Title: Camp W
Genre: Adventure, Casual, Indie
Developer:
Psyop
Publisher:
Psyop
Release Date: 25 Jul, 2018
English
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This is more of an interactive book than a game. If you want to help a kid get into reading, this is definitely worth a try. If, however, you are looking for an adventure game I would not recommend it.. Ugh, so this game.
I was so excited for it. A whole summer as a witch at a camp making friends and uncovering secrets? Yes please, said I.
What I actually got is a short linear game with dozens of typos, no alternate routes and an extremely clumsy plot.
First off, the good.
The art is fantastically distinct and expressive and there's loads of it. However, I found there were very few different expressions for characters. Most of them have only around three, then the same amount of different poses, so the characters move around enough to be dancing during any conversation. Not a big thing, but there.
What is a big thing is the writing, or lack there of. Oh boy is this game short. It took me under 3 hours to complete the whole plot, other than some self-contained side friendships which have no impact on anything else. The choices you make do nothing but determine which side events you see and badges you get. No bearing on the main story whatsoever; that always stays the same and takes up about 3\/4 of the play time. This might, just maybe, be okay if the plot was good and the game was around the $5 mark instead of triple that, but it is neither. I didn't realise I was at the climax until halfway through the scene and then I just went "What?" because there is zero build-up. I didn't think the plot had even left early rising action and then wham! Suddenly at the end.
Part of this is because I thought the game was going to last, you know, the whole summer. Since it is about a summer-long summer camp. In reality, it lasts less than a week in game. I think 6 days? You meet the bad guy once before you're at the final showdown with him, and it's glaringly obvious who it is and glaringly not-at-all obvious why he is doing anything he does. It just comes out of nowhere and it's totally extreme. Then you don't even get to see all the ends tied up--it just goes straight to credits right after the climax. No explanations for anything at all, nope.
A character gets injured severely, and you don't even get to see them alive and well before the end. One other character just gives you a thumbs up about their condition and that's all the closure we get. This injured character is your best friend, by the way. There's just one variable at the end for who you became friends with and the text is completely stock for this--it could apply to any of the characters.
So the game's script is short, plot poorly handled, and to top it all off there's like 20 typos I caught just from a casual reading. I lost track after a while though, so don't quote me.
This just promises to be so much and it ends up being...so little. It's a story-based game with a very bad story. That's really all it comes down to. A bad, short, linear story. Not what I look for in a visual novel.
What you can quote me on? I requested a refund out of disappointed disgust when I reached the end (calling it that might be a compliment). This game disppointed me in basically every way possible. I went in thrilled and came out sorely disappointed in under three hours. This game is not what it promises to be, at all. So disgusted still.. Ugh, so this game.
I was so excited for it. A whole summer as a witch at a camp making friends and uncovering secrets? Yes please, said I.
What I actually got is a short linear game with dozens of typos, no alternate routes and an extremely clumsy plot.
First off, the good.
The art is fantastically distinct and expressive and there's loads of it. However, I found there were very few different expressions for characters. Most of them have only around three, then the same amount of different poses, so the characters move around enough to be dancing during any conversation. Not a big thing, but there.
What is a big thing is the writing, or lack there of. Oh boy is this game short. It took me under 3 hours to complete the whole plot, other than some self-contained side friendships which have no impact on anything else. The choices you make do nothing but determine which side events you see and badges you get. No bearing on the main story whatsoever; that always stays the same and takes up about 3\/4 of the play time. This might, just maybe, be okay if the plot was good and the game was around the $5 mark instead of triple that, but it is neither. I didn't realise I was at the climax until halfway through the scene and then I just went "What?" because there is zero build-up. I didn't think the plot had even left early rising action and then wham! Suddenly at the end.
Part of this is because I thought the game was going to last, you know, the whole summer. Since it is about a summer-long summer camp. In reality, it lasts less than a week in game. I think 6 days? You meet the bad guy once before you're at the final showdown with him, and it's glaringly obvious who it is and glaringly not-at-all obvious why he is doing anything he does. It just comes out of nowhere and it's totally extreme. Then you don't even get to see all the ends tied up--it just goes straight to credits right after the climax. No explanations for anything at all, nope.
