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Clarent Saga: Tactics Cheat


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About This Game

A straightforward Srpg Made With Srpg Studio.
The gameplay and scenario/script are inspired by classic 16 bits TRPGs.

Synopsis

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Title: Clarent Saga: Tactics
Genre: Indie, RPG, Strategy
Developer:
David Nguyen
Publisher:
David Nguyen
Release Date: 25 Sep, 2017



English



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Not the greatest but for the price you really have nothing to lose. I'm only on Scenario III but that should encompass the majority of gameplay features. Pros: -Does well to capture the gameplay of RPGs like Fire Emblem and Tear Ring Saga -Plenty of slots for save files. -Sprites are kind of nice -Tutorial does its job -Base Conversation feature -Adjustable difficulty Cons: -Story, while reminiscent of Fire Emblem, does not feel compelling as a result of execution -Love relationships is rushed -In-combat talking can be unpredictable and you might miss a text if you hold fast-forward after your turn -Some names could be better -*Awful font spacing [EN] -*Full Screen [F1] appears to be bug out when loading to a new map? -*Not true 720p, the framerate in battle scenes are choppy -Portrait cutouts have slight "haloing" around the edges -Music leaves a lot to be desired, sound effects are generally weak *Likely a limitation of the SRPG Engine Story/Gameplay The story is your typical enemy invades the hero's homeland and conquers the territory with bloodshed. Nothing too new but let's get to our first "issue." Emperor David catches my eye as an oddball name. While it does have old lore behind it I still find it phonetically weird and clashing a bit with some other names. The dialogue is much what you would expect. It has a slightly upgraded vocabulary (no more dastard) but the **writing is not convincing. Rather it's a bit reminiscent of shadow dragon, being based off a 1980s story, which wasn't very good. The love interest and dialogue was incredibly vague. Gave us no reason to like her and quite frankly it just negatively affected my opinion of both of them. Moreso her since our hero has some redeeming qualities. The game plays like a tactical RPG, more accurately Fire Emblem. It's pretty faithful and it seems the majority of weapons/items have infinite durability. That being said I do feel the movement of all units should be reduced by one space, everyone seems to move a bit too far. The map sizes, thus far, haven't been large at all, maps would need to be 1.3x screen size to feel "normal." The RNG is also unforgiving with weak character growths. Either it's close to some really old FE titles (Gaiden) or taking a page out of Berwick Saga. It'd also be great if we had more characters early on. Main character aside (who will get thrashed by magic) your units are rather squishy and I have to resort to forgotten/new strategies to work around it. The last time I recall having such an awful comp was in Radiant Dawn. The low growth rates don't make the characters anymore likable. A certain character got no stat raises for over half her level ups (6), pretty awful and none were defense stats either which she desparately needed. Graphics and Sound The graphics seem to use a lot of default SRPG assets which are well made in their own right. The sprites in the battle scene reminds me of better GBA FE combat sprites. Animation effects are appropriate. Unfortunately the battle scene looks as if the framerate has been reduced. likely isn't the case but it is needlessly choppy for some reason. The game window is about 720p but with the notable black borders the usable resolution is lower. The amount of black space is beyond overscan. Toggling full-screen (F1) seems to cause problems if I load into a new map. Lastly the outline of character portraits are a bit awkward. As if they were ripped from a white background instead of an alpha channel. The audio is sorely lacking. The sound effects could use more oomph but are still serviceable. The music does not do the game any favors. Sometimes it's okay like the overworld theme but otherwise I dislike it.Most tracks seem amplified beyond normalized levels (introducing clipping) or added too much compression and then amplified. The classical music, while it makes sense, is rather off-putting. Feels too slow for the pace of battle and doesn't make the game any more immersive. Conclusion For $0.99 I didn't know what to expect. It's also a "full game" on version 0.25 [at the time of writing] so that doesn't make much sense either. Most of the issues I came across are related to execution rather than the actual idea itself. I'm playing on normal+, while I don't mind it being arguably difficult I think it's that way for the wrong reasons. Anyways you could consider this "Review" a preview of what the game has to offer.. That u2665u2665u2665u2665in P O W E R P O I N T though sold.. This is a reimagining of the Pelorian Wars RPGMaker game into more of a tactical RPG. It is slightly more streamlined and straightforward. Would recommend.. udb40udc21. I'd recommend for any tactics game fans, especially if you like old-school Fire Emblem games since it feels a lot like that.


