爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Darkestville Castle Torrent


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game



Like any decent demon Cid spends his nights performing all kind of evil deed 5d3b920ae0



Title: Darkestville Castle
Genre: Adventure, Indie
Developer:
Epic LLama
Publisher:
Buka Entertainment
Release Date: 21 Sep, 2017



English,Russian,French,German,Italian



darkestville castle skidrow. darkestville castle 1. darkestville castle hints. darkestville castle characters. darkestville castle key. darkestville castle free download. darkestville castle. darkestville castle apk. darkestville castle pc. darkestville castle ios. darkestville castle lsung deutsch. darkestville castle lsung. darkestville castle metacritic. darkestville castle. darkestville castle download. darkestville castle descargar. darkestville castle achievements. darkestville castle apk. darkestville castle ink. darkestville castle game. darkestville castle torrent. darkestville castle komplettlsung. darkestville castle gog. darkestville castle deutsch. darkestville castle walkthrough. darkestville castle 2. darkestville castle 5. darkestville castle 4pda. darkestville castle android. darkestville castle insect hair. darkestville castle android. darkestville castle mega. darkestville castle review. darkestville castle walkthrough text. darkestville castle app store. darkestville castle espaol mega. darkestville castle 2. darkestville castle soluce. darkestville castle espaol. darkestville castle steam. darkestville castle guia. darkestville castle ending. darkestville castle solution. darkestville castle vitec. darkestville castle wiki. darkestville castle gameplay. darkestville castle guide. darkestville castle repack. darkestville castle farsroid. darkestville castle cat mod. darkestville castle. darkestville castle test


Went into this game with high hopes. Intial artwork looked quirky and fun. After playing through the game in its entirety I have a few issues with this game. First, artwork wise, the design of these characters just didn't go well with eachother. The only way I can describe it is that they were drawn by two different artists with different styles. It was as if some random kickstarters for the game entered their art and had it put in the game as a reward for supporting this games creation. Cid, the protagonist is well design and clearly the most work went into his character. All other characters in this game however lacked any kind of personality and fell flat. Second, the puzzles. In the beginning the puzzles were simple enough as expected to get the player used to the logic used in the game. However, towards the end I found myself clicking random things together just to get some kind of hint as to where to go next. Unless I completely missed something, one of the puzzles has you clicking on EVERYTHING just to find a hidden door. The other characters gave random and somewhat misleading information making me believe the puzzle was supposed to lead one direction, when it actually had nothing to do with solving the puzzle or future puzzles. Then the final puzzle, RIPPED RIGHT OUT OF MONKEY ISLAND. Basically the whole time I was playing this I felt like I was playing a subpar version of the Monkey Island games. There were so many directions this could have played out story wise that would have made me forgive the abysmal puzzles which where neither overly difficult except when random logic was required, or clever. I never felt rewarded or smart for solving these puzzles, more like "ugh, finally.I can move on". But no, the story end exactly how you expected and just like the narrator says in the begining "dissappointing". What the creators of this game can learn from this experience is, develop your characters more, supporting and protagonist. You can have the random npc's that give you a hint, but I expect at least a couple of character to have some kind of character development or something interesting about them in the least. Cid is only mildly interesting in the way that he's a "badguy.Or is he?".trope. And as far as puzzles, don't make me pick up a bunch of random items and then hand them to people who ask for them. That's not puzzle solving, that's fetch questing. I think I'm only being super harsh on this because of two things. The initial reviews which intially got me interested and thinking this would be fun and the $15 price tag. If you are still interested in this game, I HIGHLY suggest waiting for a drop in price/sale.. Just the right amount of challenge. There's nothing that makes like zero sense and makes you wanna stress poop tryna figure it out. If you liked Grim Fandango and Curse of Monkey Island, etc. this is a great one for ya. I completed it in 9.6hrs and I'm probably about an averagely good player.. I just recently reviewed the point-and-click game The Wardrobe and don't want to have to rewrite a lot of the same details for Darkestville Castle , so the short version is that I prefer the puzzle design to be logical first and foremost for these types of games. While this game definitely has a few confusing puzzles, it's overall a lot more manageable and understandable. When a character needs something, they'll say it. And usually you'll find out that another character has it and wants something else, so on and so forth. But at least it's generally interconnected and you work backwards to some starting point. Unlike some games where you have to make an utter guess of what you're supposed to do. Darkestville Castle has quite a lot of dialogue and interaction, which is a plus for me, because it gives more details about the funny world, and also helps make some of the goals a bit clearer. The main character, Cid, is pretty snarky and yet bearable, and most of the characters you meet are funny, which is ideally something critical for games of this style. Thus, I'd say this game was in a better group of point-and-click games I have tried out. It's not necessarily in the best, but it's pretty good overall and worth a try.. Loved it! Good puzzles that makes sence when you finish them. This is the kind of graphics i love in a adventure game.. Had a blast. I waited sooo long for them to release this game, and now that it's out, all I can say is big WOW Story is perfect so far (I passed maybe 40% of the game), it's really comic and above all, it's very interesting to play :) Keep up the good work guys ^^. Do not get it when you have a Mac. The game runs, but there are technical problems. These problems are things like oversized mouse cursors that cover up text and important dialogs. This makes the game not very enjoyable to play on a Mac. Unfortunately their technical support seems to be unresponsive. On Windows it runs fine. So get it when you plan to use Windows, but not for Mac.


