Title: Carpe Diem: Reboot
Genre: Casual, Indie
Developer:
Moonlit Works
Publisher:
Moonlit Works
Franchise:
Moonlit Works
Release Date: 30 Oct, 2017
English
I'm always impressed when I run into a Visual Novel that somehow brings into focus a topic, or in Carpe Diem: Reboot's case, several topics, that I struggle with. Identity has always been a fascinating aspect of human culture. The idea of existence and what it means to physically and mentally be allowed to question the concept of how we can question, how we can attempt to look outside ourselves at our preternatural and\/or learned behavior and wonder why they are possible. The art of discovery is a fascinating journey to me. In Carpe Diem: Reboot, I was expecting a story about our main character's falling in a one-sided love, with tension, and eventual understanding. This story is so far deeper than anything I could have predicted. Without spoilers, the game picks up where the first game left off, showing Ai working on digital projects for Jung. Ai's life moves from a program to a physical body and the antics and drama that come from that are really a splendid jumping off point for a really honest, insanely well-voice acted story to unfold. Along the way of learning what it is to be "human", Ai meets people from all walks of life and becomes the bridge for interaction both philosophical and emotional. This is an excellent Visual Novel, with some hard hitting writing fantastically delivered. It is my sincere hope that Moonlit Works has a long career bringing titles out if this is what they can bring together. Your owe it to yourself to read this one.. The story of Jung and Ai continues, faced with another inevitable fate. Will Jung be able to save her this time? Or is he going to put all their memories behind him?
Carpe Diem: Reboot<\/b> is the direct sequel<\/b> to Carpe Diem<\/b> (the F2P very short Visual Novel), beginning at where the previous one ended, developed and published by Moonlit Works<\/b>.
You don't have to play the prequel to understand and enjoy the sequel<\/b> since this game will begin with the end of the first one and has its own story. Even though, I recommend playing it since it's shorter than 15 minutes.
There are 4 decisions to make, only the last 3 of them having a game impact<\/b>, leading to one of the two available endings<\/b> - True Ending<\/b> and Good Ending<\/b>. It took me around 5 hours<\/b> to finish Carpe Diem: Reboot and to get the chance to experiment both endings.
The Artwork, Soundtracks and the other technical stuff have a better quallity than they had in the prequel. The key features of this game are:<\/b> ~
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