Title: Entre-Deux: Cursed
Genre: Casual, Indie
Developer:
Mia Blais-Côté
Publisher:
Mia Blais-Côté
Release Date: 12 Sep, 2018
English,French
There are some really good parts to the three stories in Entre-Deux: Cursed but they only show themselves a little bit. They feel a bit rushed in many parts which is sad because they seem to have a great deal of lore to them. That is almost part of the issue. Much of the lore is not explained or not explained very much. Terms, places, religions, there is a whole world going on in these stories but I haven\u2019t the faintest idea what this world is most of the time. The soundtrack is good, a bit repetitive but good none the less. The Entre-Deux story was by far the best of the bunch. Dark Fairies and Cursed Queen was also decent. Witch and Seimoya was easily the weakest. It lacked any real chocies to make to affect the story. All 3 sufffered from a turn based combat part in which you have no control over which moves are used which makes the entire battle random and out of your hands. This should have been scrapped or the player should be given more choice in the combat like a real turn based strategy game. It was infuriating to have to redo one battle three times due to no fault of my own.
\tI played Entre-Deux: Cursed on Linux on version 2.0 of the game. It never crashed on me once. I didn\u2019t encounter any typos or spelling errors. It supported manual saves and plenty of slots for them. I finished all three stories in a total of 32 minutes. I am not against short games if it provides a good experience but the developer should have taken a bit more time to flesh out the stories more given all of the background details and so they didn\u2019t feel so rushed. I paid $2.29 CAD for it and while that isn\u2019t much money it still feels a bit light for content. There are a lot of visual novels out there which offer a better story, more choices and similar cost. I think the developer shows potential with this and hopefully their other games hit the mark better.
My Score: 5.5\/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 18.3.3 | Manjaro Mate | Kernel 4.20.11-1-MANJARO. There are some really good parts to the three stories in Entre-Deux: Cursed but they only show themselves a little bit. They feel a bit rushed in many parts which is sad because they seem to have a great deal of lore to them. That is almost part of the issue. Much of the lore is not explained or not explained very much. Terms, places, religions, there is a whole world going on in these stories but I haven\u2019t the faintest idea what this world is most of the time. The soundtrack is good, a bit repetitive but good none the less. The Entre-Deux story was by far the best of the bunch. Dark Fairies and Cursed Queen was also decent. Witch and Seimoya was easily the weakest. It lacked any real chocies to make to affect the story. All 3 sufffered from a turn based combat part in which you have no control over which moves are used which makes the entire battle random and out of your hands. This should have been scrapped or the player should be given more choice in the combat like a real turn based strategy game. It was infuriating to have to redo one battle three times due to no fault of my own.
\tI played Entre-Deux: Cursed on Linux on version 2.0 of the game. It never crashed on me once. I didn\u2019t encounter any typos or spelling errors. It supported manual saves and plenty of slots for them. I finished all three stories in a total of 32 minutes. I am not against short games if it provides a good experience but the developer should have taken a bit more time to flesh out the stories more given all of the background details and so they didn\u2019t feel so rushed. I paid $2.29 CAD for it and while that isn\u2019t much money it still feels a bit light for content. There are a lot of visual novels out there which offer a better story, more choices and similar cost. I think the developer shows potential with this and hopefully their other games hit the mark better.
My Score: 5.5\/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 18.3.3 | Manjaro Mate | Kernel 4.20.11-1-MANJARO. There are some really good parts to the three stories in Entre-Deux: Cursed but they only show themselves a little bit. They feel a bit rushed in many parts which is sad because they seem to have a great deal of lore to them. That is almost part of the issue. Much of the lore is not explained or not explained very much. Terms, places, religions, there is a whole world going on in these stories but I haven\u2019t the faintest idea what this world is most of the time. The soundtrack is good, a bit repetitive but good none the less. The Entre-Deux story was by far the best of the bunch. Dark Fairies and Cursed Queen was also decent. Witch and Seimoya was easily the weakest. It lacked any real chocies to make to affect the story. All 3 sufffered from a turn based combat part in which you have no control over which moves are used which makes the entire battle random and out of your hands. This should have been scrapped or the player should be given more choice in the combat like a real turn based strategy game. It was infuriating to have to redo one battle three times due to no fault of my own.
\tI played Entre-Deux: Cursed on Linux on version 2.0 of the game. It never crashed on me once. I didn\u2019t encounter any typos or spelling errors. It supported manual saves and plenty of slots for them. I finished all three stories in a total of 32 minutes. I am not against short games if it provides a good experience but the developer should have taken a bit more time to flesh out the stories more given all of the background details and so they didn\u2019t feel so rushed. I paid $2.29 CAD for it and while that isn\u2019t much money it still feels a bit light for content. There are a lot of visual novels out there which offer a better story, more choices and similar cost. I think the developer shows potential with this and hopefully their other games hit the mark better.
My Score: 5.5\/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 18.3.3 | Manjaro Mate | Kernel 4.20.11-1-MANJARO
Get the low-down on Sniper Fury's recent updates:
Snipers, you have places to be and missions to complete! Let's give you the complete low-down on the biggest changes and developments in Sniper Fury gameplay from the past few months.
Keep reading!
Holo Badges
Released to the world in Update 29 earlier this week, Holo Badges are Holographic gears that act as a buff during PVP encounters. Each badge will come with a specific in-game bonus!
All the players received a default Holo Badge that has the following bonus: "Reloads the weapon clip after killing an enemy."
More Holo Badges will be available in future time-limited events.
Read the complete patch notes for Update 29 here [www.facebook.com].
New chapter – Ghost Town
Ghost Town is the 26th region to be released in the Sniper Fury universe.
Combat operatives have their work cut out for them in this single-player campaign that pit them against a group of eco-cultists:
"In the suburbs of Auron Inc.'s Future City lies Wanapucket, a Ghost Town. Pollutants from Auron Inc. factories have left this town uninhabitable; completely lethal to human life. The air is toxic, the water is like sludge and the animals are sickly and dying. This is the price of progress; the cost of capitalism. And this town's former inhabitants are tired of paying that price. They've banded together with Earthshatter, the cultists who developed that world-rending, seismological doomsday device, to get their revenge on Auron Inc. and their Future City. They're building a new seismological device to sink themselves and the neighboring Future City into the Earth's core. Millions will die if we don't stop them. Stop this atrocity from happening, and bring down Earthshatter once and for all!"
Battle Pass
Already on it's fourth season, the Battle Pass is a centralized rewarding system that incorporates most of the Sniper Fury rewards in a single place. All you need to do in order to get the rewards is to play.
New Squad Mates and abilities
Introduced this summer, the Assassin can kill the attacking player by teleporting from place to place until it reaches the player and initiates a Melee Attack. Assassin Squad Mates can be placed on both the top and the bottom rows in your base, and you can even have a 5 Assassins defense set-up.
The scope and range of Squad Mate abilities have also expanded. For example, the assault Squadmates that have the new Taunt ability are able to attract bullets towards them while highly increasing their own defense.
Two more abilities were introduced in the most recent update:
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