爱达荷州立大学中国学生学者联谊会

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BASIC8 Download Xp


Download ->->->-> DOWNLOAD (Mirror #1)


About This Software


BASIC8 is an integrated Fantasy Computer for game and other program development. You can create, share and play disks in a modern BASIC dialect, with built-in tools for editing sprite, tiles, map, quantized, etc. It's been a while since we used to enjoy coding and playing straightforward after a computer bootup. The goal of BASIC8 is bringing a sense of joy back from retro/vintage computing and gaming, also being quick at getting higher level stuff done for contemporary development for everyone.

Click "View the manual" or "Visit the website" on the right side of this page to get full details (it's above instead of right side on small mobile screen); or learn more.

READY

  • Handy sharing via Workshop with built-in tools
  • Disk can be made into standalone player with the Player Maker and HTML Maker
  • Disk can be saved as "*.b8" file, "*.png", or text based for sharing
  • Programmable in an easy to learn BASIC dialect with both retro and modern syntax
  • Easy to use API for graphics, input, audio, and more other facilities
  • Visualized built-in tools for editing sprite, tiles, map, quantized, etc.
  • Visualized Wave Maker for making sound effect
  • Easy to bring your own tools
  • More features coming...

SPECS

  • Display: 160x128 pixels
  • Audio: 2 music channels, 4 sound effect channels
  • Code: BASIC (structured/prototype-based/functional)
  • Graphics: up to 65535 drawing commands per cycle
  • Palette: 16 colors with transparency support
  • Sprite: up to 32x32 pixels per frame, up to 512 frames per sprite
  • Tiles: 240 cels
  • Map: up to 128x64 tiles per layer, up to 4 layers (including a layer of logic mark) per page
  • Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 8 players
  • Keyboard and mouse: supported

LANG

  • Case-insensitive; but no line number in BASIC8
  • Built-in LIST and DICT
  • Structured sub routine definition with the DEF/ENDDEF statements
  • LAMBDA expression enhanced
  • Prototype-based CLASS paradigm
  • With both manually and automatically dispatched COROUTINE
  • Importing multiple source files with the IMPORT statement
  • Automatic releasing of referenced objects by GC
  • Built-in libraries for File, IO, JSON, Matrix, Network, Web, etc.
  • No limitation for file quantity (code, sprites, maps, etc.)
  • More advantages to be discovered...
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Title: BASIC8
Genre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Game Development
Developer:
Tony Wang
Publisher:
Tony Wang
Release Date: 2 Jan, 2018


Minimum:

  • OS: Windows 7/8/10 (32/64bit)
  • Processor: Atom 1.44GHz
  • Memory: 512 MB RAM
  • Graphics: Intel HD

English



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I like this game :P

progress is as slow as in eny game dev software...
but less intensive to learn the basics.

just a shame noone has posted enything interesting on the workshop using this software.... Very good for begginers and pros, only downside is that there a not a lot of tutorials on the web.. Very good for begginers and pros, only downside is that there a not a lot of tutorials on the web.. I like this game :P

progress is as slow as in eny game dev software...
but less intensive to learn the basics.

just a shame noone has posted enything interesting on the workshop using this software...


Update to v1.4.9 for new graphics commands and other improvements:
Language:

  • Fixed a crash bug with number parsing
  • Fixed a crash bug with invalid expression
  • Fixed a crash bug with invalid routine invoking
  • Fixed a memory leak when reassigning an array element with string

Libraries:

  • Added a `PLOT` function to put individual pixels
  • Added an `ARC` function to draw arc or pie shapes
  • Added an `ARCFILL` function to fill arc or pie shapes

Editor:

  • Added immediate saving on new sprite, map assets created
  • Changed plot mode of the pencil tool to linked
. Update to v1.4.8 for new file dialogs and other improvements:
Language:

  • Fixed a crash bug when using an iterator in a conditional expression
  • Fixed a crash bug when MOD by zero
  • Fixed a memory leak with wrong iterator usage
  • Fixed a wrong scope processing bug when resetting the interpreter

Libraries:

  • Added file and directory selection dialogs to the GUI library
  • Fixed a crash bug with invalid database value
  • Fixed a crash bug with closed archive
  • Fixed a memory leak with non-closed archive
  • Fixed an option accessing issue with the network library

Editor:

  • Fixed a crash bug with pen size greater than 1px
. Update to v1.2 for enhanced code editor with syntax highlighting and more improvements:


Changes:

  • Added syntax highlighting feature to the code editor
  • Added navigation methods in the code editor
  • Added default license to prebuilt source code
  • Fixed a crash bug when switching to layer 0 of a map, with invalid tool selected
  • Fixed a vector calculation bug
. Update to v1.3 for new network library:
Update to v1.3 for new network library[paladin-t.github.io].

For example Howto Chat.
. [Tool] Plugins now available:
Use scriptable plugins to extend paintable editors.

See https://github.com/paladin-t/b8.plugins for installing, developing, and more.
. BASIC8 now available on MacOS X:
Get BASIC8 for Windows and MacOS X now! New platform support and features are upcoming.


. [Tool] Wave Maker now available on Workshop:
Subscribe to the Wave Maker to make sound effect.


. Update to v1.1 to share via Workshop, get new programming libraries, and more other improvements!:
Visible and sensible changes:

  • Added tools for Steam Workshop
  • Added indicator of unsaved file
  • Added non-referenced vector and matrix data types, with operators and functions
  • Added a path finding algorithm
  • Fixed a running issue under offline mode with Steam

Transparent changes:

  • Added a dedicated file type for customized data
  • Fixed a parsing bug with the unary negative operator
  • Fixed a real number parsing bug with different locales
. Update to v1.4.3 for new TRITEX function, onscreen gamepad and other improvements:
Language:

  • Fixed a crash bug in invalid conditional expression with class member
  • Fixed a wrong error with the VAL statement

Libraries:

  • Added a TRITEX function to draw textured triangles
  • Fixed a pointing issue on touch screen with the `TOUCH` function
  • Fixed a matching issue with regex

Editor:

  • Added an onscreen gamepad
  • Fixed a pointing issue on touch screen
  • Fixed a quitting bug when paused a running disk
. BASIC8 now available on Linux:
Get BASIC8 v1.2.3 for improvements and build for Linux.



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