Title: Beast Agenda 2030
Genre: Action, Adventure, Indie, RPG, Early Access
Developer:
Ouch Giver Games
Publisher:
Ouch Giver Games
Release Date: 26 Mar, 2019
English
beast agenda 2030. agenda 2030 mark of the beast
Love the game! I'm looking forward to unlocking all of it's secrets, mini-games and levels!. I bought this game sight unseen because it ticked a lot of boxes for me. Procedural levels? Varied hacking mechanics? Stealth? Varied missions? A lovely aesthetic? Sign me up. This is a fascinating game. The tools at your disposal to do things are really fun. As shown in this thread: https://steamcommunity.com/app/903780/discussions/0/183793763789758... There are a dozen ways to open a door, which shows you the variety of ways you have to solve problems. There are also RPG elements in which you rescue specific people who can then update your skills, such as speed, stealthiness, lethality, etc. It's also difficult, but not frustratingly so. It took me about a dozen tries to do the first mission/rescue the first survivor, and each time I failed it was clear why I did. This game has so much detail to it, so much color for such a bleak future, and so much love put into it, I can't help but recommend it. Please do check it out, and thanks for reading my review.. Holds promise. I love the art direction and controls! I love the roller skates, the grappling gun, the sneaking and even the fun way of interacting with menus! I like sneaking around the city, but for what the missions describe, the city i frustratingly large and the fonts of the store are seriously tiny. I would enjoy this game a lot more if the camera was 30% closer just so I wouldn't have to squint at everything. 30% closer camera, 50% smaller maps would go a long way. The art's great and I'd love it if I could see it better. I wish the button to continue dialogue was not linked to a gadget button so i automatically use a rare resource immediately after a conversation. For as numerous enemies as there are, it quickly becomes frustrating to avoid them than entertainingly stealthy. Give the player a weapon to actually fight back or make the price of purchasing them a reasonable price. It didn't take me long to just stop playing because the joy of searching out mission goals was heavily overshadowed by the frustration of 2 easily fixable issues: Avoiding enemies ruined the fun of exploring a great city without any way to kill them. A lot of effort went into making this art, it's a shame the camera is zoomed so far out you can't enjoy it. I see a lot of promise in this game, but not worth the asking price at this time. I will continue to monitor the Developer's progress because this is a very promising game and would be MEGA COOL if it had a little longer chance to be play tested first.
Devlog #1 is now out : Soliders! We've just published our first entry into the devlog on our website. Check it out here [worldwar3.com] Devlog preview: First of a series of Devlogs! This time: outlining why weve been quiet since the Early Access release and how we plan to change that, what happened on the 19th and how we handled it and a bit about our plans for the near future and long term.. Update 0.3 is is Live! Loading time improvments, optimization and new content! : Soliders! Update 0.3 is live! The highlights are: huge loading time decreases and ram optimization, new maps and a bunch of new characters, vehicles and weapons. Last but not least World War 3 is 20% off during Steam Winter Sale! View the changelog [forum.worldwar3.com] Core features. Double XP and Cash Weekend! : Hi everyone, Starting today at 6pm CET - 9am CET on Monday, we're going to boost the XP and Cash gain twice the normal amount! This is a great opportunity to unlock some cool stuff and get ready for 0.5! The proper times are: PDT: Friday 15th, 9am - Sunday 17th, 0:00 (Midnight), EST: Friday 15th, noon - Monday 18th, 3am, BRST: Friday 15th, 3pm - Monday 18th, 5am, GMT: Friday 15th, 5pm - Monday 18th, 8am, CET: Friday 15th, 6pm - Monday 18th, 9am, MSK: Friday 15th, 8pm - Monday 18th, 11am, CST: Saturday 16th, 1am - Monday 18th, 4pm, JST: Saturday 15th, 2am - Monday 18th, 5pm, AEDT: Saturday 15th, 4am - Monday 18th, 7pm.. KOMMERSANT SimAirport Sudoku OAOA - Off And On Again Fitzzle Mighty Bears Abduction Bit World War 3 Update 0.6.3Patch Notes : After testing on the PTE, we've got a patch that should help with the Heli Drone hitreg and some rebalancing. We've also got some cool fixes on top of that, so happy shooting! 0.6.3Patch Notes. PTE 0.5.5 Patch Notes : The last one is here! This update is geared mostly towards Recon testing, so it will not be a part of 0.5 that is going to hit Live soon. PTE 0.5.5 Patch Notes [FEATURES]. Introducing Weekly Reports ! : Soldiers ! As some of you might already know. We have started what is for us something completely new, weekly reports. Every week, on our website we publish little report for you to read, it can contain information about the game and what we are working on. At the moment we have published two reports that you can read right now on our website, links are available below. Join our newsletter [worldwar3.com] to get weekly reports straight to your email inbox! WEEKLY REPORT #1 IEM 2019. PTE 0.6.3 Patch Notes : Hey there, we've got a batch of fixes and optimization for you. Let us know if you find any new places that need fixing on our two new maps and let's have fun over the weekend! PTE 0.6.3 Patch Notes. PTE 0.5.4 Patch Notes : Another improvement patch is heading to PTE tonight, we have some optimizations and bugfixes along with some small improvements. We're nearing the 0.5 update hitting Live! PTE 0.5.4 Patch Notes [BUGFIXES]. PTE 0.6.6 Patch Notes : Here are the patch notes for 0.6.6 on the PTE. We've had some server problems and this patch is a bit late, but we're still going to be okay for the next week. We've added some small features and fixed a lot of bugs and minor issues with maps, collision and other aspects of the game. There was also a small balance pass to even out the weapon usage for 0.6 Live. --------------- PTE 0.6.6 Patch Notes ---------------. PTE 0.6.4Patch Notes : Another one! We're racing to get 0.6 done before it hits Live servers, and this one has a few cool fixes and improvements to talk about. Main one is hitreg fixes. Thanks to our community bughunting (Rozmo and Lugresky leading the charge on finding problems), we've isolated and fixed a bug with hitreg that potentially is responsible for 99% of the problems we've had left after the last patch. We still need to make sure and test it properly, but preliminary testing shows great promise. Another one is penetration fixes. We've found that some buildings on Smolensk didn't work with the current system, so we've updated it to take into account how those are built. Thanks to that we should have all the tools to make this system work as intended finally. There's a lot collision and other map fixes in this one as well, along with some minor performance improvements (especially on low settings). PTE 0.6.4Patch Notes
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