Title: Clock Simulator
Genre: Indie
Developer:
Kool2Play
Publisher:
Kool2Play
Release Date: 20 Jul, 2016
English,Polish,Russian,French
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Penkura Patch 0.1.0.9.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.9.1 -------------------------------------------------------------- FIXED BUGS: - The player cannot jump or crouch while Dialog with NPC is activated. - Show FPS, V-Sync didn't update Main Menu icons, after reset. - Split slider in Inventory didn't update. -------------------------------------------------------------- IMPROVEMENTS: - Unnecessary Cameras removed from the game, a minor increase in performance. - Escape won't open the main menu from Inventory/Log/Character View screen but just close inventory screen. - Leave Button removed from Storage window. Escape Input is now used to leave Storage. - Leave Button removed from MMC (Crafting Screen) Escape Input is now used to leave MMC. - Leave Button removed from all computers screen. Escape Input is now used to leave their screen. - Leave Button removed from CCC. Escape Input is now used to leave their screen. - Camera placement adjusted for CCC, MMC and all interactive computers. - CCC, MMC and all computers will now remember player Field of View when used. - The bot can now use Escape Input to close Storage/Inventory/Log/Character View window. - If a player has access, buildings windows can now be open. - Text log will now inform player if his inventory is full while trying to pick up an item. - Visual adjustments to Loading system. - Empty Inventory slot now requires only one click to have an effect rather than two. - RTS system will now support Edge Scrolling. - RTS Camera center point is now visible to help with camera orientation. - Added Player Camera X and Y Invert Options to the Main Menu Controls. - Added RTS Camera X and Y Invert Options to the Main Menu Controls. - Highlight and Interact function share same system, (Interact button will now always trigger) - Calculation optimization for Nutrition, Energy, Health, Shield, Integrity (minor performance boost) - Join Discord message added to the Game Menu.. Penkura Patch 0.1.1.4.3 : Dev-Com. In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.4.3 -------------------------------------------------------------- BUG FIXES: - Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call. - 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Map system will now show each discovered point of interests. - Markers in the map system will now display their name when hovered over. - Map system will now show each OWNED bots/drones. - Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object) - Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over. - Points of interest adjust marker icon depending on type. - Points of interests text and animation adjusted to the new optimize system. - Save system will now check if any points of interest were discovered and save properly. - Added animation and graphical improvement to call message. - Added sound informing the player of an incoming message. - Player request changes to tutorial message font. (bigger and easier to read font) - Added animation to the tutorial message window.. Penkura Patch 0.1.0.6.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.6.1 -------------------------------------------------------------- FIXED BUGS: - MMC Create One button creates always one even if the created item should be a set amount. - Storage type object didn't show their name and function below the crosshair. - Items of the same type could be duplicated if both are not at their max stack. - Sprint didn't increase player speed. - Bots receive head-bobbing effect. - CCC screen duplicates 3d bot presentation. -------------------------------------------------------------- IMPROVEMENTS: - Items max stack size balance. - Small memory leak fixed in highlight system. - Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost) - Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage. - Lamps light intensity and range is risen by 30 %. - Set frame rate function added to the main menu. - Game FPS is no longer set to 62 FPS only. - Sprint will increase oxygen usage by 300 %. (only while sprinting) - MPB speed increase by 20 %. - MPB can now increase its speed using the "Sprint" input, by 80 %.. Penkura Patch 0.1.0.1 : Penkura patch 0.1.0.1 will be available soon on steam. -------------------------------------------------------------- BUGS: - Neurocore won't get triggered each time you enter the base. - C.A.T losses focus if more than two buildings are requested to be created. - Game loads last save on New Game. - Small dialog fixes. -------------------------------------------------------------- IMPROVEMENTS: - Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB) - Added Continue Button.. Penkura Patch 0.1.2.1 : Dev-Com. Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project. Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements. With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community. LINK ----> For more information about the patch please visit our Patch Notes Archive. LINK ----> -------------------------------------------------------------- Patch 0.1.2.1 -------------------------------------------------------------- BUG FIXES: - Command Center didn't calculate it's energy correctly. - Player won't be able to select and swap empty slots in the inventory and storage. - Inventory slots properly reset their function if we closed inventory/storage with slot selected. - The object won't fall through the landscape in a larger cluster of objects - Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0. - Fix for doors open event triggering animation after few seconds of delay, rather than instantly. - Fix of 53 background calls to nonexisting objects. - Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient. - Buildings ambients won't stop playing if too many sounds play at once. - Opening door sound effect won't take priority to mute interface activation sound effect. