Title: Bob Came in Pieces
Genre: Adventure, Indie
Developer:
Ludosity
Publisher:
Ludosity
Release Date: 22 Jan, 2010
English
bob came in pieces
Bob Came In Pieces. A truly unique puzzler in which you edit your own spaceship in order to complete each level. Paying attention to weight, balance, thrust, shape and size, you have to make your ship able to lift logs, move coal cars and push wood up with your parts.. Disappointing. graphics are more simplistic than the screenshots seemed ( to me) the physics also seem a bit off. 4\/10. Too fiddly and frustrating to prove enjoyable.. Most of the game at first is comprised with you spending more time making the correct ship for a short puzzle. Although you could say that the puzzle itself is part of how you build the ship, it can be a little irritating at times when you have to frequently swap your parts every now and then. The music fits and the physics of the game are incredibly tight. There is replayability in the form of time attack mode and of course, collecting all the parts of the ship.
It's a fairly short game but do give this game a chance as I did because it might surprise you!. After trying for three hours to come to grips with this game's mechanics, I decided to give up. I don't think Bob Came in Pieces<\/i> is an outright bad game, it's just a game I can't get used to, nor do I find any fun in it.
The basic idea is sound and actually somewhat original: controling Bob, you have to travel through several levels in order to collect the missing parts of his ship (Bob is a spaceship that came down to earth in pieces). There are several obstacles on the way, most of those objects that have to be removed or replaced (well, in the few levels I played anyway). By putting together Bob in the right way on the work-pads, you can figure out how to overcome the obstacles\/puzzles: putting an extra engine in one of the slots makes a huge difference, and there's a "pull beam" that lets you pull away objects. At least, theoretically. Since the controls of this game are off-target to say the least, controlling Bob once some pieces of the spaceship have been adjusted, became a nightmare. Even more problematic is that the game relies on physics to solve puzzles - bu the physics seem to have been hugely overdone, with every action leading to a much greater reaction than I would ever expect. That makes the game nearly unplayable for me - although I would love to progress further into the apparently well designed levels and discover more of Bob's pieces, the controls and physics just don't let me do so. Graphics and sound do a pretty good job, so all the more regrettable that the gameplay let me down.
With over 80 achievements, of which the greater part have only been achieved by under 2% of all players, this game seems like a nightmare for achievement hunters. Apart from achievements for completing levels & gathering spaceship parts (fair enough!), there are lots and lots for finishing the levels within a certain time limit. These limits are set so extremely tight, that those achievements are only for the most stubborn gamers out there, or for these who figure out the wonky controls to perfection. People looking for another 100% game, definitely should skip this one, and it won't help in getting a good average completion rate either.
But there's a fair chance anyone else can actually figure things out, and enjoy this game. It's just not my cup of tea, I guess.
Not recommended, unless you're very good at solving physics puzzles and have lots of patience<\/b>. Somehow, of some odd reason, I find this game great and would definitely recommend it to others. Too fiddly and frustrating to prove enjoyable.. Disappointing. graphics are more simplistic than the screenshots seemed ( to me) the physics also seem a bit off. 4\/10. Too fiddly and frustrating to prove enjoyable.
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