Title: Battle of the Bulge
Genre: Strategy
Developer:
Shenandoah Studio
Publisher:
Slitherine Ltd.
Release Date: 17 Sep, 2015
English,Japanese
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Not an awfully bad game, but too limited in my opinion.
- only three unit types
- pincer moves are not possible, since you can only "activate" one sector at a time;
- flanking movements are pretty useless, since enemies don't care about being threatened from the rear or flanks, unless a supply line is in danger
- tactical retreats are not possible; once in a contested sector, you are forced to duke it out, sometimes for several turns on end, so your units could be stuck there for the rest of the game
- strict time limit, no possibility to switch off the timer that ends the game
- they say the A.I. is smart, but I cannot confirm that beyond doubt;
When playing the Allies, the A.I. set up a good defense, but when I shifted sides and let the A.I. play the attacking Germans, it didn't go all that well. The German A.I. started off good, but once I blocked every possible route of advance, the A.I. didn't know what to do anymore. It started moving around units without purpose, moving them to one place and then moving them back again. At first it seemed like some sort of a plan to prepare a breakthrough, but nothing like that happened. I waited for an attack to happen, passing every turn to him, but the A.I. wouldn't engage, wouldn't attack anymore, and kept shifting units up and down the line without any apparent plan or idea what to do. After minutes of fooling around, the game finally crashed, saving the A.I. a humiliating defeat.
- It also looks like they made the Bastogne sector A.I. especially resilient against german attacks; no matter how overwhelming the odds, somehow the attacking Germans in the Bastogne sector always seem to miss their targets, making the defenders turn out extremely tough. "American heroism" is probably the best explanation for this phenomenon.
there are some positive points, like nice graphics, easy-to-understand game mechanics, and effective menus, but still not enough to really recommend this game. Battle of the Bulge is a fast-paced WW2 game where precise movement and detailed planning make the difference between a vain attempt and a brave operation.. This game was bundled with Drive on Moscow for a total price of 14.99 both games use the same engine, and are good operational games that reflect the historical situations while not being to overly detailed. Good Beer & Pretzel games particularly well suited to pbem or hotseat play. Bulge can be played in no more then 1 hour for the opening scenario and even the whole campaign can be done in an evening.. Despite the simplicity and generally appealing look, this game fails to deliver.
- The AI is terrible, absolutely terrible, regardless what 'personality' or which scenario is chosen. It doesn't hold good ground, it has no idea how to buy time or build for a counterattack, and on the attack it has no idea how to prosecute an offensive. Choosing the Axis side in 'Bitter End' should be brutally hard, but by singlemindedly advancing on Verviers, Liege and Namur you can permanently cripple the Allies through squatting their reinforcement zones (don't forget to send one of your weaker mechanised divs to capture Arlon and shut down their southern reinforcements as well). Playing the Allies, the AI German strike is poorly focussed and easily stymied - and they will respond to your buildup of force on their flanks in no way at all.
- The map's tiny.
- Axis, 'Bitter End': from 24th December on the game processes every other day as 'Two consecutive passes, day over' without actually giving you a chance to move.
- The premise of the game (area activation of units) promotes force concentration over dispersal to far too great a degree.
- Too much is left to the clock - time advances with little relation to what's happening on the map.
- Various graphical and interface bugs (sudden shaking, erroneous popups) should really have been ironed out before release.. Careful, the game is quite short (be aware there is only ONE map to play at this point of time), the game is pleasant and quite different from anything I know. Port from mobile platform doesn't feel too awkward.
It seems at first that Unity of Command would be the most similar wargame I know of, but the feeling is quite dissimilar and the scope as well. Playing with the same reflexes will get you defeated sharpish.
AI is quite competent, and you can choose the personality and style of your opponent.
I would still recommend Unity of Command over this game, but as more campaigns will probably be available... who knows what it will become!
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