Title: Bad Bots
Genre: Action, Indie
Developer:
Point Five Projects
Publisher:
Digital Tribe
Release Date: 17 May, 2013
Minimum:
English
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While not the worst 2D retro pixel platformer, this is a 2D retro pixel platformer.
You do get a few deeper gimmicks than most, a pistol, an axe, so you can fight, and a number of puzzles with elevators and so on. Ammo and health are also concerns. Some effort went into the storyline, with a mildly comic-book styled into and an actual plot.
This game loses many points by being retro (sigh, it's 2016, stop being lazy, hire an artist). Also, no graphics scaling or anything, so you get a face full of jaggies, or as the developer would probably call it, "art". At least it's widescreen, but doesn't take advantage of the features of a HD display, let alone UHD. At the same time it's not a console port because you have an atrocious mouse/keyboard interface which would have been poorly suited to an arcade machine in the 1980's, let alone a PC in the year 2016. Too many negatives to save what might have been a great game design if implemented properly and with decent artwork.. With a metactric score of 49 when writing this review I might have passed this one by, but my affinity for pixely graphics and throwback gameplay compelled me to give this game a shot.
In Bad Bots, you play as Sam McRae aboard the Titan Hauler in this side-scrolling 'metrovania' style shooter. With a plot right out of an Asimov novel, Sam McRae finds himself the only survivor of a robotic uprising incited by a malevolent AI; a story we are all familiar with, but maybe originality isn't what this game is going for.
I've spent just about a half-hour in game by the time of doing this review, maybe that's too short but in my opinion it was easy to see where the game was going. In either case, feel free to take my review with a grain of salt due to my lack of time in the game.
In a very crowded market of side-scrollers does Bad Bots have what it takes to stand a head taller than the rest? Personally, I don't think so. Maybe it's just my affinity for this sort of games but I feel like Bad Bots could have been a good game but the game's overall lack of polish and thoughtfulness hold it back. First of all, there's very little music in the game, I even thought the game was broken at first. I suspect it was aiming for a Half-Life vibe but I don't think it achieves this. In Half-life there are many other sound effects and visuals to occupy your attention, but with Bad Bots you're left with an aural void that doesn't feel particularly artistic and more like the developers trying to save money. I mentioned previously that this game lacked thoughtfulness; unlike a well thought out game of this genre where every room and enemy is placed with intention, rooms in this game seem to be thrown in arbitrarily and filled with rows of identical enemies. It's also nearly impossible to avoid being hit as enemies shoot with laser precision (hey, they're robots after all) through all manner of platforms and other obstetrical. To compensate the level is loaded with copious amounts of ammo and health and in my book this is a sign of weak level design.
In my first 30 minutes of gameplay I was able to make it to the first boss; they actually busted out the music for this battle. The boss quickly fell to my weapon in the matter of seconds<\/i>. This lack of challenge doesn't inspire me to keep playing and leaves me with an empty gaming experience. I supect the challenge level would increase later on, but based on the previous gameplay how much of this challenge is derived from unavoidable damage taken from laser accurate gunfire.
Bad Bots appears to be a port of a Xbox game so it does support USB controllers. Conversely it seems they put minimal effort into doing a proper PC port as it lacks any options to rebind keys or even view what the keyboard controls art. Even the ingame control hits still show the Xbox buttons when you are using a keyboard\/mouse. Playing with the keyboard and mouse literally required me to guess what the buttons are.
On the positive side, besides for the pixely graphics and retro gameplay (which is entirely subjective) the feel on destroying enemies is quite good. The game features storyboards that narrate the story and the overall presentation is decent but the previously mentioned flaws keep me from recommending this title. It's a shame as I feel this game did have potential.
Score: 5\/10. There is no reason you should subject yourself to this level of shoddy design and broken mechanics.. Basically, enemies have no AI on this game!!! Just run and shoot. There's no fun in it. But the worst to me is the look and feel of an old game poorly made with Adobe Flash.. Another example of a good idea - executed badly.
Controlls are awful! This could be an amazing run and gun game...
3/10. Got it for 19 cents, worth it. Probably not worth anything more than 50 though. Hordes and hordes of enemies doesnt necessarily mean its fun. Theres really no purpose to this game. The bosses are pretty jank, and the art style has way too many saturated colors. Definitely a game to avoid.. Pretty decent side-scrolling platformer. A fun and short game if you want to play something more casual. Nice comic-book style cutscenes for the story, but don't expect anything too in-depth. Pick it up if it's on sale.. As the name kind of give away its a bad game so there is at least honest advertising. Its a mediocre 2d sidescrolling shooter with among the most repetitive gameplay I have come across in a shooter game ever and the game has really poor pacing since the game goes on forever and ever before the first thing happen...and then you are all of a sudden on the end boss. The game has no music while you play at all and has a bunch of other strange design choices that really weirdly defended by the developer in a FAQ on the forums: http:\/\/steamcommunity.com\/app\/235070\/discussions\/0\/828939797184939390\/<\/a>
The achievements in the game are fairly straight forward but has some missable stuff just towards the end so would hunt down the save folder location and duplicate your saves as you are getting close to the end in case you mess them up and overwrite your autosave forcing you to replay the entire game to be able to do things again. The most annoying achievement in the game is for dying 50 times which is surprisingly hard and actually is something you have to intentionally grind to get.
Time to 100%:<\/b> 6 hours. Here we have a game with very bad visual and audio, lousy story, terrible controlls and savant AI (complete idiot with sniper precision). This is the game where nothing works right.
And here we have me, giving this game thumbs up...totally clueless why I did this. x)
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