Holidays! Finally! (and yeah, another 50% discount) : You'd ask how Cid is doing? Well, he's just fine! Cheerful, witty and full of energy! Let's hope that Dan Tipotot won't spoil everything as usual. But we won't let that happen, right? As part of the winter sale, Darkestville Castle is available with a 50% discount.. Interview: The indie developer behind Darkestville Castle : Hello, would you mind introducing yourself to our readers? My name is Hernan Lopez and Im producer at Epic LLama. Since we are a small developer team I did a lot of stuff in Darkestville Castle (like editing audio, fixing some minor things on the graphics, and stuff like that). But I guess the more relevant thing I did in Darkestville Castle is write the story and design the game! Why did you decide to enter the world of videogames? How long have you been actually creating games? Well I really loved video games when I was growing up, and as a kid and as a teen we use to play a lot with our friends, we designed our own games as kids on paintbrush growing up I learned to use flash and started to make games for my friends as a hobby, then I realize Hey. I could sell flash games to gaming portals. Then I quit my job as a call center guy and started to do videogames for living and that's how Epic LLama started like almost 10 years ago! What was your first games console (or computer), and what did you like and dislike about it? My first console was a Famicom What I liked everything To this day I collect Famicom and NES cartridges. The only thing I disliked was that my mom didn't let me play it more than 2 hours a day and only in weekends and only if I had good grades So I'm not a psychologist but I guess that making videogames a prize to earn played a major role on making me a video game developer And that's why I went to my friends house to play videogames Now everything makes sense. What made you want to make video games and specifically what made you want to make Darkestville Castle? Darkestville castle is one of those games that WE ALWAYS WANTED TO MAKE, but since we made flash games for browser that was impossible don't get me wrong, we loved to make flash games but flash games are so much smaller in size on scope than FLASH got sick and his market shrunk so we as studio have to choose a new path or just leave the industry And since there is no way we are going to leave the game industry we decided to grow, to grow in a direction we always loved to make that game we always wanted to make, but we weren't able and so we starting the development of Darkestville Castle. With Fabian Peruggia Ribeiro (super mega awesome programmer of the team) we are not just colleges, we are friends from out teen years we lived a few block from each other (in fact we have moved but still live a few blocks from each other) and if a franchise made us bond a lot was the Monkey Island franchise Our favorite one Monkey Island 3. We spend hours playing it So we wanted to make something that feels as if it is the late 90s again and you are about to play a forgotten graphic adventure of that era. What is Darkestville Castle about? Could you tell us what the story of the game is without revealing any spoilers? Thats a tuff one talking about the story without spoiling But Ill do my best, Darkestville Castle is a game about being the bad guy. Cid. The character we follow, is the Demon of Darkestville Castle, he loves to do evil and evil loves him, every night he disrupt the lives of the citizens of Darkestville that are used to his presence and evil deeds, in fact, they rized Cid since he was just a cute little Demon. As every villain Cid has a nemesis Dan Teapot, and he will trigger the events that will change Cid life The rest is spoiler. What will the gameplay be like what will make this game different to other games in the same genre? The game is like a classic graphic adventure from the late 90s not only in the style, the art and tone but also in the gameplay with the 3 action verb coin, grab, see and talk! We believe you don't have to fix what isn't broken, however we added something of the new graphic adventures, a button that highlight the things you can interact with, we want the player to focus on the puzzles and not on the pixel hunt, of course this is button is optative But the main new thing here is the fully voiced story, we will be on the shoes of Cid, The Demon of Darkestville a declared villain, and he will live a pretty unusual story. I love the art style, what inspired this style in art direction and why were you drawn to this style? Is there a particular method you are following? How did you come up with the main character? Thanks! We tried to emulate the late 90s art style of Monkey Island 3, but with our own touch, so we make him a bit darker and with the perspective of the scenes a bit more twisted, matching the tone of the story. For the art we made 2D digital painting using Photoshop, Gonzalo Sayavedra is the man behind those lovely backgrounds you see in game. The artistic result ended looking like a son between Monkey Island and The Nightmare Before Christmas. To make Cid we used as basis an old nameless character I used to draw on high school the original one was more skeletical and creepy, yet had the distinctive BIG Smile Cid have for mouth, the big round eyes, the cape and the hat. We adapted that nameless character making him more likeable and easier to draw that resulted in the Cid you can see and play now. For all the characters we used vector graphics as base, that later we animated, those