Title: Avadon 3: The Warborn
Genre: Adventure, Indie, RPG, Strategy
Developer:
Spiderweb Software
Publisher:
Spiderweb Software
Release Date: 14 Sep, 2016
English
I am a big fan of all Spiderweb games. This one is no different (really, its pretty much the same as other Avadon games with new story and a few new features). Great stuff. This game is a port from an Ipad game, which explains many things. In some ways the graphics are a step back from the previous Spiderweb games (and I have most of them) because of the Ipad properties like no enhancements when mousing over choices and poor sprites and no zoom and a minimap dificult to read. If you don't mind twenty-year old graphics and like games with a good storyline and very much text, then you will probably like this game.. I don't write too many reviews, but I felt this game warranted one. Bottom line, this game is excellent and definitely worth picking up. Story is solid but not overbearing, and the decisions you make feel as through they really matter. This makes for enjoyable and engrossing gameplay. The itemization is on point so far (about 15 hours in atm) where there are periodic upgrades but not so often that you feel like you're swimming in loot. Overall very entertaining and a solid way to spend some time, for relatively little cash.. Fantastic game!!. I am a big fan of avadon series
and this is awesome conclusion. this company has been making massive rpg games since 1995. you could spend AGES exploring every nook and cranny trying to find every item and secret. or you could buy the hint book, lol.
this game is the 3rd in their avadon series and as usual its fantastic, the background sounds are revelant to the scenery and the sound effects are clever. yes they use alot of there sound files from the previous games, but i dont mind, its there to enhance the story which is deeper then any rabbit hole i can find.
dont be put off by the simple design, its a diservice to spiderweb if you only look at that and then ignore this wonderful game.. Many, many years and probably about 20 games later, Vogel releases his finest game to date. A lot of people who look at Spiderweb's titles as being the same over and over again most likely haven't played enough of them to see the subtle differences. There are a couple things that set Avadon 3: The Warborn apart from previous titles. One, it's slightly more accessible than previous entries. The character leveling and skill trees aren't quite as involved. This may offend some of the most hardcore RPG fanatics, but may help newer players get into the characters a bit more without feeling overwhelmed. Also, while still being a fairly open game, progression feels a bit more pointed, and less "all over the place" like the earlier Avernum games. I can appreciate both of Vogel's styles completely, the mass chaos of the Avernum sytling and the simplified, slightly more streamlined Avadon entries. Without ruining the story, I'd say by the end I'm completely satisfied with the way Vogel ended the Avadon series. Lots of twists and turns, and plenty of choice and consequence, and certainly multiple endings, depending on how you handle certain events. The game took a bit less time to complete than Avadon 2: The Corruption, and that's okay. Finishing it never felt like a chore, and makes me look forward to playing whatever he comes up with next. Highly recommended to older gamers and younger players who prefer substance over flash.. Avadon 3: The Warborn is an old-school turn-based rpg with exploration and combat as it’s primary focus, well balanced by character interactions, vivid and constant world-building through descriptions and textlogs, and the occasional equipment upgrading. The option in classes and a wide array of abilities helps keep the encounters engaging and allows light tactical planning on medium-to-large scale battles (especially on higher difficulty levels).
Following the well-established molds of the Geneforge and Avadon sagas, Avadon offers a huge world and interesting characters to populate it. This game’s particularity comes in the form of a more focused storytelling that takes precedence over the free-form exploration. The story itself revolves around the player as a lowly Pact soldier that gets elevated to the status of Hand of Avadon, being given the power and the responsibility to end the war with the Farlands. How this is brought about is up to you: crush your enemies mercilessly, or subdue them by aiding in your common struggles. The sum of your positioning towards your superiors and companions determines later-game outcomes.
Between all the aspects that come out upon hours of gameplay, some excel.
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