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Blade And Sorcery Free Offline


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About This Game

The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that 5d3b920ae0



Title: Blade and Sorcery
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer:
WarpFrog
Publisher:
WarpFrog
Release Date: 11 Dec, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics:

English



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Update 4 (beta 7) released! : Good news everyone! Unity finally fixed the memory leak! If everything work correctly, it mean that beta 7 should be the last beta of update 4, and the live/stable version will be updated soon.. Update 4.1 released! : Hello guys! I'm mainly working on update 5 currently but I wanted to release a small update today to fix some issues encountered in update 4. Update 4.1 - Fixed black pixels on characters on some ATI cards - Fixed arena very easy wave 3 not starting - Fixed some animations not taking into account the gravity - Fixed some issues when inverting trigger and grip By the way, next update is still planned for March and it should be a good one! You can already expect new features and the first batch of content for the game.. Update 2 released! : - Fixed input issues with the HTC Vive Pro - Disabled external view by default and added an option to enable it - Added an help text in the character selection screen to warn about the game window focus issue (waiting the fix from Unity) - Fixed missing touchpad press parameter in the options - Fixed potion leaks when changing scenes - Fixed issues when starting a new wave while grabbing a dead NPC - Misc inputs fixes. New year update : Hi everyone! It has been some time since my last update, so I wanted to keep people informed about what is happening. Since December, 3 versions of the next update (update 4 - beta 3) have been released on the beta branch on steam. The current beta addresses some issues and more importantly greatly improves the combat and weapon handling (changelog can be found on the #beta-changelog channel on Discord). However, this update is a bit special because I upgraded to a new major version of the Unity engine. The use of this version is mandatory for the future as it improves the physic engine, overall stability and will be the only one receiving new updates about the input system I use (Im mainly waiting the Unity fix about inputs which is not working when the game window is not focused). Unfortunately, the new Unity version comes with a pretty serious issue in VR that can lead the whole computer to crash, and this problem prevents me of switching the beta to live. With the Christmas period being over, Im however confident that this issue will be resolved soon (hopefully this month). In the meantime, Im still working on the beta, and the next update (beta 4) should include an overhaul of the combat animations as well as an improved and more aggressive AI. Most importantly, I wanted to say Thank you to everyone for your support, the game release was awesome, and I could not have expected better! The community on Discord is approaching 10k users and doesnt stop to amaze me every day! Modders are also doing wonder with the game, I really didnt expect this to be so quick! I wish I could talk more often on Discord, but Im still really focused on the game itself. The current game is only the beginning, with the release success I already increased the scope (check roadmap on Discord) and Im happy to announce that I should get some help with a dedicated 3D artist and level designer soon .. Update 3 released! : Update 3 released! Changes - Added an option to disable the blood overlay - Added an option to hold grip to grapple (is default now) - Increased the grappling radius for shoulders and head - Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later) - Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag") Modding - Added a JSON for global parameters - Moved slowmotion parameters to global parameters Fixes - Fixed handle sliding for HTC Vive - Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder) - Prevent the arrow in the player bow to disapear when starting a new wave - Fixed reloading when the player die in the home - Reworked auto drop to prevent weapon to be dropped when swinging - Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes). Closed beta-test : The closed beta test of Blade & Sorcery has started since the beginning of November. The game Discord has now reached more than 2k users, so access to the beta will be done from random giveaway only.. Official Update 5 Trailer - Update will be live April 4th : Hey, all! The Baron here with news about Update 5.


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