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Eschalon: Book I Torrent


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About This Game

Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover 5d3b920ae0



Title: Eschalon: Book I
Genre: Indie, RPG
Developer:
Basilisk Games
Publisher:
Basilisk Games
Release Date: 17 Nov, 2007



English



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Before I get going, I'll say that Book 2 is much improved and although I'm only a few hours in, I can probably recommend Book 2. Writing is more polished, graphics feel fresher, and controls feel more responsive. Book 1 isn't necessary to play or understand the story of Book 2.) Slow paced and feels more like a shallow copy of old school CRPGs (hey, that *looks old-fashioned*, or, nobody does *that* in RPGs anymore, let's put that into Eschalon) rather than capturing the deep magic that made old school CRPGs worth reviving (as in "why did they do that, and does it still make sense? If so, let's put it in and modernize it just a bit"). Don't get me wrong, I like turn-based (Western) CRPGs, love Spiderweb Games (Exile through Avadon even), and I even fire up one of the top roguelikes now and then (Nethack, ADOM, dwarf fortress, Cataclysm DDA, etc.), and Eschalon Book 1 falls flat by comparison. I've played Ultima 4-8, Wasteland, Fallout 1-2, Baldur's Gate, Arcanum, and I've probably played other awesome turn-based overhead CRPGs that I can't remember. I'm sure I've played some clunkers too, but I felt I had to put up this negative review if only b/c I cannot figure out why so many people seem to like this game enough to recommend others play it--the hype for this game, from "pro" reviews and players, makes me wonder how many of those even played a quarter of the games I listed up top. Eschalon Book 1 is a passable timesink, but do yourself a favor and fire up an actual classic or one of the better old-school-style titles this side of 1999. Even if it's cheap, there's still your time to consider--a playthrough takes about 20-40 hours depending on how OCD you get on doing quests and leveling up, and much of that will be spent slowly walking your single toon around obstacles since there's no click-move. As for the plot, it's pretty straightforward w/o any real interesting twists, the writing is passable, but there's no real drama, tension, or even humor. There's *some* sure, but most of it is rather flat and just something to check the box. Now, nobody ever came out and said this was a "love letter" to old-school CRPGs, but much of the marketing kept hyping up it's old-school-ness. To that I respond: 1) actual old CRPGs did it better, 2) some of those old CRPGs are still playable now, 3) newer CRPGs in old-school-style have also done it better. If you read this and still played the game, no problem, even if you found you liked it enough to at least *want* to play it *a second time* (how many Yes-recommenders honestly think they'd *want* to play a second time? That's not even *actually* playing it twice, but just *thinking* about it?). I'm not saying I know all for everybody. If you played it and didn't like it, then at least know you've not gone crazy considering how many reviews recommend it. If you have yet to play it, seriously, track down and play the other names I've dropped first, then maybe you can at least be so busy putting in the hours into those that you won't even have to think about Eschalon.. Eschalon is being marketed as an old-school role-playing game inspired by the classics. This is an adequate description of the game, but unfortunately the game does not succeed in adequately copying all the good qualities of the classics that it is inspired by. The game does have it's strengths for sure. Character creation is very detailed and let's you create the character you want to play by choosing such things as race, class, skills, the region where the character grew up and the character's religion (or lack thereof) and all of these choices make a difference. Another strength is in how the turn-based system works. When you move or perform any action time flows. When you don't time stands still. This means that the game can have as high or low a pace as you want it to have at any given moment and that it moves seamlessly from a high to a low pace and vice versa. There is no waiting, e.g. for enemies to complete their turn, and you can also take as much time as you need to think before acting. The game has a reasonable amount of optional side-quests, different items to find and different regions to explore. The graphics are nothing special, but entirely adequate. The music is quite good. So far, it all sounds pretty good. Where does the game fail, then? Unfortunately it fails at the most important thing for this kind of game. Combat! What is wrong with it? It doesn't require any skill. You control a single character with a rather limited repertoire of combat actions, mainly slashing/bashing, shooting, or burning the enemies, The same is true for the enemies. This would be okay in a Diablo-like action