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Glyphs Apprentice Free Download [portable Edition]

Glyphs Apprentice Free Download [portable Edition]


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About This Game

Glyphs Apprentice is a deeply engrossing problem solving game, using simple programming to animate game objects. This is one of the most ambitious puzzle games you will ever play with over 70 levels, each with a near infinite number of solutions.

It inspires new ways of thinking by combining programming with spatial visualization. You will need to use your intelligence, creativity and imagination. Your solutions will range from elegant creations to laughable Rube Goldberg monstrosities. Watch with fascination as your creations come to life in this spell-binding game.

Glyphs Apprentice was inspired by Zach Barth’s Codex of Alchemical Engineering and SpaceChem, and fans of these games will enjoy the next evolution in this genre. 7aa9394dea



Title: Glyphs Apprentice
Genre: Indie
Developer:
inSPIRE Games
Publisher:
inSPIRE Games
Release Date: 16 Mar, 2017


Minimum:

  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM, 810MHz Graphics Clock
  • Storage: 200 MB available space
  • Sound Card: None required.

English



glyphs apprentice


I\u2019m enjoying the game, the concept is good and the puzzles are fun to solve and reasonably challenging. I don\u2019t know if I\u2019ll finish every level as the solutions are all a bit similar. I wish there were targets or constraints or stats from other players to incentivise efficient optimised solutions rather than just hacking something together that gets the job done.. I\u2019m enjoying the game, the concept is good and the puzzles are fun to solve and reasonably challenging. I don\u2019t know if I\u2019ll finish every level as the solutions are all a bit similar. I wish there were targets or constraints or stats from other players to incentivise efficient optimised solutions rather than just hacking something together that gets the job done.. Love the gameplay, hate the visuals.

If you like SpaceChem, you'll like this too.

But the visuals... They took arguably the ugliest color known to man; screaming light cyan, and made every - EVERY - element this color. And wtf is up with the border of cyan doilies.. Seems to be a rip-off of Zachtronics' excellent Opus Magnum. Not bad for the price, of course.. I've only just started to play with this game but can already see it will be addicting!!. Love the gameplay, hate the visuals.

If you like SpaceChem, you'll like this too.

But the visuals... They took arguably the ugliest color known to man; screaming light cyan, and made every - EVERY - element this color. And wtf is up with the border of cyan doilies.. Lovely rendition of early Zachtronics magic-themed masterpieces (pre-Spacechem, not on Steam). Fans of of the kind of programming that makes Zachtronics games so engrossing (Spacechem, Infinifactory, TIS-100 and Shenzhen I\/O) should feel quite at home here, so I am wondering why this game passed under the radar so far (I found it randomly in my new game queue). Tutorials are very well done and gradually introduce to the various tools, with some levels within the guided tutorial that act a bit like a test to check understanding so far.

Thumbs up then, and let's hope that more of these games will be coming because there's never enough!. Seems to be a rip-off of Zachtronics' excellent Opus Magnum. Not bad for the price, of course.. I would rate this as needs a little more work on graphics and sound effects. If you weren't a fan of spacechem you'll most likely hate this game, but if you liked spacechem, you might like this game. I mainly rating it positive because I like puzzle games like this.


Pros:
-It's a puzzle game

Things that I would like to see (Or that I'm too dumb figure out how to set in the settings):
-That sound effect when navigating to the puzzles sounds annoying, I like a click sound better.

-The video tutorial links are not working in the help menu at least for me. I spent way to long trying to figure out that I needed to have a drop command to reset the arm so that I could grab more energy after activating it in the accumulator.

-I wish there were sound effects for tool \/ energy actions while watching the progress of a solution being played out.

-The tools and accumulator are the same color as the energy, it is hard see what's going on and to troubleshoot why something isn't working. Maybe have the tools be white to off-white and the have the different elements be different colors.

-Have the accumulator drop off area just an outline of the squares, but the actual pattern needed off to the right side of the screen.



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