v1.01F available! : Hi everyone, this is it! You can get the full game experience now! The major changes in the v1.01F: - you can activate a complete tutorial (how to play) / useful hints for the game! it should have been included since the beginning, my apologies. - there is more effort in events and little details presentation (animation, scene, etc.) Future updates: - v1.02F add a inferno mode (that will be 9 difficulties!) - v1.03F create and add some opening movies with the game engine in the extra. Stay tuned! Thank you for your kind support, David N. edit 05/02/2019: add explanation about flying units, minor change to weapons bonuses.. v0.97c! : Hi everyone! A gamer has streamed my game on youtube here: Watching him play I think my game may be a bit hard so I have made somes change on the difficulties: Normal+/Hard+: No change Normal: you get the reanimate staff in scenario 14 which can revive one fallen ally. Very Easy/Easy/Normal/Hard: Easier scenario 15 as the AI has been changed (south force will only move once Brenda is defeated). Easier scenario 17 as the assassins and rangers squads have swaped their position and AI, assassins will only attack enemies in their range and it is also a lot easier to keep John alive if you want. Little edit: the extra menu has now contents (music, gallery, characters and glossary). I hope you enjoy the game! When I have enough sales I will make Steam Trading Cards too! Also Note that the cheapest price of the game will be 0.49$! Thank you for your support! David N.. v0.99F released! : Hi everyone, the alternate path (chapter 41 to 57 + Bonus) has been playtested on normal and hard+, and has been balanced. You may find the balancing weird on some of these chapters, but at this point it is a matter of taste, of course constructive feedback is always appreciated! Hence the v0.99F release. I need to recheck the script and little details on these chapters for the v1.00F. I will add an inferno mode for v1.01F. Since the gameplay is done, I need to rewrite the steam guide. It will be a nice change of pace. I am also excited to say that a Kickstarter will be launched soon to hire professional artist and mangaka Rena Saiya. If it succeeds, she will redraw all the faces and a lot of CGs for the game. My previous game The Peloran Wars will also be removed from Steam due to the overall low quality. Still I don't regret making it since I learned a lot from this. Regards, David Nguyen.. Another update and the end!? : Hi everyone, here is an update, the content are: - portrait of common enemies now has their battle sprite; - a line of description for important characters are in the character screen; - the skill Double Strike was bugged, it now works as intended and makes the game more balanced since it was useless in older version. - small adjustments here and there (a character has a new battle sprite). I haven't fully playtested it but since there are no major change, it should work and play well. Now concerning the ultimate difficulty "inferno". I still hesitate to add it since: - only half of the maps will be harder than the hard+ mode; - it will only appeal a very few gamer. I grow very tired of this project, I have tested it so many times that the experience become dull and annoying. The kickstarter is a failure and will be canceled. Finally there will be the return of the bundle of my two game! My previous game The Peloran Wars is heavily flawed and a bad game IMO but think of it is a "bonus prototype" to see the process to making Clarent Saga. I won't participate in future steam sales, if you want to play my game, by all means buy the bundle! I can't thank players enough for their kind encouragement and support, I had fun making games and I hope people will enjoy playing my games. So long, David Nguyen.. Final version v1.00F and Kickstarter launch! : Hi everyone, I am very happy to say that the game is finally completed! Thank you for your patience! I will add the hardest difficulty later (that will be 9 difficulties!) and I will still update the game to check every little details but the game is fully playable and enjoyable! I am also excited to announce a kickstarter project to hire mangaka Rena Saiya for the game, here is the kickstarter page (and all the details): Thank you for all your support! David Nguyen.. Progress on a future update : Hi everyone, the progress on a future update will be really slow, there will be many gameplay adjustments to balance the game even further. In the current state, this game feels like an "honest" game but could be even better with more works put to it. And yes I will work on it until I am fully satisfied! Please don't wait for the final version because I don't know when it will be released and the game won't have major changes so the core of the game will remain the same. Thank you for your support and patience! David N.. Some news : Hi everyone, I am still working on the game and there will be major changes to come. The most important change is the restructuration of the chapters: It will be : Tutorial-> Path A (Alliance) -> Path B (Battlefield) -> Path A bis Unlock Path C (Chaos): finish path A Unlock Path D (Democracy) : finish Path B Unlock path E (Enforcer) : finish Path A bis Unlock path F (Future) : finish Path C I finally understand the experience points formula and have adjusted it. It is nearly the same except you gain less exp for defeating leader, or using wands. When your level > enemy's level, you gain really less exp. It encourages player to play more characters and discourages power levelling. Many gameplay adjustment (Lv 22, weapons rank, reworked growth rates for characters, etc.). Better IA, when a enemy unit of a group engage battle, the group will automatically engage as well. Regards, David N.. Plan for the future : Hi everyone, I will work on this game until I am fully satisfied, there are still room for improvement. So far, here is some ideas: maximum level 22 instead of 20 true hit= display the true probability Gameplay adjustment (M.Sword for Abel at the start, etc.) Script rewriting Inferno mode F and G Paths Rework Path B Rework the endings More magics Add weapon rank To improve my writing, I plan to thoroughly study Shakespeare works but that takes a lot of time. Overall, the story will be the same though. As I get back some motivation, this project will have a higher priority. Regards, David N.. Some ideas and new branching paths : Hi everyone, I know that I always say that I want to retire but I recently played a lot of JRPGs with a generation system and I thought that it would be nice to implement a path involving children of the characters. Here is my ideas: It involves the Path C where the cult of Brax wins, and I think it may be a little too dark even for my taste. Dark Abel enslaves and rapes girls (Ami, Rachel, etc.). Cain will be Abel's son, gameplaywise you will choose his mother, his stats and skills will depend of his mother. Issal and Sybil (which are siblings) will also have children (Sin and Blossom). Sarah will be Drazini's granddaughter and a light magic user. Finally David and Abigail's daughter will be Awan and also Cain main's love interest. Storywise, the children grew in the cult and developed a strong aversion for it. Especially Cain who have seen her mother defiled and violated at a young age. Drazini mastered the dark arts, found a time travel spell, but he strictly fordid its use. As you guess the children will use it to stop the cult of Brax and their parents even if it means that it will erase their existence. To be honest, I am busy right now and I have a lot of games to play so I guess it will have a very low priority but the game already feels complete. Regards, David N.


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