Title: Galactic Fighters
Genre: Action, Indie
Developer:
StarworkGC
Publisher:
StarworkGC
Release Date: 15 Sep, 2016
Minimum:
English,French,Italian,Russian
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So there is a lot to say about this game, at the beginning i buyed the game because the idea was to buy a very skill/ability dependent and challenging game to play with my brother. the game's graphics is not absurde or crisis-like but he has all that he needs, this isn't a game born to have a beatiful visual, this is born to challenge you, stage after stage, world after world. the first 10 min with my brother was like:"meh, it's cool but there isn't anything special.", well at 15 min in the game, when the difficulty started to be pretty challenging, me and my brother were:"wow this is cool and hard but i'm better than you, how about a challenge?"; we made 2 profile on the same game and we started tryhard to finish all the game and his achievement, after the full finish of the game i was like:"let me see how much time we spend on this game." i looked the timer and there was 150 hours so i decided to make a good review, so what can i say about this pure skill game. it's fantastic in his context, very hard(very very very very hard) but also not too much frustrating, the controls are very fluid and there is also a lot of things too unlock(spaceship, powerups, guns, etc.) so you can adapt your play style to your ship and personalize your expirience. the artistic side is very good too, the ship are well designed, the music is very good. it's all like an old 8-bit game like asteroid made in 2k17; the only cons is the story. it's not very structurated and not well telled. but it's not a big problem for the gameplay the vote is: Gameplay 8.5/10 Story: 2/10 Music: 8/10 Graphics: 7/10 Challenge: 9.5/10 Unlockable 7.5/10 Final Vote: 8/10 well done starworkGC!!. So there is a lot to say about this game, at the beginning i buyed the game because the idea was to buy a very skill/ability dependent and challenging game to play with my brother. the game's graphics is not absurde or crisis-like but he has all that he needs, this isn't a game born to have a beatiful visual, this is born to challenge you, stage after stage, world after world. the first 10 min with my brother was like:"meh, it's cool but there isn't anything special.", well at 15 min in the game, when the difficulty started to be pretty challenging, me and my brother were:"wow this is cool and hard but i'm better than you, how about a challenge?"; we made 2 profile on the same game and we started tryhard to finish all the game and his achievement, after the full finish of the game i was like:"let me see how much time we spend on this game." i looked the timer and there was 150 hours so i decided to make a good review, so what can i say about this pure skill game. it's fantastic in his context, very hard(very very very very hard) but also not too much frustrating, the controls are very fluid and there is also a lot of things too unlock(spaceship, powerups, guns, etc.) so you can adapt your play style to your ship and personalize your expirience. the artistic side is very good too, the ship are well designed, the music is very good. it's all like an old 8-bit game like asteroid made in 2k17; the only cons is the story. it's not very structurated and not well telled. but it's not a big problem for the gameplay the vote is: Gameplay 8.5/10 Story: 2/10 Music: 8/10 Graphics: 7/10 Challenge: 9.5/10 Unlockable 7.5/10 Final Vote: 8/10 well done starworkGC!!. While I can't say this is a bad game, I can't really say it is a good game either. So far I have only played ten minutes of this, and in that ten minutes I REALLY enjoyed the game, however I was able to find a couple flaws. For example, there is no storyline. I know this sounds weird because in these types of games you don't need a storyline, however I didn't fully understand what do to. What I understood was that all enemies will blow up if you go near them, and that is really it. Shooting doesn't seem to do anything. Also, the models aren't the best, I mean the closest thing I can describe the enemies to are the bullets from the mario racing games, and it doesn't help that (what I take is supposed to be the windsheild) looks like an eye. However, again, I cannot say this is a bad game. It is early access, and to top that it is less than a dollar. To me, it was worth a shot, and I am happy with my dollar investment.. I follow Galactic Fighters since the demo release. I can say that for being a game developed from an indie team, it's not bad. It only costs 1 euro, it's worth a try. I trust the developers, they have already released two updates in about a month, keeping the project alive and active. The basic idea is good, I think the GUI needs to be improved (HUD) to make it more active and engaging. The gameplay is not bad, it should be improved in some aspects such as: damage indicators, and stuff like that which helps the game. Keep on the great work guys.. While I can't say this is a bad game, I can't really say it is a good game either. So far I have only played ten minutes of this, and in that ten minutes I REALLY enjoyed the game, however I was able to find a couple flaws. For example, there is no storyline. I know this sounds weird because in these types of games you don't need a storyline, however I didn't fully understand what do to. What I understood was that all enemies will blow up if you go near them, and that is really it. Shooting doesn't seem to do anything. Also, the models aren't the best, I mean the closest thing I can describe the enemies to are the bullets from the mario racing games, and it doesn't help that (what I take is supposed to be the windsheild) looks like an eye. However, again, I cannot say this is a bad game. It is early access, and to top that it is less than a dollar. To me, it was worth a shot, and I am happy with my dollar investment.. I follow Galactic Fighters since the demo release. I can say that for being a game developed from an indie team, it's not bad. It only costs 1 euro, it's worth a try. I trust the developers, they have already released two updates in about a month, keeping the project alive and active. The basic idea is good, I think the GUI needs to be improved (HUD) to make it more active and engaging. The gameplay is not bad, it should be improved in some aspects such as: damage indicators, and stuff like that which helps the game. Keep on the great work guys.. I follow Galactic Fighters since the demo release. I can say that for being a game developed from an indie team, it's not bad. It only costs 1 euro, it's worth a try. I trust the developers, they have already released two updates in about a month, keeping the project alive and active. The basic idea is good, I think the GUI needs to be improved (HUD) to make it more active and engaging. The gameplay is not bad, it should be improved in some aspects such as: damage indicators, and stuff like that which helps the game. Keep on the great work guys.
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