A character gets injured severely, and you don't even get to see them alive and well before the end. One other character just gives you a thumbs up about their condition and that's all the closure we get. This injured character is your best friend, by the way. There's just one variable at the end for who you became friends with and the text is completely stock for this--it could apply to any of the characters.
So the game's script is short, plot poorly handled, and to top it all off there's like 20 typos I caught just from a casual reading. I lost track after a while though, so don't quote me.
This just promises to be so much and it ends up being...so little. It's a story-based game with a very bad story. That's really all it comes down to. A bad, short, linear story. Not what I look for in a visual novel.
What you can quote me on? I requested a refund out of disappointed disgust when I reached the end (calling it that might be a compliment). This game disppointed me in basically every way possible. I went in thrilled and came out sorely disappointed in under three hours. This game is not what it promises to be, at all. So disgusted still.. Ugh, so this game.
I was so excited for it. A whole summer as a witch at a camp making friends and uncovering secrets? Yes please, said I.
What I actually got is a short linear game with dozens of typos, no alternate routes and an extremely clumsy plot.
First off, the good.
The art is fantastically distinct and expressive and there's loads of it. However, I found there were very few different expressions for characters. Most of them have only around three, then the same amount of different poses, so the characters move around enough to be dancing during any conversation. Not a big thing, but there.
What is a big thing is the writing, or lack there of. Oh boy is this game short. It took me under 3 hours to complete the whole plot, other than some self-contained side friendships which have no impact on anything else. The choices you make do nothing but determine which side events you see and badges you get. No bearing on the main story whatsoever; that always stays the same and takes up about 3/4 of the play time. This might, just maybe, be okay if the plot was good and the game was around the $5 mark instead of triple that, but it is neither. I didn't realise I was at the climax until halfway through the scene and then I just went "What?" because there is zero build-up. I didn't think the plot had even left early rising action and then wham! Suddenly at the end.
Part of this is because I thought the game was going to last, you know, the whole summer. Since it is about a summer-long summer camp. In reality, it lasts less than a week in game. I think 6 days? You meet the bad guy once before you're at the final showdown with him, and it's glaringly obvious who it is and glaringly not-at-all obvious why he is doing anything he does. It just comes out of nowhere and it's totally extreme. Then you don't even get to see all the ends tied up--it just goes straight to credits right after the climax. No explanations for anything at all, nope.
A character gets injured severely, and you don't even get to see them alive and well before the end. One other character just gives you a thumbs up about their condition and that's all the closure we get. This injured character is your best friend, by the way. There's just one variable at the end for who you became friends with and the text is completely stock for this--it could apply to any of the characters.
So the game's script is short, plot poorly handled, and to top it all off there's like 20 typos I caught just from a casual reading. I lost track after a while though, so don't quote me.
This just promises to be so much and it ends up being...so little. It's a story-based game with a very bad story. That's really all it comes down to. A bad, short, linear story. Not what I look for in a visual novel.
What you can quote me on? I requested a refund out of disappointed disgust when I reached the end (calling it that might be a compliment). This game disppointed me in basically every way possible. I went in thrilled and came out sorely disappointed in under three hours. This game is not what it promises to be, at all. So disgusted still.. Loved the writing and all the lovely illustrations. Terrific, fun story. Some might believe this is for just younger folks/kids but as an adult, I think its a good time to be had by all.. This is such a quaint little visual novel.
The illustrations are absolutely gorgeous, and all the characters are colourful and expressive. The game has such a comforting tone that it actually makes you feel like you're at summer camp and having a fun time. The charming music and artwork lend to these feelings greatly.
There's also multiple paths to take throughout so there's many ways to beat the game. You can make best friends with certain people, or try to fill out a page book of merit badges and memorabilia.
Speaking of the book, the game has excellent presentation as well. The use of 3D for the book menu was very nice and the sound design really lends to the atmosphere. It's easy to let your imagination get absorbed into the story with how well this game is laid out and constructed.
The only gripe I have with the game is that the dialogue can get a little too twee sometimes. You'll have to play the game to see what I mean. Also admittedly the final "battle" of the game shall we say is a bit... ehhh. But I don't expect exciting battles in a visual novel game like this.
It's cute, it's absorbing and if you feel like you want to go to camp, but never got the chance to, here's a great substitute.
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