爱达荷州立大学中国学生学者联谊会

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Castle Wars VR Key


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About This Game

Get an extremely new look at the VR RTS.

Lead your army to victory by combining different combat groups and supporting them directly at the battlefield



Title: Castle Wars VR
Genre: Massively Multiplayer, Strategy
Developer:
Arrible
Publisher:
Arrible
Release Date: 9 May, 2018



English,French,Italian,German,Simplified Chinese,Polish,Russian,Ukrainian



castle wars vr. castle wars vr


Would like to test it. but I keep being stuck in the main menu scenario. Menu doesn't react to anything with RIft touch controllers or gamepad. Update : Ok - naturally you have to press the trigger button and while holding it pressed, ram your visible hand controller into the desired menu button. Feels just right. The intended tutorial explains nothing. So you have to find out, that to place a unit onto the field you have to refine the " press and push " method you learned in the main menu: with the trigger button pressed, you have to (kind of) "grab" a unit from slightly under it. This doesn't always work, so the real game you find yourself in is how to successfully operate the game controlls, while enemy units are destroying your tower. The units optics/roles/abilities don't seem to make sense. I tried a fight with "Elves" versus "Alliance". The enemy units were running towards me at top speed, so I quickly placed some stone golems (intended as frontline tanks) and some archers (to fire from behind the golems) onto the (here solo ) fighting lane. Both unit types just ran towards the enemies. The "golems" were crushed to dust instantly, the archers ran until their bodies directly hit the enemy units to then begin to shoot (and die instantly). Like every archer is trained to do. All in all I would say, a great game. Oh, you can teleport around(*) wildly inside the various maps in and after a fight (then together with the menu buttons), which is quite fun.. I generally don't like early access games, but this game shows promise. I picked this game up not sure what to expect and out of the bundle of 8 games, this is the only one that I enjoyed. It is early access and I feel the units are not yet balanced, but the overall it feels right. I finished all the different levels on the 1st difficulty level quickly on the first try by spamming melee units in front and archers and casters in the back. Wait until you have enough money to buy at least 2 sets of units otherwise you're wasting your gold. Looking forward to see this game develop.. Would like to test it. but I keep being stuck in the main menu scenario. Menu doesn't react to anything with RIft touch controllers or gamepad. Update : Ok - naturally you have to press the trigger button and while holding it pressed, ram your visible hand controller into the desired menu button. Feels just right. The intended tutorial explains nothing. So you have to find out, that to place a unit onto the field you have to refine the " press and push " method you learned in the main menu: with the trigger button pressed, you have to (kind of) "grab" a unit from slightly under it. This doesn't always work, so the real game you find yourself in is how to successfully operate the game controlls, while enemy units are destroying your tower. The units optics/roles/abilities don't seem to make sense. I tried a fight with "Elves" versus "Alliance". The enemy units were running towards me at top speed, so I quickly placed some stone golems (intended as frontline tanks) and some archers (to fire from behind the golems) onto the (here solo ) fighting lane. Both unit types just ran towards the enemies. The "golems" were crushed to dust instantly, the archers ran until their bodies directly hit the enemy units to then begin to shoot (and die instantly). Like every archer is trained to do. All in all I would say, a great game. Oh, you can teleport around(*) wildly inside the various maps in and after a fight (then together with the menu buttons), which is quite fun.. If you own an Oculus, don't bother. It's meant for the Vive. I had a hell of a time getting the game to react to the Oculus's controllers.. The gameplay is very shallow. I've played as much of this as i'd ever need to to understand the premise. There really isn't much strategy to it. The game ran fine, it was bug free, graphics were consistent and crisp, just wasn't really my thing. I did try it out to see if i liked it, but i found it lacking; really more for children than adults despite the blood. Pros: -good graphics, if you like cartoony graphics similar to WOW -functional gameplay controls and unit configurations - i basically know what they all do without thinking about it -kid friendly minus the blood, easily could recommend for teenagers. -no bugs 30 minutes into the game. Cons: -Cartoony graphics, for children. -Mind numbinglingly simple gameplay, for children. -even the blood could be for children. -did i mention that this is a game only children would play? I've played everything i needed to play in 30 minutes. saw the factions, the units (which are NOT described in game unless they are in the tutorial, which i didn't do because i'm a warcraft/red alert/ total war dork so i basically get it already. What can I say, I took a gamble, i didn't like it. requesting a refund. nothing personal, game was functioning as intended - there just is nothing there to really sink your teeth into. I was sort of expecting warcraft-y gameplay, but no. i played 5 levels in the 30 or so minutes i played this. apparently, this is half the campaign? Need I say more? Trailer looks way more fun than the actual game itself.. Way better than i expected, good graphics and fun game play.would love anotheer 100 levels or so added , or more levels just longer.hope the dev expands on this very good game. Would like to test it. but I keep being stuck in the main menu scenario. Menu doesn't react to anything with RIft touch controllers or gamepad. Update : Ok - naturally you have to press the trigger button and while holding it pressed, ram your visible hand controller into the desired menu button. Feels just right. The intended tutorial explains nothing. So you have to find out, that to place a unit onto the field you have to refine the " press and push " method you learned in the main menu: with the trigger button pressed, you have to (kind of) "grab" a unit from slightly under it. This doesn't always work, so the real game you find yourself in is how to successfully operate the game controlls, while enemy units are destroying your tower. The units optics/roles/abilities don't seem to make sense. I tried a fight with "Elves" versus "Alliance". The enemy units were running towards me at top speed, so I quickly placed some stone golems (intended as frontline tanks) and some archers (to fire from behind the golems) onto the (here solo ) fighting lane. Both unit types just ran towards the enemies. The "golems" were crushed to dust instantly, the archers ran until their bodies directly hit the enemy units to then begin to shoot (and die instantly). Like every archer is trained to do. All in all I would say, a great game. Oh, you can teleport around(*) wildly inside the various maps in and after a fight (then together with the menu buttons), which is quite fun.. If you own an Oculus, don't bother. It's meant for the Vive. I had a hell of a time getting the game to react to the Oculus's controllers.. The gameplay is very shallow. I've played as much of this as i'd ever need to to understand the premise. There really isn't much strategy to it. The game ran fine, it was bug free, graphics were consistent and crisp, just wasn't really my thing. I did try it out to see if i liked it, but i found it lacking; really more for children than adults despite the blood. Pros: -good graphics, if you like cartoony graphics similar to WOW -functional gameplay controls and unit configurations - i basically know what they all do without thinking about it -kid friendly minus the blood, easily could recommend for teenagers. -no bugs 30 minutes into the game. Cons: -Cartoony graphics, for children. -Mind numbinglingly simple gameplay, for children. -even the blood could be for children. -did i mention that this is a game only children would play? I've played everything i needed to play in 30 minutes. saw the factions, the units (which are NOT described in game unless they are in the tutorial, which i didn't do because i'm a warcraft/red alert/ total war dork so i basically get it already. What can I say, I took a gamble, i didn't like it. requesting a refund. nothing personal, game was functioning as intended - there just is nothing there to really sink your teeth into. I was sort of expecting warcraft-y gameplay, but no. i played 5 levels in the 30 or so minutes i played this. apparently, this is half the campaign? Need I say more? Trailer looks way more fun than the actual game itself.



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