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Death Toll Download For Pc


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About This Game

The tension is thick. Your pursuers have caused you a lot of damage and if they find you now, they'll take everything you've worked for. You'll need to get one of the airpl 5d3b920ae0



Title: Death Toll
Genre: Action, Indie
Developer:
DigitalDNA Games LLC
Publisher:
DigitalDNA Games LLC
Release Date: 11 Apr, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 8, 7 , Vista, XP,10
  • Processor: 3.0 Ghz
  • /p>

English



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no really crap. This is a dead game. I do not recommend buying this - even at 99 cents. What's the point, since it's multiplayer? The Developer's previous product, CastleMiner Z, appears to still be going.. quot;How to Death Toll" - you don't! Welcome in a garbage game with allmost no players - the few player playing it are often cheaters - people runing threw the sky, spawning/ porting next to you, respawn in no time and where they died etc. and that's only the stuff I've seen with my own eyes and all this happened in only two rounds with 6 players on the server I played before I'd left the game. It's a bit funny too - in a very silly/ crappy way - everywhere tanks, bomber-jets, attacking-chopper all heavily armed and a lot of loot all around. But if you are in a team with others you will respawn on your mates - that may be good if you only die on hunger - but if you die because of an enemy player this means you respawn to get killed again and again - especially if the enemy has a tank. The tank can take 2 or 3 shots of a rpg what only has one grenade while the tank has unlimited - so you only can defeat a tank if you and your people have a lot of RPGs or a tank as well. If not you die - again and again if the enemy not kills all of you at once. Collect 4 cases don't die by other players/ player-teams or hunger and flee from the island - that's the objective! It's a battle-royal-style game but no ing zone what becomes smaller and smaller what's and you can respawn acctualy the only positive points. But if you're enemies manages to take all cases it's allmost impossible for you to stop them. The controls for jets and chopper are absolutly crap so you will definitely crash and so there is no real chance to catch up and if they have a vehicle it's safe win for them! At the moment you pay 99cent for the game and for this price it's not to bad at all but more I wouldn't pay for it - I not recommend buying it but you're free to give it a try and for 99cents it's not to much wasted money.. Early Review: + Big and Nice Map + Lots of Vehicles/ Weapons/ Clothes/ etc. to choose from + Simple yet fun combat + Intense Gameplay +Easy UI - Poor Optimization (z Clips) - Confusing Gameplay Concept - Huge Map with low player counts I recommend this game IF you want to support a interesting and potentially fun concept, otherwise I suggest waiting until the game improves, mostly optimization of the map.. Games is dead, but if you have a bunch of friends, it's a lot of fun.. good game not bad graphics, fun to play with friends. It is a very fun game that I really do enjoy, all it needs is more players.. feels like an unfinished game. Not good. Got the game for free and I can affirmatively say that you should not pay for it. Real bad optimization issues, pretty hefty lack of polish, and a general feeling of 'roughness' turn a decent idea into a mess of a game. Bad texturing, lighting, and cheesy stock sound effects. Most of the animations look janky or half baked, like the developers couldn't be bothered to add a few more frames. The optimization is atrocious. Could be good with more polish and TLC, but at this point I cannot recommend this product.. The game is dead! and that's good for it is a crappy game.


Update 23568 : Fixed the VOIP issue Increased volume of VOIP Various small fixes and performance improvements.. Update 23695 : We have done a major rework to our networking systems which should yeild a much better experince for everyone. If you are a Beta test we would really appreciate your help testing this. Please join our discord where we organize large games. Aside from this there was servel bug fixes and visual improvements.. Beta keys are rolling out. : We have just released another batch of beta keys to testers. Thank you for all of your help. If you didn't get the email from us, make sure digitaldnagames.com is on your safe senders list or you can check for your key here.. Update 22773 : Hey guys, We made a lot of progress today working out stability problems. History has taught me not to be too optimistic, but I think this will solve some problems. Specifically, problems that begin when a server goes bad. This version also has a newly updated tactical and compass map, some general look and feel ui improvements, and has some new jeep LOD models.. Banner night tonight! : We've made a lot of progress on stability in the last two weeks, and we are proud to say that we have reached a small milestone tonight: we managed to have a game where nobody hung or crashed trying to join, and in which we played through multiple rounds with no server side corruption or errors! This is a huge accomplishment and it would not have been possible without you guys helping to bang away at it. It's not all great news, however, and some testers have made it clear that we have some work to do in the important areas of not pissing people off with bad hit detection / damage / weapons / armor values etc. We wrote it all down, and once we get over our hangovers tomorrow we'll be back in front of our keyboards pounding this thing into shape.. Update 22694 : Hello testers! We are working hard to fix stability problems, and we think we're making good progress. We can't tell unless we get a lot of people playing, though, so I'm hoping you guys will be willing to play with us a bit more as we iron out these difficulties. We play every Thursday night at 7 pacific time This new version focuses on in-game stability improvements (as opposed to stability while joining which will come with the next update in a few days). Version 22694 includes the following fixes/changes: Fix issues with containers / vehicles leading to invalid states on client machines Make sure the inventory avatar is in a casual, devil-may-care posture Make sure the game doesn't pause if the player clicks outside the window or alt-tab's to another program (happens a lot because the cursor just stops being locked sometimes). Should help server stability Fix issue with cursor not staying locked Try to ensure that if steam drops a player from the lobby, that player is made aware of it. Should stop ghost player bug. Make sure you can't tread water forever (by increasing hunger rate over time when swimming) Put in better effects and muzzle flashes for some vehicle and weapons Fix issues with multiple death messages Fix issues with the lock-on indicator in aircraft This is the part of the project that is always the most difficult. You think you've accounted for everything during the long, careful development process. Late nights and early mornings spent pouring over timelines and UML charts. Then, the instant a real player touches it, you're shown how wrong you were. It's heartbreaking and anxiety inducing for both players and developers. I want to thank you again for helping us with this process. I know it's disappointing and frustrating, and you are still helping us. I can't say thank you enough times.. Even More Beta Players : Today we did another big grant of Beta Keys so if you are signed up check your email or goto this link. As the game becomes more stable this is going to speed up, but also the Beta registration will be coming to an end. So if you have firends that want to play let the know they need to register soon. www.deathtollgame.com. Update 23644 : We have made several fixes for performace and network stability. Update 22755 : This one is almost all stability fixes.. Update 22890 : Hi folks, New update (hopefully) fixes a HUGE stability issue. I think this is a big one. I think it will fix all the "doors won't open" and "can't pick up" kinds of errors, and also the "never finishes loading" types of errors. Let's give it a whirl this weekend while the servers are open. I'm going to reboot the poor, old, DDNA Dedicated Test Server with the new update. My fingers are crossed.


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