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Download The Hero Project: Redemption Season .rar

Download The Hero Project: Redemption Season .rar


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About This Game

America's #1 reality show for heroes is back for another season! Harness your superpowers to steal the spotlight, win votes, and save your sister!

"The Hero Project: Redemption Season" is the first installment in a new series of interactive novels by Zachary Sergi set in the "Heroes Rise" universe. Your choices control the story. It's entirely text-based--129,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

In a contest where everyone has superpowers, your opponents can cause earthquakes and explosions, but you're an average Ani-Powered who wakes up with different animal attributes every day. Will your hawk eyes or canine claws take you far enough in the competition to satisfy the only person who can help your sister? And what happens if winning isn't enough?

As you advance, the decisions you make will transform viewers' ideas of what it means to be a hero. Will you fight for your own goals, or make sacrifices for the good of society? Strive for what you believe is right by following the rules, or take down the whole system with more radical methods? Would you take wealth and fame over changing the world?

Choose Wisely. It's Redemption Season.


  • Play as male, female, trans, or nonbinary; gay, straight, or bi.
  • Begin a new story in Millennia City, influenced by your actions in the "Heroes Rise" trilogy.
  • Play as a new hero, in a new season of The Hero Project!
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Title: The Hero Project: Redemption Season
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 8 Apr, 2016



English



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The spin-off continuation of Heroes Rise series from COG arrives!!! Heroes is a trilogy is this is made off the best part of the trilogy, Hero Project, a super hero reality show. Obviously comparison will be made regardless of necessity. So between first Hero Project and Redemption, I choose first because it was way refreshing sequel to the first part. But between the first trilogy and Redemption, I choose this because the stats are way better refined and it is not hard to grasp.

Story is good and intriguing especially temptations to change side. If it materializes, it would be good. I did like the dynamic with sick jelly sibling. Obviously sequels are being set up but somehow the story seems more linear than the trilogy which seems unsettling, hopefully I am wrong. Also when MC connects the dot about what a certain psychic told to do and the reason behind it, seems a like a plot hole big as The Falls itself. I could have missed something but when I read it, I was stumped and clueless how the MC made head and toes of something like that. Plus no further explaination made, bugs me more.

Talking about bugs, first I could not transfer my Hero Fall saves to Redemption. I had to play through again which was annoying. What was more annoying is the fact I bought my warning DLC yet unable to use cause of bug. Yet I did achieve my best first playthrough because Zach like readers be themselves which I have mastered.

8/10 Not the Redemption the fans eagered for yet future redemptions could be, hopefully.
. if you do not max out your UNDERREPRESENTED POWERED AWARENESS then a character dies for no reason because whoeever wrote this is a hack who loves the plot railroads. i mean ♥♥♥♥ it's trying so hard to be PROGRESSIVE and the best way to handle body dysphoria is a character who TURNS INTO A WEREWOLF SOMETIMES AND A VAMPIRE AT OTHER TIMES like holy♥♥♥♥♥♥that's the stupidest metaphor in the world

also literally none of your choices matter in any meaningful way so it's not even good as a cyoa. terrible.. I found it hard to enjoy much of anything when it came to this game. The long playtime is indicative of how long it took me to commit to completing a single playthrough of it. I had the same issue with the author’s last game, Versus where I was just not able to finish it in a timely fashion, because I had similar issues that I did to this one. Left on in the background as I attended to other things, because I wasn’t interested in anything it was saying. It took most of the issues of that game, and accentuated them.

The game centred far too heavily on the idea of discrimination, and attempted to work it into a laboured analogy for minorities today. It’s nice to have some sort of message in it, but it interferes completely with any aspect of escapism involved.

In that sense, I was never allowed to feel like a super hero, which certainly was not the case with the Heroes Rise Trilogy. That series had a focus on what you wanted to do with the powers, and how you shaped your own morality, and made your own choices to shape the story around you. Here I felt bent to the will of the person writing it, being constantly reminded of their morality that they intended to preach, rather than taking any opinion I had on a situation and implementing it. The only “underhanded” thing I was able to do was make an elimination vote for some character I had no reason to save, and even that seemed to only exist so I could be made continuously feel bad for doing so.

My options tended to range from whether I felt strongly about underrepresentation, to whether I felt very, very strongly about underrepresentation. And I suppose that isn’t what I wanted the game to be about. At the end it tries to make me feel bad about a death that I only tried to prevent, while guilting me for helping heal my dying sister instead of worrying about said underrepresentation (especially when I was supposed to make a choice at the expense of her well being that was ignored at the end.)

