Title: God is a Cube: Programming Robot Cubes
Genre: Indie, Simulation, Early Access
Developer:
Marc Kruzik
Publisher:
Dimensional Studio
Release Date: 11 Oct, 2018
English,French
god is a cube programming robot cubes
Much like it says on the tin, God is a Cube is a game about programming robot cubes. If you're a fan of what Zachtronics does, you'll be right at home here.
Also like it says on the tin, it's made almost entirely by one guy. That ultimately means that the game lacks polish. However, that's not really a huge deal. The core game is well-built and fun to play, and that's what matters most.. This is my impression after playing the first 8 sets, admittedly, not the whole game. This game plays like a course on programming cubes complete with boring, repetative homework. New concepts are introduced, and for each one there are a set of problems that are variations on work already done with the new element thrown in. The structure templates and rune availability do not allow for much creativity - though trying for dark block solutions given these limitations does offer some challenge. For the most part, the learning curge is so shallow as to be more like being lead down a path. The weird quasi-religious interludes seem like someone tried to tack on "story" but they seem out of place and lacking context. I felt at times the learning curve pacing might be intended for kids, but the story elements don't back that up.. This game is good. I have in my collection the Zachtronic games.... This game is excellent to learn algorithms.
But...........
Graphics:::: 3 \/ 10 (poor grahics) (I hope the final version to see another quality).
too it consume a lot of resources, poor perfomance, this games have the worst perfomance.
I can't play in normal resolution. Now I play in the lowest possible resolution.
Problem with MacOs X>>>
I can't close the game, for close the game I need a trick and go to "FORCE CLOSE" in Mac menu (my Mac report stat problem with close the UNITY Player bla bla bla). Very ultra SLOW frames per second. Impossible to close the game, I have tried all tricks.
My system is:
iMac mid 2009 2.0Ghz Core 2 Duo (Dual Core)
4GB Ram installed
Graphic Nvidia GEFORCE 9400m with 250MB VRAM (Shared).
OS: Mac OS X El Capit\u00e1n \/ 10.11.6 (Fresh OS without APPs, only STEAM for play)
System tuned: Virtual Memory OFF for fast perfomance. I can play Counter Strike and HalfLife 2 and Portal 2 without problem of perfomance. I restart the computer before play, later close all the APPs and then I start STEAM to play. This trick works very well, the games run very smooth but "THIS GAME".... minimum needs a NASA Computer. NOTE for the developer: I have tried turning ON the Virtual Memory, I have reinstalled the game and nothing. I programmer too, so I think that this game is a lot of bugs and poor\/critical perfomance. I REPEAT: this computer run Counter Strike Global Offensive and HalfLife2 smooth without problem or lags.
I recommed to the developer verify the MINIMUM REQUISITES for play.... I can't believe that this game consume more resources that HalfLife 2..... Gran Turismo 4 for PLAYSTATION 2 use less resources (and has better graphics) that this game. (I know know know the magic of consoles software in Dinosour Hardware but my point is: this game has graphics of Nintendo64 and I don't know why consume my resources and why the lag in normal resolution)...
For the developer: This game is fine, but needs a lot of "recalibrate the perfomance". I don't know how works in Windows PC, but in MacOS... a total disaster about perfomance. This game has a lot of potential. My suggest: Bring the code to a another version of Unity (a old version for example because you don't manage a complex 3D Scene with 1 million of polygons and shadows\/lights\/physics etc), the last version of UnReal or Unity etc consume a lot of resources with poor perfomance in Indies Games, only the big companys can get (with a lot of programmers) the full perfomance of this Graphics Motors. Example: The game DEUS EX MACHINA (release year 2000) only use 16MB VRAM and 300MHZ of CPU to start.... Is a error use a Graphic Motor as UnReal or Unity to develop an Indie Game like this (God is a Cube) because you can't get the Full features and perfomance, in resume: YOU GET a game that use a lot of resources with graphics of Nintendo64, the worst of both worlds, poor perfomance and poor graphics.
I want to see the final version, I hope that will be a better product. This game is fine and I love it but needs serious corrections about perfomance and graphics.
FINAL NOTE: Sorry for my English, I not am a native spoken. I speak spanish only.. This is a pretty diverting puzzle game, and I'm happy to have got through it -- although it did not live up to some of my expectations. Calling it open-ended and comparing it to SpaceChem (among others) is not very accurate. Each puzzle has a tightly constrained grid and a small set of symbols to put in them, so it's more like finding the expected solution rather than making your own (although you can try some optimisation). There is a sandbox mode, but not much to do with it at the moment.
Most of the puzzles also have an alternate goal, which is a good idea that didn't add enough variation to be really worth it.
The game's style is simple but effective, and I didn't see too many bugs (although some programming instructions are more constrained than I hoped). In the end it feels more like an over-extended tutorial to something really cool that may or may not be coming.. Looked interesting and seems like a reasonably solid idea on the surface. Lacks enough polish and ease of use to make me not want to spend any more time with it. The progression of difficulty is also quite stale and you will be asked to do the same thing you did the last half dozen times just with one additional little bit added on to it over and over. Not deep enough to keep me interested.
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