Title: Fragmented
Genre: Action, Indie, RPG
Developer:
Above and Beyond Technologies
Publisher:
Above and Beyond Technologies
Release Date: 15 Aug, 2017
Minimum:
English,Simplified Chinese,Japanese,Russian,German
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Don't waist your time. The game isn't done and it never will be.. The developers have stopped support/development a long time ago. Stormy development history. Active servers reduced to one. Developers moved on. Price reduced to sell. Active population is nothing. Regardless of how pretty the game looks I would advise against purchasing it as it's future is very uncertain and your investment is most likely going to be poor value. Game may have had potential at one time but with developers walking away, the game will never see that potential. I originally (positive) supported the developers on 'The (original) Repopulation' and 'Fragmented' but for various reasons it has ended up a failed project that the developers have walked away from and left the customers hanging. What is the real blame is anyone's guess as it is hard to work out fact from fiction. But Fragmented is effectively dead now.. The developers have stopped support/development a long time ago. Stormy development history. Active servers reduced to one. Developers moved on. Price reduced to sell. Active population is nothing. Regardless of how pretty the game looks I would advise against purchasing it as it's future is very uncertain and your investment is most likely going to be poor value. Game may have had potential at one time but with developers walking away, the game will never see that potential. I originally (positive) supported the developers on 'The (original) Repopulation' and 'Fragmented' but for various reasons it has ended up a failed project that the developers have walked away from and left the customers hanging. What is the real blame is anyone's guess as it is hard to work out fact from fiction. But Fragmented is effectively dead now.. the games menu system code is off cause menu selection to be difficult to adjust menu settings.. Don't waist your time. The game isn't done and it never will be.. The developers have stopped support/development a long time ago. Stormy development history. Active servers reduced to one. Developers moved on. Price reduced to sell. Active population is nothing. Regardless of how pretty the game looks I would advise against purchasing it as it's future is very uncertain and your investment is most likely going to be poor value. Game may have had potential at one time but with developers walking away, the game will never see that potential. I originally (positive) supported the developers on 'The (original) Repopulation' and 'Fragmented' but for various reasons it has ended up a failed project that the developers have walked away from and left the customers hanging. What is the real blame is anyone's guess as it is hard to work out fact from fiction. But Fragmented is effectively dead now.. the games menu system code is off cause menu selection to be difficult to adjust menu settings.. Don't waist your time. The game isn't done and it never will be.. the games menu system code is off cause menu selection to be difficult to adjust menu settings.
Dev Log #10 - What's We're Cooking Up! : Hi everyone! So, it's been over two months since the last dev log and we thought we better give you guys an update. Rest assured, we're still working non-stop on Oi, Innkeep! and we're sorry for the lack of communication lately. We finished up the tutorial section of the game, but we also went through some design revision and decided our plan going forward for release, which is what this dev log is mostly going to be about. Originally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding. So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam. We plan to launch the core of the game. From there we can build on it and release new content over time.. Dev Log #1 - How to cook like a Master Chef : Hi everyone! Welcome to the first dev log for Oi, Innkeep! I'm Hayden Zammit, one of the two developers that make up Bad Bandit Games along with Rich Sanders. These dev logs are going to be a regular thing leading up to release and beyond, where we highlight different features of Oi, Innkeep! and provide status updates for you guys.. Dev Log #2 - Decorating Your Inn! : Hi everyone. Welcome to the 2nd dev log for Oi, Innkeep! Today I'm going to give a quick overview of how decorating works. At the bottom of this, there'll also be a quick summary of what state the game is currently in.. Dev Log #9 - Sola the Witch! : Hi everyone and welcome to the 9th dev log for Oi, Innkeep! It feels like forever since the last dev log. We've been busy putting together a tutorial which has really been bringing a lot of Oi, Innkeep's different core systems together. For today though, I'm going to give you guys a look at another character that you'll be able to befriend in Oi, Innkeep! This week's character is. . . Sola is a shy local witch who scares easily and isn't very good with people due to a spell that went horribly wrong left her with green-face. She's into cauldrons and black cats, and she doesn't like loud noises or witch-hunts. We're wrapping up the tutorial. It shouldn't be too long! We're also putting in some weather stuff and refining how time works as well. More on this stuff soon. If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here! [www.facebook.com] + Tell all your mates!. Dev Log #11 - New Cooking Process and Stuff! : Hi guys and welcome to another dev log for Oi, Innkeep! For this dev log, we're going to go over a few little things that we've changed + talk abut some systems and stuff we've got planned. First off, how we've changed the cooking process: it used to be that you just had to take an ingredient to a cooking station (pot or oven), but we wanted to expand that out a bit more. So, we changed it so if you want to make a carrot soup for example, you first have to go to a work bench, place a carrot down and then grab a cleaver and hit the carrot a set number of times. Once you've chopped it enough, the carrot or whatever ingredient you have there, will turn into a chopped version of that ingredient. You then take that ingredient and add it to the pot or oven. Here's a quick look of the new system in action: This is going to add a fair bit of depth to the cooking system, which we felt it was sorely lacking. Also, there will probably be other kitchen items you'll have to use. Some possibilities include: rolling pins, beaters, etc Next up, plants: We've shown plants before I think, how you have to water them or they'll die over time. One thing we're wanting to do here that is new is that we want to make it so you actually buy a vase separate from a plant. You then get a seed and place it in the vase and it'll grow. It'll take some work on our part to ensure that all plants fit all vase sizes, but we'll hopefully figure it out. Here's a new vase/plant combo we have made recently, which is part of the ocean-themed kit we're making: We're making plenty of themed items that you can decorate your inn with. These items come from different, related characters. For example, Hunting Harry will provide animal mounts and rugs; Katrina, a local witch and cat-lady will provide witch and cat themed items, Joshua the Executioner will provide dungeon/torture themed stuff, etc. As well as selling you fish, Cliffy the fisherman will sell you some ocean themed stuff such as these chandeliers, decorative anchors and ocean themed pots: I think that'll do it for now. Expect plenty more updates now as we get closer and closer to our Early Access release! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here! [www.facebook.com] + Tell all your mates!. Dev Log #6 - Fire and Visuals! : Hi everyone and welcome to the 6th dev log for Oi, Innkeep! This is going to be a fairly short one just going over some of the stuff we've been doing this week with Oi, Innkeep! We made it so things can now catch fire. There's a few different ways this can happen. If you leave things too close to the fireplace, they will start smoking and eventually start to burn. We are probably going to make it so if you leave your oven/pot cooking for too long there's a chance it'll start a fire that can spread to nearby flammable objects. You can put fires out with the watering can. Check it out below: We've been polishing up the art a bit for the inn itself. This new one has curved ceilings and windows in both the walls and ceiling. We're not sure if this will be the starting inn that you get access to. If anything it might be a bit smaller to begin with. We hope to make it so as you make more money, you can afford to renovate the inn into different shapes and layouts. Oh, and that little bell in the second image rings every time someone enters. You can also ring it as well if you like. We're tuning the stuff we added last week + doing a lot more animations. We're also working out our tutorial so you guys won't have to jump into the game and be totally overwhelmed with all this stuff thrown at you. That's about it for this dev log. Stay tuned for more next week! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here! [www.facebook.com] + Tell all your mates! - Hayden
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