, tweaks to the Oculus boss fight, even more gibs, and plenty more! You can check it out in the update trailer right here: " target="blank" rel="noreferrer" >src=" FULL CHANGELOG Began animating the E1L4 miniboss, Zombo! He's by no means finished, but there's been a significant amount of progress. Decals can now fade both their color and transparency over time. This has been applied to the missile and blood decals. Made numerous tweaks to the Oculus boss fight. It should be more interesting and more fair now. Added additional and improved gibs for the Arcturan soldiers. Fixed a collision bug that made it difficult to consistently get an extra boost from jump pads by holding the jump button. Added both a "Browse Workshop" and "Reset" menu item to the "Workshop Content" menu! This allows you to browse the Steam Workshop from within Wrack itself, and should you subscribe to anything new, reset the list and play that content immediately! Added background sounds for both the Recycling Center and Fusion Plant. Monsters now turn more smoothly. Players now turn more smoothly to face their view target. Monsters now turn over 15 frames instead of 8. Brightened the switch textures, pulse cells, and seek soldiers. Fixed a weapon rendering issue that prevented the outlines from reaching the edge of the screen. The QuakeAttack() AI script command no longer takes a screen shake amount argument. Instead, it returns true if the player was affected. DoScreenShake() can now be used to achieve the same effect as before. Added the DoScreenShake() AI script command. It functions exactly like the weapon script command of the same name. QuakeAttack() no longer tries to damage objects in range if the "damage" argument is 0. huddisplayposition now displays the player's angle/pitch as well.. Version 1.2.1 Released (and in the Humble Bundle!) : Hey there folks! We're happy to announce that Wrack v1.2.1 is here! This patch addresses some performance issues, fixes some bugs, and some other things. Here's the full rundown on what's changed: Made an optimization to reduce slowdown when objects are deleted from the world (like particles). Using the Hyperblade's finisher no longer disqualifies you from getting the "Katana-rama!" achievement. Reduced texture memory usage and got rid of some unnecessary texture files. This should reduce the number of crashes due to being unable to load certain textures. Improved the handling of setting your frame rate higher than your monitor's refresh rate when vsync is enabled. Added several new posters to E1L1 and E1FINALE. The Guardsphere now has a brightness map attached (meaning certain parts of it glow). Music/sound effect volume now default to 0.5. Aggregate lighting now defaults to off. Weapon camera movement now defaults to "reduced". But that's not all! Wrack is currently a part of the Humble Bundle, and will be until May 7, 2015.. Wrack Soundtrack Released : Lots of you have been asking for this, and today we're giving it to you! The Wrack Soundtrack, featuring music by Bobby Prince ( DOOM ), is now available! It contains 26 tracks of original, extended, and unreleased tracks from Wrack .. Version "Fall Into Darkness" Released! : [www.wrackgame.com] Things just keep getting better and better with our next biweekly update, "Fall Into Darkness"! This HUGE new update introduces episode 1's extra level, E1L6', the powerful Blast Guard, and a prototype of the level's boss, Giggordo! It's all in the trailer right here: " target="blank" rel="noreferrer" >src=" FULL CHANGELOG Added a new level : E1L6'! This is the extra level for episode 1, and is accessed from E1L6 through a secret exit. Added the Blast Guard ! This is an artifact that makes rocket jumping much more viable. It is found on E1L6'. Added a prototype of Giggordo, the E1L6' boss! No model or animation just yet, but the gameplay is there. Added and reworked many of the E1L6 textures! They're now much more crisp and colorful. Added some new trooper melee sounds. Made some texturing and lighting tweaks to E1L6. Updated the title sequence, along with the title screen. Added several new items to the gallery. Added the new QuakeAttack() AI script command, which works similarly to RadiusAttack(), but only affects objects on the ground. Added several new sentry-related AI script commands. Fixed a bug that prevented the "Restart" command from working properly in Time Attack/Score Attack mode. Fixed a bug that would result in certain face actions being activated upon restoring a quicksave. Fixed some aspect ratio issues when displaying a few images that take up the whole screen. Fixed a bug that prevented the map convert tool from converting multiple maps at once.


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