Title: Choice
Genre: Action, Adventure, Indie
Developer:
Olympic, SP
Publisher:
Concepts
Release Date: 20 Nov, 2017
English
In two hours of the game I died 58 times
you're mad, but you can not tear yourself away
OMAGADOMAGADOMAGAD
10\/10 deaths. This game is unforgiving and yes, hardcore. The hardcore part in this game is: NO WAYPOINTS which, in my opinion, is a pain in the\u2665\u2665\u2665\u2665\u2665\u2665district.
Everything else however, is awesome. Lighting, colors, atmosphere, depth, sounds and even the music, how subtle it is, it's just enough. Just enough salt in the soup.
Think outside of the box, look very, VERY carefully (look everywhere), you will be surprised what you might find, it's definately an EUREKA feeling when you do.
This game offers you the greatest challenge, don't complain if it is too hard, you have read the description, if your cockyness about your "skills" are lacking, don't blame the game. This game is most likely too hard for you.
The jumping happens in a semi-slowmotion fashion, which makes jumping parcouring another pain in the\u2665\u2665\u2665\u2665\u2665\u2665district. Very frustrating and your keyboard is about to die for every time you mis jumped. :D
I can't do jumping parcouring, so I got stuck at that place where you have to do that. For me, this game reached my personal category: RAGE GAME.
I recommend it, because it is a real challenge, it plays good, the controls are responsive accordingly and the developer didn't lie about what the game is representing. If you are searching for a game with an excellent experience of being challenged, get this game ASAP!
But if you ragequit in games where you fail after 10 times already, don't get this game, your "skills" mean nothing, you cannot handle this. This game is most likely too much for you.. That's simply Minecraft with lots of death without knowing how not to die. "You have to die first" is the ultimate experience about this poorly designed game. Also, f*ck your voice, kiddo. Your annoying voice completes your f*cked up parkour.. "Tons of pain" and "hardcore first-person game" yet there is no explination to get out of the very first hallway past a seemingly impossible ceiling blade. Trailer looks like a fun game but if there is no way to access the game without getting passed \u2665\u2665\u2665\u2665\u2665\u2665\u2665t it is not worth the time.. Cancer in physical form, I was only be able to play this much. Now I can refund.
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