were drawn by Juan Arfinetti and animated by me and Fabian Peruggia Ribeiro. What game development tools are you using? The game is made in Unity, the art for the backgrounds is made with Photoshop, the vector art of the characters is made with Photoshop Illustrator and most of the animations are pre-made in Flash. What were the greatest challenges in the making of this game, and how did you overcome them? I think one of the greatest challenges on the technical aspect was handing and editing the hours and hours of voice acting the story has organizing the sessions with the actors, doing all the data entry and checking that the lines are ok, well delivered and with the right timing. On the artistic side something that was a great challenge is writing that long story. And making it funny, because the only way to test if a joke hit is to test it with people and see if people laugh humor is something really subjective so writing humor is something really subjective and there is nothing more sad that a joke that is bad. Music is such an important part of the gaming experience; what style/genre of music would you like in this game? Again, we wanted to transport you back to the late 90s graphic adventures but with our own dark twist and that detail was persistent on the music, so when you listen to the tunes of the game you surely will feel like in a spooky graphic adventure game of that era. What was your favorite game (or most inspirational game) growing up? Well I have many games that are favorite and inspirational but right now I can't stop to think on Monkey Island 3, I simple loved it and I have to admit it The first time I played it wasnt on my own PC when we were teens Fabian home was the kids headquarters, it was a time when you played graphic adventure games in local multiplayer and we played session of like 4 guys trying to save Elaine from the cursed ring! What is the most rewarding aspect of being an indie game developer? Living of the gaming industry is awesome because it was a dream so big and so impossible to reach when I was a kid that is just incredible but being an indie is more than that is following your dreams and driving your little dream boat as you think is best that is just great and when you find someone who played your game and you see that it means something to him it's just awesome. What about your thoughts on the current state of gaming? As developer I see that visibility is starting to be a problem there are so many games released every day that showing your game to people is so hard! Don't get me wrong I love the idea of a lot of people making games that's what gives that many released But that makes hard to find a public for a game! When will we be seeing Darkestville Castle and what platforms will the game be available for? In the last quarter of the year, and will be for PC and mobile devices.. Cid is going mobile! (also added Italian localization and 60% discount on Steam) : Ciao amici! Weve got good news: starting today, Darkestville residents also speak Italian. Cid continues to conquer the world! But that's not the only news we've got! By popular demand, Darkestville Castle is now also available in its full glory on your iOS and Android devices. Now you can experience Cid's adventures on the go! App Store : Google Play : In honor of such an event, a 60% discount on the Darkestville Castle is valid all week.. : It's time to pick winners of our creative contest! Weve got dozens of awesome artworks from all over the world and it was a pretty hard choice to make. Many thanks to all participants! As we promised, there will be not only one winner, but a several of them in a different nominations.. Cid meets Linux and it works! : We got more news for you, guys! Darkestville Castle is now available on Linux.. The Steam Awards and autumn sale! : Hi guys! A friendly reminder, that you can buy to buy Darkestville Castle at a 20% discount till tomorrow evening! Hurry up :) Aaand, what is more, our favorite quest has all the chances to win the The World Is Grim Enough Let's Just All Get Along Award. All is in your hands - you just need to nominate Darkestville Castle here or here .. Celebrating Lunar New Year with Cid (now 60% cheaper!) : More holidays? What a wonderful occasion to visit our charming trickster Cid! And then theres a 60% discount (for the first time!) now thats a gift to all classic 90s point-and-click adventure games fans out there! Lots of Tim Burton-esque gallows humor, tons of puzzles, captivating story and quirky characters youll find all of this in this amazing hand-painted world of Darkestville Castle!. French and German subtitles : You've asked - we are more than happy to provide! Today Darkestville Castle finally got French and German localization. Cid continues to conquer the world! Share the EVILness with your friends - show them Darkestville Castle website [darkestville-castle.buka.ru] ! Subscribe to our twitter not to miss some exiting news about Darkestville Castle that we're going to announce soon - Buka Entertainment twitter !


Cold Hearts torrent Full
Shadowlings - Official Soundtrack full crack
The Ino Chronicles: Ascension - DLC Crack Serial Key
SENRAN KAGURA Burst Re:Newal - Shinovi Versus BGM Pack cheat
Collection Unlock Alara Free Download
Axis Game Factory's AGFPRO v3 Ativador
The Quest for Moe's Xforce
Dragon Roller Coaster VR hacked
Forgotten World usb download
WolfWars Ativador

查看次数: 1

评论

您必须是爱达荷州立大学中国学生学者联谊会 的成员才能加评论!

加入 爱达荷州立大学中国学生学者联谊会

Local News

© 2024   Created by Webmaster.   提供支持

报告问题  |  用户协议