Title: CRYENGINE
Genre: Animation & Modeling, Education, Software Training, Utilities
Developer:
Crytek
Publisher:
Crytek
Minimum:
English
Plug and play gold - 10\/10<\/b>
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.
As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.. CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people\/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.
I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.
In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.. Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.
From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!. I wanna get this but it doesn't show me a "buy" or "get this" button anywhere.. CryEngine is good. But the documentation has to be among the worst I have ever seen. There is barely any good official documentation and (this is my main problem) there are almost no good community tutorials.
I switched to UnrealEngine 4 which has straight up amazing tutorials and documentation. The official stuff for UE4 is good but the best part about it is the community. There are thousands of great youtube tutorials out there, you don't even have to learn how to code thanks to the blueprint system.
If you are a beginner I suggest you try UnrealEngine4. If you are a AAA company then this one might be for you. But for indie \/ hobby devs CryEngine is a bad choice.. Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.
A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal\/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.
Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.. Really well developed engine. Shame it has to run through steam since the payment system is a nightmare. But a great engine nonetheless.
BEWARE:
If you cancel your subscription for CryEngine, it is a major pain to resubscribe and get it downloaded again. You have to jump through quite a few hoops, and it takes a couple days.
So yes, I reccomend the software, but no I don't recommend steam, really wish this ran standalone and had a payment system seperate from Steam.. I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.
Disclaimer: I am a programmer, so my view on the Engine is very code based.
Creating other things soon comes down to massive trial and error<\/b> due to lack of documentation<\/b> and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.
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