Title: Blink: Rogues
Genre: Action, Indie, Early Access
Developer:
Fox Dive Studio
Publisher:
Fox Dive Studio
Release Date: 28 Sep, 2018
Minimum:
English,French,Simplified Chinese,German,Russian
blink fox rogue. blink rogue helper. blink rogues. blinking nissan rogue. blink rogue helper 3.3.5a. blink fox rogue deck. blink rogue 5e. blink and rogue
Clean graphics, smooth controls and a high skill level cap, make this game very enjoyable in a very short time. The game unique mechanics really shine in multi-player, but I do expect more weapons and special powers once released.. This game brings memories of Raptor: Call of the Shadows...Heh. Blink Rogues it's nice and it has super engaging battles however some parts of the game can be improved upon release.
Disclaimer: I only played single player and here are some things that I think they need some improvments
1) Art
The backgrounds(lands) are way too realistic in compare with the ships and the enemies. In my opinion they are from a different movie.
2) Mechanics and Gameplay
I like the split screen thing and the fact that you can telport to the other player screen. But I think the main mechanic is underused. I didn't had many moments throughout the game where I need to use it as my screen was pack with enemies and you don't have time to teleport to the other screen as you are too focus on your part. Think on more ways how to use this mechanic in the game
(eg. Go and fight more bosses where you need teleport\/ some enemies that are harder to kill can also teleport\/ more respiro moments on your side)
Visually differentiate more the bullets which gives you much more damage. If for example you are stuck between two bullets you cannot take a decision from which bullet you want to take a hit in order to take less damage.
The same enemy changes it's movement behaviour too soon in the game. And the problem is that you cannot indentify a pattern for it. Since it's a fast paced game the human brain it's able to quickly take some decision and plan the next moves based on some patterns. The problem is that the game becomse too chaotic so you need to find a right balance between chaotic and becoming too boring.
In single player mode I don't feel a sense of progress at all. I should be rewarded somehow when I start the next mission . Eg better ship \/ better weapons etc.
That powerup (double damage) it's a bit confusing how it's currently design. You don't understand very well when it's no longer on or off. Maybe emphasis it more with visual effects.
PS: I would like to play this with a mouse :). Clean graphics, smooth controls and a high skill level cap, make this game very enjoyable in a very short time. The game unique mechanics really shine in multi-player, but I do expect more weapons and special powers once released.. Gameplay is fun and action packed. Competive mode is cute. With more types of scenarios and enemies this could be a very awesome title. At this point it is worth its price tag. Looking forward to new content.
PS:Dialogues seem as fi written by CleverBOT. This game brings memories of Raptor: Call of the Shadows...Heh. Blink Rogues it's nice and it has super engaging battles however some parts of the game can be improved upon release.
Disclaimer: I only played single player and here are some things that I think they need some improvments
1) Art
The backgrounds(lands) are way too realistic in compare with the ships and the enemies. In my opinion they are from a different movie.
2) Mechanics and Gameplay
I like the split screen thing and the fact that you can telport to the other player screen. But I think the main mechanic is underused. I didn't had many moments throughout the game where I need to use it as my screen was pack with enemies and you don't have time to teleport to the other screen as you are too focus on your part. Think on more ways how to use this mechanic in the game
(eg. Go and fight more bosses where you need teleport\/ some enemies that are harder to kill can also teleport\/ more respiro moments on your side)
Visually differentiate more the bullets which gives you much more damage. If for example you are stuck between two bullets you cannot take a decision from which bullet you want to take a hit in order to take less damage.
The same enemy changes it's movement behaviour too soon in the game. And the problem is that you cannot indentify a pattern for it. Since it's a fast paced game the human brain it's able to quickly take some decision and plan the next moves based on some patterns. The problem is that the game becomse too chaotic so you need to find a right balance between chaotic and becoming too boring.
In single player mode I don't feel a sense of progress at all. I should be rewarded somehow when I start the next mission . Eg better ship \/ better weapons etc.
That powerup (double damage) it's a bit confusing how it's currently design. You don't understand very well when it's no longer on or off. Maybe emphasis it more with visual effects.
PS: I would like to play this with a mouse :). Very fun game , played it with a couple of friends and we had a lot of fun. Keep up the good work.. Gameplay is fun and action packed. Competive mode is cute. With more types of scenarios and enemies this could be a very awesome title. At this point it is worth its price tag. Looking forward to new content.
PS:Dialogues seem as fi written by CleverBOT. Very fun game , played it with a couple of friends and we had a lot of fun. Keep up the good work.
Blink: Rogues released in Early Access!:
The wait is over, Blink: Rogues is finally in Early Access!
A mash up between classic shoot'em up and arena style one-on-one games, Blink: Rogues aims to revive and challenge the SHMUP genre, by introducing a highly competitive PvP mode.
Whether it will succeed in this endeavour, depends on you too! So please make sure to tell us what you think, what can be improved, or any ideas that you might have.
The Early Access version comes with a local multiplayer competitive mode, in which you engage your friends in a 5 minute split-screen match, granting victory to whomever earns most points by the end of that time. Points can be earned either by destroying waves of enemies or by chasing a frag in your opponent's screen, using the namesake Blink mechanic.
This version also contains first 4 missions from a story arc of 10, where you put on the suit of daredevil mercenary pilot Lucius Ahalla, who is trying to unravel his newest employers' schemes while working to destroy the forces of their enemies. Points earned by shooting enemy ships are totaled in a global leaderboard, that allows for comparison with worldwide competition.
The game is planned for full release in Spring 2019, with a co-op mode, more ships, more maps, and many other goodies, so stay tuned!
Fox Dive. Mission 5: Fooled Me Once is a GO!:
Do you wonder what else is in store for Lucius Ahalla? Or maybe you want a fresh new challenge in Single Player mode? We've got just the thing for you:
Ninja Stealth Collection [key serial number]
Fasaria World: Ancients of Moons update 8 download
Peanut unlock request code keygen
Crashy Racing download for pc [portable edition]
Download Vagrant Hearts zip
16bit Trader download for PS
Sprite Lamp Demo download low pc
Hooligan Vasja: Christmas activation code download
High Noon Revolver Free Download
ALILIA- + full crack [addons]
查看次数: 11
标签:
您必须是爱达荷州立大学中国学生学者联谊会 的成员才能加评论!
加入 爱达荷州立大学中国学生学者联谊会