The whole animal shape shifting and all was its own issue as well, where now I’m being implored to guilt people for forming any kind of impression about whatever animal form my character woke up in that day. It’s a silly plot device as it is, and along with taking me out of connecting with the character I’m supposed to be creating, it further removes me from the connection I’m supposed to be feeling with the story, which is already tenuous at best.

Characters within the game were given little chance to showcase what they were really about, both within the context of limited screen time, and doing nothing with said screen time. Everyone simply passes by or dies before they make any impression. And it feels like they’re not supposed to, because the game isn’t about any of them, or characters in general.

My ultimate summary of this game is that it feels less like I’m choosing my own adventure, and more like I’m being told how I’m supposed to observe an adventure that was dictated in full before I began it. I would hope that it changes pace with a sequel, but considering the singular direction in which this story was written, and the manner in which this author’s style is continuing to change, I feel like it would likely get worse.
. First of all let me say, that in general I really like the Choice of Game games. I really love interactive novels where the reader forwards the plot by conscious decisions. Also I really like the superhero genre. The preceding trilogy, Hero's Rise, was great.

However THP:RS falls flat. Somehow heroic deeds of superheroes are only second to the social commentary. Social commentary per se are nothing bad. But here it feels artificial and academic. You are being told that people are oppressed several times, but this oppression rarely is ever shown. A dystopian scenario with real oppression like slavery, forced labor, ghettos would have been a wonderful basis for a "rise to greatness" superhero story, where the hero manages to actually change something.

Instead the "oppression" is constantly talked about in sermon-like expositions and seems oddly out-of-character and out-of-place.

Ironically for a game that for a good part deals with identification, it is rather hard to identify with the main character. The hero powers are a great idea per se, but the daily changes are so radical, it's as if the MC constantly changes with them. Also, in a game where you want to drive the plot with your decisions how the MC should act, it is very obvious that the MC is often "nudged" into the "right way". If you don't walk that path, it could lead to punishment and a dissatisfying resolution.

All in all, I'm missing the superhero story here, with all the cheese and stereotypes from the superhero genre. Conluding: I really can't recommend this game, as my high hopes after the really good first trilogy were not met.

A similar interactive novel from Choice of Games from the superhero genre which I do recommend is: Community College Hero: Trial by Fire. Check that out instead!
. This was so fricking cool and as a fan of the original trilogy i only hope that this one will also continue and must say that while the first trilogy was great this one far outshines it. Not only is the problems more relateable you also have a main character with a really cool power which is very original even compared to DC and Marvel. All the new characters are great and you very quickly get a feel about how they are. The choices presented are also very excellent and the stats which you can select from are very good and it isn't hard to figure out which choices to take if you want to continue in a specific direction like it was in the first trilogy. It was also great playing from the perspective of someone who isn't hated by almost all of the world and is was perfect how you could eventuelly turn into an icon and become really well liked. I would definitly recommend this too everyone who likes superheroes but also wants relateable characters with real problems.. I loved it.

The author went way deeper with social commentary and analogues to real world issues that I thought were at best, shallowly handled in the earlier series of games. A world where race and sexuality issues are just magically "solved" was unrealistic to the point of being dumb as far as I was concerned. Now I see this wasn't a cheap attempt to sidestep a serious issue (and miss out on characterization opportunities) it was more a way of communicating in a way that wouldn't immediately put a lot of people's guard up.

Of course It didn't really work; plenty of people still complain about this being preachy but those people complain about preachiness when dealing with other people in real life who have unfamiliar problems. One way or the other you can't make people listen if they don't want to. So I applaud the author's attempt here to sneak in some higher level thinking but, no dice.

Analyzing this experience purely as a game/piece of writing I thought it was pretty damn good 8/10. I found myself caring about most major choices, although knowing how story structures like this work there was one major plot point that felt cheap or robbed of it's meaning (no spoilers) because of the effects of unavoidable prophecy outcomes.

I found myself interested in most of the characters and While I was prepared to regard the character interludes as a boring pause to the real action I actually appreciated them as a source of deeper insight.. I didn't expect it to be on the level of the original Heroes Rise trilogy. Expecting any other superhero interactive fiction to live up to that would be crazy. And compared to that, I'm not afraid to admit this is more of a lighthearted romp.
But heck, I still like it.



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