Title: Carpe Diem: Reboot
Genre: Casual, Indie
Developer:
Moonlit Works
Publisher:
Moonlit Works
Franchise:
Moonlit Works
Release Date: 30 Oct, 2017
English
I'm always impressed when I run into a Visual Novel that somehow brings into focus a topic, or in Carpe Diem: Reboot's case, several topics, that I struggle with. Identity has always been a fascinating aspect of human culture. The idea of existence and what it means to physically and mentally be allowed to question the concept of how we can question, how we can attempt to look outside ourselves at our preternatural and\/or learned behavior and wonder why they are possible. The art of discovery is a fascinating journey to me. In Carpe Diem: Reboot, I was expecting a story about our main character's falling in a one-sided love, with tension, and eventual understanding. This story is so far deeper than anything I could have predicted. Without spoilers, the game picks up where the first game left off, showing Ai working on digital projects for Jung. Ai's life moves from a program to a physical body and the antics and drama that come from that are really a splendid jumping off point for a really honest, insanely well-voice acted story to unfold. Along the way of learning what it is to be "human", Ai meets people from all walks of life and becomes the bridge for interaction both philosophi
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