爱达荷州立大学中国学生学者联谊会

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CHAOS - In The Darkness Hack


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About This Game

"From snow capped peaks of Njördiack to the wide, stretched lands of Ha-Dys, this country once full of promise was now in the grip of Chaos. Released from Deepholm by 5d3b920ae0



Title: CHAOS - In the Darkness
Genre: Action, Adventure, Indie, RPG
Developer:
4Realms
Publisher:
4Realms
Release Date: 7 Oct, 2015


Minimum:

  • OS: Windows® 7 8 10 - 64-bit
  • Processor: Intel Pentium 4 2.0 GHz ou AMD 2.5 GHz
  • Memory: 4 GB


English



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Game doesn't work. Looks like it's reliant on an old insecure version of java that shouldn't be installed on anything in order to work. Fix your game! I'm returning it.. This game launched with alot of problems and still has things that have to be worked out before you really get going. Like changing your buttons to WASD because the defualt movement controls are insaine which isn't all that easy. You have to alter the hotkeys file yourself which can be found in the games folder.(in the steam folder) After I got this game up and running I've really been having a great time with it. Not only are the monsters fairly hard to deal with until you've gotten familiar with them but random monsters spawn in every so often just to through off your rhythm and force you to deal with the unexpected. The gaphics feel low fi and there are some bugs but all in all I'd much rather be playing this than all that free to play mmo nonsenese going on out there right now. I have one chr level 4 and another at 10, I am excited to level up more. I really enjoy only having about 6 different skills(per character) that have points added to them as you level. Its simple yet forces you to develop tactical initiations with enemies. The view can be zoomed into first person and pulled out to thrird person(which I LOVE). My favorite game series is Diablo, I love 1,2, and even 3. When I am playing D3 i often think, If I only had a couple more skills and the gear was more thought out so you dont have to have billions of dps to get anywhere. While this game is far different from diablo it fills in the gaps I was desiring in a game perfectly. The game currently plays off private servers you host for yourself but Im hoping the dev launches some public servers so we can all have a blast together(chr info is saved on your end so everything goes with you from server to server). They are working on being able to join other peoples servers right now. Its a super small dev team but so far they have impressed me immesly. It's nice when things work perfectly but I am also a tinkerer so any problems launching the game initially is all superficial to me. The gameplay is awesome.. POS does not even run. There is an old post stating you can get it running if you run old versions of Java which arent easy to find. For me i could not get this game running even after trying just about every version of Java JRE there was (version 7 +8). It even tells you which Java software to run then redirects you to a newer version which doesn't work. Bottom line, Its broke and they arent around to fix it.. Clunky but decent. The controls can be changed in game and once I switched to WASD movement, it was very smooth. If you are smart and pay attention to detail, I think the game won't be as confusing as it will be to mindless players. Things are easy to figure out and attributes for example have tooltips that tell you exactly what they do. The game itself has 3 game modes which I only played one so far, adventure mode. It is essentially a dungeon crawler with quests. Lots of random loot with varying rarities just like Path of Exile except there is durability which never gets repaired. You will always want to find items. The game felt rewarding with the item drops, a better weapon really felt like it killed stuff faster. The multiplayer requires IP addresses, in other words, it takes effort. If you don't have the patience or the friends then consider this a single player game (Which has been fun for me so far). EDIT: Just played Defense of the Fort! Its awesome! You have to fight off waves of monsters and you hire mercenaries to help you out! You can upgrade them as well and you control them as you would a pet bar in any other MMO. I think its awesome! Pros: -Creative Concepts -Lots of loot if you like treasure hunting -Runs smooth/optimized -Combat has a familiar flavor if you ever played an MMO. Tab targetting, hotkey based skills plus an autoattack. Cons: -Bugs (Which will be patched) -Having to run server.exe even if you are playing solo is silly. -Multiplayer needs to be intergrated into the game. Steam is the perfect platform for that. -PvP game mode seems to be a multiplayer thing. Again, they need to intergrate multiplayer in the game. -Alt tabbing while fullscreen causes the game to be permanently minimized. Overall, I have two ratings to give this game. Rating #1: 8.5/10 Based on future potential if they keep patching the game and integrate multiplayer. Rating #2: 7/10 Based on what we get right now assuming there won't be much changed or added. I personally don't regret the purchase and I'm gonna keep playing it, trying out all the classes. My only disappointment is the IP based multiplayer in the year 2015.. the game is like, mainscreen only.. Goodness what do we have here! a game that decides to crash STEAM! yes, it crashes my steam client. I am going to have to try this another time on my old XP computer that i can dumb grade to java 7 instead of messing around with my main pc. Currently I do not recommend this game unless you like jumping through hoops and special magic tricks to get it to work. Perhaps others have more hair to pull out than I do with games like these. Make sure to wear a baseball hat to prevent hair pulling.. I've been playing for about a day now and I'm in the middle of the second dungeon. So far I must admit I like the game. The reports of JAVA issues such as requiring an older, outdated version of Java are no longer the case. The game is fun and kind of reminds me of some earlier MMOs like Everquest, or Everquest II perhaps, but this game is a lot of fun. I like the simplicity in design. You are in a small keep, there are shops to buy/sell equipment, a black market, and multiple dungeon types. There are NPCs who can offer quests, and one that can teleport you to the entrance of a dungeon that you have access to. Your hero goes up levels anhd then also gains levels in Skills which grant the hero skill points to improve the known skills the hero has. I haven't experieinced any crashes or other potential problems. I've played for a few hours here and there since yesterday and never have I experieinced any issues. While the game is a lot of fun, it does have some areas that I woiuldn't say are bad, but simply could be implemented better to make the game easier to setup, configure and run. For example. 1. In order to play, even single player locally, you must first launch the server executable that comes with the game. Then you can load the game and select "JOIN" to connect to your local server. It would be nice if in the main menu there was the option of "HOST" to go along with "JOIN" server. This would/could negate the need of launching that external server exe file first, then the actual game file. 2. You have to edit (with a text editor) a config file in the game installation folder if you wish to modify the key binding. that or do it via chat commands such as /kbind W Forward, or something like that. Too much of a pain in theu2665u2665u2665u2665u2665u2665to do in game, so I just went in and edited all the keys directly in the .cfg file. 3. Would have loved to have some sort of comparison feature when looking at an item in your inventory and deciding on whether to equip it after removing the currently equipped item. Items have various stats and abilities and looking back and forth to see what abilities goe up, which go down is a pain personally. I'd have liked to see something like you hover the cursor over the item in your inventory and then it shows you a popup window with the currently equipped item and any stats that will be less marked in red, any stats improving in green. It sort of does this currently, but that requires you to equip an item then study the dozens of stat types listed on your hero sheet, then swap back to the originally equipped item to view the changes in statistics of the hero. Would be much easier to just highlight an item in your inventory and instally get a popup showing the benefits or improvements, and any negatives or penalties to the hero's stats without having to equip the item first. Well, thats all for now. as I mentioned I really like this game and will continue to play.



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