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Chernobyl VR Project Activation Code


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About This Software

At The Farm 51, we believe that Virtual Reality (VR) is not only about entertainment. It is a fast developing technology which can serve as an excellent tool also when it comes to addressing important social issues. It is specifically with this aspect of VR in mind that we are developing the innovative application Chernobyl VR Project. It is the very first virtual tour around the Chernobyl and Pripyat area, compatible with multiple VR headsets.

We decided that this should not be a simply commercial project. We aimed to reach the people, for whom the disaster had an intimate, private, and sometimes family aspect to it. We met lots of people who had been near Chernobyl when the disaster happened, including the so called liquidators, who helped clean up the disaster site, often at the price of acute radiation sickness. We also managed to reach very famous people willing to support our project, among others the Nobel Prize winner Svetlana Alexievich (author of Chernobyl Prayer) and the legendary boxer Vitali Klitschko, now Mayor of Kiev).

However, the most important decision is the declaration of donating part of the proceeds from the sales of the Chernobyl VR Project to foundations helping the victims of the disaster. In association with the Polish-Ukrainian Open Dialog Foundation, we will select organizations to provide support to. In doing so, we hope that we contribute to helping the victims, and that the initiative will give our project another educational and social dimension.

Chernobyl VR Project began with the simple plan of bringing people into the Exclusion Zone, but over time it has grown into something much more personal as we find new stories to be told and places to be explored. This is not the end of Chernobyl VR Project. Plans are already in place to visit the area again to collect even more footage and bring more of the area's history to life later this year. 7aa9394dea



Title: Chernobyl VR Project
Genre: Education, Early Access
Developer:
The Farm 51 Group SA
Publisher:
The Farm 51 Group SA
Release Date: 26 Sep, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: i5-4590
  • Memory: 8 GB RAM
  • Graphics: Geforce 970 GTX
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Additional Notes: SteamVR Playspace 2m x 2,5m

English




There is a mix of fully-3D environments and photo\/video spheres. The fully 3D parts are fantastic and worth the problems that the app has. The UI is glitchy and has not super intuitive (probably worth going to the tutorial section), and there are lots of rough edges, but I really loved being in those environments. The narration is OK. The video spheres had choppy playback on my system. If you have a really beefy system, that probably won't be a problem for you.

The $10 was worth it to me, for sure.. I never normally write reviews (I think this is my first one). I was very excited when I heard this was coming to SteamVR, it sounded like a great experience and bought it straight away. Although the content is great (360 videos and photogrammerty) the application itself is awful, truly one of the worst made VR experience I have ever tried (and I was around in the Oculus DK1 days). So why so bad? Well the interface is clunky and strange to navigate and switching between rendered 3d experiences (such as the photogrammerty) and 360 video is a little strange I could easily put up with this. Its simple, the resolution is awful! Its so bad everything is a pixelated mess. No matter I thought, I'll just modify the supersampling for the app.... nope! when you change the supersampling settings everything becomes way off, the video stretches and warps strangely as you look around and the 3d environment itself seems scaled (no idea why this is). To put it short what could have been an amazing experience has been utterly destroyed by bad programming. I will be getting my money back for this one. When they fix the issues I will happily rebuy it but for now no way!

Edit: I corrected "render scaling" to "supersampling", also to clarify I was not expecting the video resolution to get any better but the photogrammetry, text and controller rendering to be better. Although the video resolution is poor it would be much easier to put up with if everything else were rendered at the correct resolution. I love the history of chernobyl and it can be a great way to discover more about it but, 360\u00b0 camera doesn't work at all in vr every developers should note that and when it's a 360\u00b0 picture same, and this software is 3\/4 videos and photos.
Photogrametry zone are not so bad but windows don't show corectly outside.
But the worst thing is on top of the antennas, i was dreaming about watching the entire zone on top of this huge thing and you put a view with fog everywhere so you can't see all the beauty of the zone you just watch fog.. This is really cool! The photogrammy and drone flight views of Pripyat are excellent. I wish the resolution was higher on the 360 vids - the 360 photos look good. The locations themselves can't be beat though.

The teleportation in the 3D scenes was very hit and miss, often not appearing when I pressed the trigger and when it did, being very fussy about where it let me move to. Also I couldn't get as close as I wanted to a lot of objects without the game fading to white. A few areas I couldn't get closer to the windows than arms length.

Don't expect a game - the pace is slow and a little clunky. All in all though, I'm enjoying exploring it and getting a real feel for the city I've read so much about.. I found this to be a short but powerfully emotional and involving journey to a place I thought I would never go. With the Chernobyl VR Project, The Farm 51 have shown that virtual reality is capable of superseding television as the ultimate entertainment and informational medium. I believe this is a landmark achievement, and will inspire others to exploit the potential of VR for education and awareness. While some other reviews are quite critical regarding the video resolution, I found it did not prevent me from getting a sense of the place, and surely this is offset by the impressive scanned environments in the explorable areas. Indeed, physically exploring these scenes added immensely to the feeling of being there. I look forward to The Farm 51's future projects!

www.youtube.com\/watch?v=m9SzvaG9j5g\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=m9SzvaG9j5g<\/a>. It's not often I leave bad reviews, but I'm afraid that this app (in it's current state) really isn't nice to use. It's not true VR, its only photos with 360 view, and the rendering for the photos is too slow, so when the camera is moving over the picture it gives me motion sickness type symptoms. The movement with the controllers is also pretty hit and miss, I can only move every now and again, no matter how often I try.

There are positives in this app in as much as the interviews are quite interesting and the narration can be interesting too. Apart from this, I would either wait until it's either on sale or until the bugs are ironed out.

I will happily update this review if it changes, but for now I would give it 4\/10. I have always wanted to visit Chernobyl, but I couldn't. Chernobyl VR Project made it possible for me. Except of giving me great fun it has also an education value. The biggest expression made on me pleaces which can be easly explored. It is exactly how I imagin using of VR- traveling and education.. Very interesting experience, I think that most negative reviews here don't understand that it's not a video game, and was never meant to be.. I haven't tried it yet but my girlfriend is amazed by it. This is the first time I've gotten her truly excited about a VR experience.



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