爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Dash Blitz Key


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About This Game

It's time to blitz through the competition.

Dash Blitz is a fighting game based on classic run-and-gun platformers. The action brings players head-to-head at breakneck speed!
Combine lightning speed with perfect air control for a truly fast and fun movement system unlike any other.
  • Simple controls and accessible attack-cancels make for a game that's easy to learn, but hard to master. Enjoy the freedom!
  • Play as a large variety of original characters with a range of unique abilities!
  • Let your imagination run wild with a host of items and crazy stages, or keep it simple and focus on your combos! May the best fighter win!

Complete freedom of movement.

Dash Blitz is all about moving where you want, as fast as you can. It's easy to get started, but can you master the Transmission Era's fastest?
  • Scale the walls with rapid jumps! Dash under obstacles with lightning speed!
  • Don't let them get away - even in the middle of a midair vault, you maintain total control over your movement. Perfect for spacing out aerials!
  • No endlag, no worries! Virtually every attack can be cancelled. Just dash, jump or land, and you'll drop the attack and get back in motion immediately!
  • Never crumble under pressure - successfully blocking any attack lets you Blitz, making you invulnerable and giving you the chance to turn the tables! For a true contender, every attack is a window of opportunity.

The year is 1410, Transmission Era.

Humanity has prospered thanks to instant transmission technology, and forgotten much of what preceded them. Wide-spread nanite use has given humans superior physical capabilities, and what was once considered "augmented" is now the norm. The thrill of combat is the top sport across the globe, and advances in nanite technology have continued to push fighters beyond their limit. Humans now compete on even footing with their own creations - and often fight more fiercely.

Dash Transit Solutions, the top dog in transmission networks, are sponsoring the DTS Grand Prix - the first international fighting tournament the Transmission Era has ever seen.
They're offering a mountain of credits, international glory, and the chance to demo an advanced AI, Vizier, which they claim can answer any question.

20 fighters will claw their way through the qualifiers and board the DTS Satellite for the greatest contest of their life. Each of them chases riches, glory, something less savoury… or answers.
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Title: Dash Blitz
Genre: Action, Indie, Early Access
Developer:
X-Joy Games
Publisher:
X-Joy Games
Release Date: 20 Mar, 2018


Minimum:

  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 2 GB available space

English




I love the gameplay, that in itself gives it a thumbs up for me.
Although there are other glaring issues. Mainly the animation.
The animation is very stiff and a lot of the poses look awkward and strange, although this is one of the more glaring issues it is also very fixable with a visual rework of some kind.
The way the menu works is kind of annoying and difficult to use, it'd probably be better to have a regular menu so people can navigate it much easier.
The music isn't really an issue, although it'd be nice to have different tones of music as some of the encounters feel like they could really use the more serious tone, even if it's just by map.
Character designs. While some of them are perfectly fine, like Percival and Edge, some designs seem really boring and uninspired like #1 and the wind fists guy.
And the ai is a bit dumb, but I can't really fault for that since coding is hard.

The good thing is that all of these issues are fixable, and the actual gameplay is really fun. I enjoy the dialogue between the characters and the variety of ways the dash can be used. I reccomend for gameplay and in hopes that the aspects above are improved upon in the future.. I love the gameplay, that in itself gives it a thumbs up for me.
Although there are other glaring issues. Mainly the animation.
The animation is very stiff and a lot of the poses look awkward and strange, although this is one of the more glaring issues it is also very fixable with a visual rework of some kind.
The way the menu works is kind of annoying and difficult to use, it'd probably be better to have a regular menu so people can navigate it much easier.
The music isn't really an issue, although it'd be nice to have different tones of music as some of the encounters feel like they could really use the more serious tone, even if it's just by map.
Character designs. While some of them are perfectly fine, like Percival and Edge, some designs seem really boring and uninspired like #1 and the wind fists guy.
And the ai is a bit dumb, but I can't really fault for that since coding is hard.

The good thing is that all of these issues are fixable, and the actual gameplay is really fun. I enjoy the dialogue between the characters and the variety of ways the dash can be used. I reccomend for gameplay and in hopes that the aspects above are improved upon in the future.



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