爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Flight Of The Athena Digital Download


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About This Game

Flight of the Athena is a vertical shooter with a procedurally generated campaign and scenarios. Earn new craft, weapons and upgrades as you fly deep into enemy territory to destroy their central command, and turn the tide of this war.

**Please note: Flight of the Athena is a dual-stick vertical shooter – a dual analogue XInput / Direct Input controller is required for each player**

Key Features:


  • Dynamic mission and scenario generation - Missions are generated and scaled based on a number of factors (campaign progress, difficulty, etc). Each experience will be unique, with the focus on air combat awareness rather than learning levels. Choose the routes and rewards that will serve you best, using the information to hand.

  • Local co-op (2 to 4 player) - Form a wing and take on the campaign with additional pilots. Watch each others backs, and take care in the air!

  • Varied ship classes and configurations - A number of craft are available, from the small and nimble Skydoos through to the lumbering but heavily armoured Capital ships. Each of these can be configured with a wide range of weaponry available - choose your loadout appropriately for the mission in hand.

  • Multiple difficulty settings - A selection of difficulties are available, to suit the casual adventurer through to the hardcore shmupper.


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Title: Flight of the Athena
Genre: Action
Developer:
A To Play Ltd
Publisher:
A To Play Ltd
Release Date: Release date TBC



English



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Campaign, meet battle engine...:
Happy New Year to everyone, I hope 2018 is a good one.

Two major sections of the game for Flight of the Athena are the overall campaign setup + handling, and the battle engine. They have been kept independent for the most part to keep development work flowing (whilst being sympathetic to the factors that impact the other), however sufficient progress has been made to move onto the next stage – bringing the two together. This will be a significant step towards a full end to end flow for the full game, and whilst there will still be other parts to complete within this flow (e.g. Shops for ship / weapon purchases), will start to give a good idea of how progression feels, and further work around this aspect.



Interface V2 is now work in progress, and should tie in nicely with the end to end flow work.



Thanks for reading, and stay tuned for further Flight of the Athena updates!. DevBlog #5 – Feeding the ProcGen Beast, Flying Economy:

Feeding the ProcGen Beast. DevBlog #4 – RPG, rogue or rogueLite Shmup?:
The heart of the game. Procedural level generation:
Happy first of the month all!

One of the unique aspects of Flight of the Athena is the procedural level generation for certain mission types in the game. This won't be required for certain types (e.g. boss battles), but for others (like the classic start to finish shmup level), these levels will be built and so provide a unique campaign experience on every playthrough. It also reinforces shifting the challenge away from level learning, and towards situational awareness + pilot skill.

These levels are built using a variety of input parameters (campaign progress, target length, mission type) from sets of level "chunks", using the input parameters to narrow down suitable chunks, and build the level accordingly. This also gives scope to scatter in special mid-mission events (e.g. take down a stray enemy cargo ship), which if completed will give extra resource bonuses to the player(s).

The system is still in development and coming on nicely, but still plenty to do in terms of building and balancing the level chunks.



Thanks for reading, and stay tuned for further Flight of the Athena updates!. DevBlog #8 – Route one (or two, or three), Turrets for Sale, State of Play:

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