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession) - 5 Quickslot controls added to the controls tab. - Save/Load system will now save quick reference bars and load them to correct characters within the game. - Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots). - Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement) - New Component type item added to the project (Basic Electronic Repository) - Basic Electronic Repository blueprint added to the MMC. - Scanner blueprint rebalancing. - Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels). - All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification. - Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system. - Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen. - Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %. - Added direction sings to Epsilon Base. - Added Level of details to Karenos Landscape (minor performance boost) - Light improvement in the Gemini Base (minor level performance improvement) - Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.. Penkura Patch 0.1.1.5 : Dev-Com. Patch 0.1.1.5 besides multiple small improvements, introduces 3 big changes to Penkura. First update is directed to our save/load system, "load game" section was written from the ground up, game will now load from 10 to 60 % faster depending on save size (Previous save files created on earlier version of this system won't be corrupted, system will adjust old saves to new system). Another big update is directed to our camera/models rendering almost every model in Penkura was adjusted to new occlusion system which lowered render requirements up to 15 % in certain locations players on weaker machines should see a performance boost from these changes. Last big update was done to our Biometer Ring. From the start we planned Penkura to have an as minimalistic user interface as possible, because of that we need to provide the player with a lot of data in a different way. Handheld Map system already provides a lot of data on player and points of interest location, map size, but basic information on player status was accessible only by Biometer Ring, located on user's wrist, we feel that this is not enough. From now on, Biometer Ring will provide voice cues in critical moments, such as when the player starts to lose oxygen, or his vital sinds drop to a critical level. In future patches, we will add even more communication between the player and the game environment. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.5 -------------------------------------------------------------- BUG FIXES: - Hydrogel Purificator and Tirix Fusion Power Plant have visual errors in 3d holographic presentation. - Text window blinks if multi messages are given at once. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Ambient Occlusion added to the camera rendering process. - Ambient Occlusion Checkbox added to Main Menu. - New foliage type added. - Biometer Ring now provides critical status by voice. - Added Low Oxygen level, Critical Vitals and Below 40 % Oxygen audio cues. -Biometer Ring now checks player status more precise. - Changes to player Vital (possitive or negative) are now printet on text window. - Points of interest discovered by the bot will now be saved to the player map. - Small improvemenets to foliage placement system (should be less empty spaces randomly found in the forest). - Update to Trees level of details (small performance boost). - Update to rock formation level of details and shadow render (small performance boost). - Complete model change of all mountains. - New Item added to the game (Neuclir the Antitoxin shot) - New blueprint for crafting added to the game. - Save system now saves buildings energy and oxygen status. - New save system added to Penkura, should reduce load time and lower the chance for error while loading. (old save files will adjust to the new save system automaticly). - Improved occlusion to all Ancient structures (small performance boost). - Added new level of details to Hydrogel Tank Structure and improved occlusion (small performance boost). - Added level of details to Power Storage, Lamp, Ore Extractor, Tunnel Type (I, I Windowed, T, T Windowed, X) Solar Panels, and Beacon structures (small performance boost). - MMC and CCC are now occlude with the new system (small performance boost).. Penkura Patch 0.1.0.3 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- FIXED BUGS: - Neurocore losses its collision. - Fixed typos in First Level Dialogs. - Items additional options menu stays on screen if the main menu is open while in inventory/storage. - Split/Drop Interface stays on screen if the main menu is open while in inventory/storage. - Bots storage didn't show correct name on the interface. - Bots storage didn't show correct information when hovering over or interacted with. - Sometimes Interaction button is required to be pressed twice to have an effect. - Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage. - Cancel Construction Button didn't trigger. - Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same) -------------------------------------------------------------- IMPROVEMENTS: - Font size adjustments on the user interface to make it more readable. - Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects. - Level of details adjustments to the entire landscape. - Improved level of details to all types of rocks and boulders. - Range Interaction adjustments to both Golden Malok and Subincar. - Item Icons now show Amount and Max Stack. - Added Max stack size on item hover. - Blueprints for Molecular Matter Converter are now able to create stacks of items. - New Items added Gracheri and Solid Construction Component - Blueprint recipe adjusted. - Graphical Adjustments to Molecular Matter Converter UI - New Buildings added, Hydrogel Tank and Solar Panels - Change Log added to the Main Menu.. Penkura Patch 0.1.0.2 : For more information about the updates, progress and known bugs please join our Discord Community LINK ----> -------------------------------------------------------------- BUGS: - Spawning below the world/spawning in position 0.0.0 - Subincar and Blufloir share the same name (Inventory). - Fixed typos in dialogs - Audio issues with Neurocore and footsteps. - Hydrogel purification station continues to release oxygen even when the player oxygen level is at max. - Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory. - Show FPS button not working. - V-Sync button not working. - C.A.T triggers twice if no building is requested to build, destroying the previous building. - C.A.T appears above the wrong building while constructing. - Field of View slider won't set its value. - Project clean up (performance upgrade by around 2%). - Weapons and Tools can't be used when equipt. -------------------------------------------------------------- IMPROVEMENTS: - Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.
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