Title: DarkMaus
Genre: Action, Indie, RPG
Developer:
Daniel Wright
Publisher:
Daniel Wright
Release Date: 26 Jan, 2016
English
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I can understand only recommend this game if you like the feeling of finally getting the hang of a game's fighting system only for it to arbitrarily decide that you're being hunted and then have the entire frame rate slow to a crawl so badly that you can't react to anything that's happening on the screen.. I can understand only recommend this game if you like the feeling of finally getting the hang of a game's fighting system only for it to arbitrarily decide that you're being hunted and then have the entire frame rate slow to a crawl so badly that you can't react to anything that's happening on the screen.. well, sadly you cant give a game a neutral rating so i have to unfortunately go with a negative one while i liked the game i just can not recommend it to anyone but the most hardcore souls-like fan who has exhausted all other games out there first what i like about the game: - the art-style is charming and provides very good readability of enemies and your environment - gameplay and combat for the most part feels very consistent and fun - exploration is fun and rewarding (finding new accessories and weapons etc.) - while i would not consider this an actual souls-like game the difficulty is challenging and the leveling system and stats are borrowed from dark souls and feel fine - not that expensive, bought it in a sale for 5 bucks - bonfire placements are really good now for the negative stuff: - the biggest gripe for me is that it seems that enemies SCALE with your level, the higher your level is, the harder enemies get, but they get harder faster than you get stronger by leveling, when i had difficutly with the final boss, i decided to powerlevel a bit, but once i reached lvl 100 the final boss and his pesty hunter minions were so unbelievably strong that every chance i had beating it was gone and i just uninstalled (also you cant farm healing items, once you have used the last morsel its GG) - while the artstyle is nice, everything sadly looks the same. apart from the sparsely distributed glowing insects (that have absolutely no purpose) or goo vomiting branch-enemy the game severly lacks color, just by changing the background you could have made much more interesting maps (also some red lanterns where in the castle area that looked really boring). everything is just black and yellowish brown - while i liked the lantern visual it just didnt contribute to the gameplay in any way, just get rid of it and let it be visual only and not a game mechanic - the second boss can only be beaten if you have upgraded your dodging ability, if you havent he is literally impossible (pretty bad design if you ask me) - this game has the worst user interface i have ever seen in my entire life. the kerning of fonts is horrible, gui elements are randomly place all over the screen. the inventory is confusing as hell, and even if you get used to it, it still is just bad - one row is reserved for armor and shields, one for weapons and the third for items, healing stuff, upgrade materials and accessories and you just scroll through the row from left to right. everything is just really confusing and all over the place. accessing the menu screens isnt better as well. also the icons are really low resolution and sometimes get really pixelated. - the game does not support widescreen, everything gets stretched - some enemies kill you in a single hit that comes out INSTANTLY in a huge radius, not really fun - very very short playtime - some bosses are recycled normal enemies - in total there are only very very few enemies in general - no replay-value as there are no actual builds in this game, everything is very linear - story is nonexistant pretty much - stunlock is real - healing items are way too rare - blocking is pretty much useless, any attack thats worth blocking, reduces your entire stamina to zero if you try blocking it and you get stunlocked and take damage - some bosses are way too easy - sometimes the entire screen will randomly rotate around the playercharacter, i suppose its to realign the character to a new area you have entered.
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