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BEATris Torrent Full


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About This Game

BEATris : Rhythm! Puzzle! Action!


Survive the block-hell situation until the end of the music. Control the blocks falling with the beats and fi 5d3b920ae0



Title: BEATris
Genre: Action, Casual, Indie, Early Access
Developer:
Rhythmical Badass
Publisher:
Rhythmical Badass
Release Date: 30 Nov, 2017



English



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I think I lost my remaining brain cells for this. I think this is better than the Cuphead tutorial.. this is stupid and i love it can we have real tetrominoes please. I think I lost my remaining brain cells for this. I think this is better than the Cuphead tutorial.. I think I lost my remaining brain cells for this. I think this is better than the Cuphead tutorial.. This game. THIS game. So everyone knows what Tetris is. You drop and rotate different shapes in the hopes to fill in and clear rows before the shapes reach the top of the stage. So what sets BEATris apart from being another Tetris clone? It's Tetris, powered by your music. You're going to have fun trying to clear rows, all while trying to keep up with the rythm of each song, while also dealing with stage scroll, as well as garbage blocks coming up at different intervals. You can't come up with a single strategy for each song, which forces you to keep thinking on your feet, providing a nice challenge. The level editor could use some work, as the developers drop you straight in without giving you a tutorial on how the editor works, and there are very few shortcuts incorporated as well, but other than that, with Steam Workshop being incorporated, this game will push you to keep going "one more song".. recommended for the graphic, the music, the fun mechanic, and the fast evolving devs! it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms. hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!) though it's just personal request as tetris player. another option "always spawn in the middle" please? imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself). also the "instant middle" button can be omitted this way. more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block. may consider adding some border or more shiny effects? moore suggestions highlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground. a highlight may help getting familiar with the rule faster. make shift left/right event visible in the next window. won't there be experts who can read that ahead? other transformations. well that depends on the level maker's conscience. a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino) because the blocks shown on the right depends on the pace and may be overlapping. overall, maybei have some different concept. like, the "messy gameplay" is accepted by the designer while i hope things to be more under control.. This game. THIS game. So everyone knows what Tetris is. You drop and rotate different shapes in the hopes to fill in and clear rows before the shapes reach the top of the stage. So what sets BEATris apart from being another Tetris clone? It's Tetris, powered by your music. You're going to have fun trying to clear rows, all while trying to keep up with the rythm of each song, while also dealing with stage scroll, as well as garbage blocks coming up at different intervals. You can't come up with a single strategy for each song, which forces you to keep thinking on your feet, providing a nice challenge. The level editor could use some work, as the developers drop you straight in without giving you a tutorial on how the editor works, and there are very few shortcuts incorporated as well, but other than that, with Steam Workshop being incorporated, this game will push you to keep going "one more song".. This game is worth trying if you are a fan of rythm games, like myself. However, the community of this game is very small, which is seen by the number of the songs available in the workshop. Also, the last updates of the game were in the September of 2018 and I really hope this game will be developed further because I think the concept is very good imo. In the end, I wish that the community will grow bigger since at the moment it seems to slowly die which is seen in the amount of new songs made.. What do you get when you combine Tetris with rhythm games? Pretty much this. A really nice concept and it shows a lot of potential to become a great game. Right now the selection of levels is limited, but that will surely change in the future. Especially easier tracks would be great to have, however, because after the training levels, the next ones get really hard pretty quickly. I'm not a pro at such games, so simpler levels would be great for people like me. That being said, the game is a lot of fun, it is an interesting twist on the original Tetris formula. If you like classic stacking games of that kind, by all means, give this one a try, you will probably like it.



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