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Fantasy Grounds - Starfinder RPG - Ruleset


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Starfinder Ruleset and Core Rules


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Title: Fantasy Grounds - Starfinder RPG - Ruleset
Genre: Indie, RPG, Strategy
Developer:
SmiteWorks USA, LLC
Release Date: 9 Feb, 2018


Minimum:

  • OS: Windows 7x , 8x or 10x
  • Processor: 1.6 GHz or higher processor
  • Memory: 1 GB RAM
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English




Its kinda of hard to start to use this system, and its kinda of incomplete in some aspects, for example: Some feats or some special abilities that should add an status on the characters do not work properly with the ruleset, or some feats that add a modifier to a skill check must be added manually by the GM. Other things that I noticed are that players can modify the character sheet at will, so "errors" that should not be possible happen. But even with those things, its a great system. It could be better, I hope it turns better at least, but right now its good as it is.. Ignore the review claiming that the product doesn't work. The reviewer is attempting to open a ruleset within another ruleset. For those familiar with Fantasy Grounds, this product WILL NOT appear as a module for Pathfinder. It has all sorts of new bells, whistles, and revisions above and beyond Pathfinder, and will thus require you to Create New Campaign, then select SFRPG as the ruleset. I've only just started fiddling with the product, myself, and will update this review with more thoughts later, but my first impressions are: *WOW, this is colorful! The color scheme is a lot busioer than other rulesets I've messed with. There's almost a late-90s, comic book feel to the UI. *Character creation is fantastic, with all the drag-and-drop, auto-fill math that I've grown accustomed to in Fantasy Grounds' D&D and Savage Worlds products. *The Reference Manual (the chapter book version of the rules included with the ruleset) is beautifully formatted, and maybe even a little easier on the eyes than the 5e rulebooks. Chapters and subchapters are sorted and clickable for easy, quick reference. Again, I will elaborate on this review once I've had more time under the hood, but I wanted to ensure that potential purchasers weren't scared away by an uninformed review.. While we wait on Smiteworks to get Starship combat working, Everything else in the core rules is here. If this is your first time in a 3.X d20 System, well the basics haven't changed much since 2000.. OLD REVIEW [I have used Fantasy grounds for quite awhile, and this particular system interested me greatly. majority of the skills and systems are not coded correctly or at all, the system is very incomplete. I would call this early Alpha version of the game. It needs more work, before it will be playable like the DnD 5e or Pathfinder systems.] UPDATED REVIEW: After a steep learning curve, my friends and I are having alot of fun playing Starfinder. Still have issues with ambiguous rules that we have to look up on reddit and forums. Highly recommend that you play with another group before diving in solo. This system has alot of quirks that require familiarity to the system.. Update: I had to get a fresh install of fantasy grounds for the product to somewhat work (uninstall / reinstall). I can now create a starfinder campaign. This is now an option before it wasn't so there is some major bug. I am finding the Player ships quite buggy as well as I keep getting error dumps from fantasy grounds. I suggest waiting until they fix this product before buying it is defently not worth paying the full price.. After spending the day checking out this module on and off I can comfortably say that this is a great conversion of the Starfinder core rules in Fantasy Grounds. The UI is absolutely gorgeous, certainly more colorfull than other rulesets tend to be. Though it should be mentioned that the Mood settings become a lot more subtle with the Starfinder theme (not much lighting can do in space). Character creation is as simple and straightforward as you have come to expect from FG: simply open the relevant information (class, race, etc.) and drop it into its place on the character sheet. It's worth to mention that the system won't allow you to choose your Class until you've chosen a Race and a Theme, following the same character creation steps from the ruleset. Also, once you have chosen your Theme your Ability Scores will pop up and the game will tell you to "Spend 10 Points". You will have to keep track of the points you spent manually as the system does not currently does it for you. Filling up your inventory is also somewhat of a chore right now. Weapons and Armor are organised alphabetically, rather than by their Item Levels, so you will have to open the equipment tables from the Reference Manual. Ammunitions and things like batteries got categorised as "Weapons", so they will show up in your character's Actions tab as weapon attacks you can perform. Lastly, Laser pistols seem to have been falsely set to Melee instead of Ranged, but a simple click of a button fixes that issue. Another thing I'd like to mention is that the amount of tokens that come with this module is very barebones. I own the D&D 5th Edition Player's Handbook on FG and the team did great work cropping all the art form the book for use in tokens and palyer portraits. Sadly, that is not the case for this module and you only get a handfull of tokens and portraits of pretty low quality. I assume Paizo are going to sell token modules in the future, just as they sell minis and pawns on their website. Finally it should be mentioned that at the time I am writing this review Starship Combat has not been implemented into the system. The devs are working on a new combat tracker specifically for this purpose. Just be aware that you'll have to do some work yourself if you plan on having any encounters like that.



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