RPG where the fun and the challenge comes from the high pace. But for a turn-based RPG this is not adequate, combats should require some strategic thinking and since here they don't fighting enemies becomes a dull routine matter. Since much of the game, like with most RPG's, consists of fighting this is clearly no good. All in all, Eschalon is an old-school turn-based RPG with a couple of good qualities which is unfortunately dragged down by dull combat. I wouldn't really want to call it a bad game, but there are plenty of better games in the genre (although Eschalon beats many of these games in some respects, only not where it really matters) that I would recommend over this one.. Older game doesn't really hold up. Cheap, yes, but beware. Most time spent slooooowly walking around and resting overnight after almost every fight. A lot of little annoying things add up to a very unenjoyable game.. Great old-fashioned RPG reminds me of the old games I used to play.. best rpg i've played. (Before I get going, I'll say that Book 2 is much improved and although I'm only a few hours in, I can probably recommend Book 2. Writing is more polished, graphics feel fresher, and controls feel more responsive. Book 1 isn't necessary to play or understand the story of Book 2.) Slow paced and feels more like a shallow copy of old school CRPGs (hey, that *looks old-fashioned*, or, nobody does *that* in RPGs anymore, let's put that into Eschalon) rather than capturing the deep magic that made old school CRPGs worth reviving (as in "why did they do that, and does it still make sense? If so, let's put it in and modernize it just a bit"). Don't get me wrong, I like turn-based (Western) CRPGs, love Spiderweb Games (Exile through Avadon even), and I even fire up one of the top roguelikes now and then (Nethack, ADOM, dwarf fortress, Cataclysm DDA, etc.), and Eschalon Book 1 falls flat by comparison. I've played Ultima 4-8, Wasteland, Fallout 1-2, Baldur's Gate, Arcanum, and I've probably played other awesome turn-based overhead CRPGs that I can't remember. I'm sure I've played some clunkers too, but I felt I had to put up this negative review if only b/c I cannot figure out why so many people seem to like this game enough to recommend others play it--the hype for this game, from "pro" reviews and players, makes me wonder how many of those even played a quarter of the games I listed up top. Eschalon Book 1 is a passable timesink, but do yourself a favor and fire up an actual classic or one of the better old-school-style titles this side of 1999. Even if it's cheap, there's still your time to consider--a playthrough takes about 20-40 hours depending on how OCD you get on doing quests and leveling up, and much of that will be spent slowly walking your single toon around obstacles since there's no click-move. As for the plot, it's pretty straightforward w/o any real interesting twists, the writing is passable, but there's no real drama, tension, or even humor. There's *some* sure, but most of it is rather flat and just something to check the box. Now, nobody ever came out and said this was a "love letter" to old-school CRPGs, but much of the marketing kept hyping up it's old-school-ness. To that I respond: 1) actual old CRPGs did it better, 2) some of those old CRPGs are still playable now, 3) newer CRPGs in old-school-style have also done it better. If you read this and still played the game, no problem, even if you found you liked it enough to at least *want* to play it *a second time* (how many Yes-recommenders honestly think they'd *want* to play a second time? That's not even *actually* playing it twice, but just *thinking* about it?). I'm not saying I know all for everybody. If you played it and didn't like it, then at least know you've not gone crazy considering how many reviews recommend it. If you have yet to play it, seriously, track down and play the other names I've dropped first, then maybe you can at least be so busy putting in the hours into those that you won't even have to think about Eschalon.. Great game. I finished all 3. Others have described it in enough detail. I just hope this developer makes more games like this in future.. Oldschool RPG in the style of DnD , interisting story nice soundtracks and all in all great atmosphere. Its very hard to get into it and some mechanics dont really make much sense or can be frustrating to figure out . but in the end its worth it to get around the tough start. I had a great 21 hours with this game . with knowledge of neverwinter nights, DnD or anything similar to that, possessed knowledge of dice/dnd based RPGs in general it shouldnt take long to get used to the game , without it its gonna be a tough ride . All in all. Sometimes frustrating but all in all very enjoyable oldschool RPG, one of the rare gems that actually catched my attention and held it . After 19+ hours it got a bit of a chore but i just ignored the sidequests and finished the story bringing the game to a timely end at my comfortable pace. Give it a try .



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