Chinese Association of Idaho State University (CAISU)
Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by. An evolution of PomPom's 2001 award winning game, Space Tripper. Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.
Gameplay is simple. You are free to travel anywhere on the platform at anytime, but don’t fall off! Powerful Blue Lasers and Red Spread Lasers come equipped, so use both weapons tactically to get through tricky situations. Power up your weapons with power crystals dropped by destroyed enemies. Oh, did we mention the blasting absolutely anything that moves?
Enemies encountered are varied. Zippy UFOS. Fat Motherships. Tanks. Choppers. Slimy Slug creatures. Alien Insects. Aztec structures brimming with electricity. And of course, Big Bosses! 14 unique levels spread over 4 diverse worlds means there’s always something new just around the corner.
Title: Astro Tripper
Genre: Action, Indie
Pom Pom Games
Release Date: 15 Sep, 2011
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I've played in previous version of this game - SpaceTripper. And i have to say that visually it was more stylish less color-mess then this one. I like old one a lot. Not this one =(. Not bad, just bland. I died for no apparent reason on the 3rd level and had to start over at the 1st... I found that to be a good stopping point.. This game had very little music if any so it was just an okay game... until I played a few Rush albums while playing then I felt Godly. The inspiriation to do that was from a Futurama episode where Fry had to play Space Invaders.
This game has also killed my thumb from button mashing the fire button since I played with a controller and the thingy fires slower if I hold down to fire.. I consider Alien Zombie Megadeath, the other game from developer PomPom, one of the best arcade games of the latest years. Unfortunately I cannot say the same for Astro Tripper. Presentation aside (it's even more basic than AZM) the game is basically a defender inspired shooter but it's extremely difficult and frustrating. There are three difficulty levels, easy, hard and extremely hard. I've played at hard difficulty (never played a game in easy mode in my life) and I haven't been able to finish the first training level after a dozen game overs. Enemies spawn everywhere, they shoot a lot, some of them collide with each other suddenly changing trajectory, the play area is extremely narrow and, just to add some frustration, you can fall over the play area so you must be extremely careful while maneuvering your ship. Being a defender clone you also have to press a button to flip the ship direction, easier said than done given the overall difficulty. In the end it's not a bad game, it's just badly calibrated and for this reason I could only recommend it to hardcore space shooter lovers. Go play Alien Zombie Megadeath instead.. After playing this game for only a short amount of time, I immediately found out that it was absolute rubbish. 2/10 stars.. I consider Alien Zombie Megadeath, the other game from developer PomPom, one of the best arcade games of the latest years. Unfortunately I cannot say the same for Astro Tripper. Presentation aside (it's even more basic than AZM) the game is basically a defender inspired shooter but it's extremely difficult and frustrating. There are three difficulty levels, easy, hard and extremely hard. I've played at hard difficulty (never played a game in easy mode in my life) and I haven't been able to finish the first training level after a dozen game overs. Enemies spawn everywhere, they shoot a lot, some of them collide with each other suddenly changing trajectory, the play area is extremely narrow and, just to add some frustration, you can fall over the play area so you must be extremely careful while maneuvering your ship. Being a defender clone you also have to press a button to flip the ship direction, easier said than done given the overall difficulty. In the end it's not a bad game, it's just badly calibrated and for this reason I could only recommend it to hardcore space shooter lovers. Go play Alien Zombie Megadeath instead.. Horizontal shoot-em-up with about a dozen platform levels spanning four stages plus unlockable difficulties and challenges. You have a single-target beam and a multi-target arc beam at your disposal, can choose which to power up with drops and switch between them, and the direction you're facing, with the press of a button.
The only problem with the game is that the maneuverability and inertia are quite poor and really affect your performance. A decent game otherwise, with learning to use both beam types at the right time being essential to progress and survive. Leaderboards for pretty much everything and the game looks great. Doubt I would buy it again if given the chance though due to the terrible piloting.. Event on 'normal' difficulty incredibly hard.
And if that was not enough they put a harsh time limit on top of that.
I keep dying on the second Traing-level !!!
...Astro Tripper is a "URiDiUM" remake... but even the original was easier!. Seeing as there are hardly any reviews for this and Steam is reporting that reaction is "mixed", I thought I'd ought to throw my opinion in here.
I bought it because I have memories of playing the demo for the original (Space Tripper) way back, and not ever being able to finish it beause it was so damn difficult. Guess what- it still is. And that's good.
Some people have given it negative reviews saying that its frustrating and too difficult; I can't count that aginst it because that is exactly what I was expecting, and I think that due to the genre of game that it is, it should be expected. This is a hardcore arcade style game where you have to get through all in one go, theres no autosaves or any saftey net other than three lives- and if you lose a life you start that level over again, every time. Its pretty brutal like that. In Hard mode, there's not even barriers to the play area; if you stray too far away accidentally you'll die.
Apart from the style differences between this and Space Tripper, there is one change that I've noticed that does make a big difference. In Astro Tripper, you can switch between two weapons- the blue one which fires a shot straight forward, and the red that shoots left and right of the direction you're facing. In the original, that red weapon also shot straight ahead as well, but at a weaker power (so that it would take two hits from the red gun to kill a standard enemy, but only one from the blue). The upshot of this is that at the frantic pace you have to play the game, not being able to accuratly fire ahead of you with the red weapon will cost you dearly, so you might not ever want to use anything other than the blue; the weapon switching becomes useless. This might just be me, but I think it's a valid point.
Due to my experience playing the original demo for Space Tripper, I feel that's the only real criticism I can make in comparison (I should mention that I've not had any technical problems with it thus far), and also overall. Some people have mentioned inertia to be a problem stopping them from moving accuratly around the levels, but all I can say to that is that I have had that difficulty playing any Mario or Sonic games; it's nothing you shouldn't be able to get used to as a playstyle. Every level proceeds in a pattern, with important audio cues that let you know about changes in enemy spawns or imminent dangers. Once you've failed enough times to learn the levels, you'll progress and develop your skill and I find it a process that rewards your frustration in a cathartic manner. As far as I can see it's a perfectly decent arcade shoot-em-up that rewards perseverance.
Summary: If you're someone with skill and experience who wants to beat a real challenge, this is a great game. People who aren't willing to give 100% effort to and endure a lot of trial-and-error, look elsewhere.. I bought the original Space Tripper back in 2001 and it's still holds up well today. Astro Tripper updates and extends it to take advantage of better graphics and higher resolution screens without losing the core look & feel and is well worth the money. It's quick to get into and is one of those games that when you get killed, you say "that was my fault, I'll do better next time!".
If you like classics such as "Uridium" and "Defender" this is probably right up your street and I fully recommend it.
There's also a free demo so that you can try it before committing. This is always a good sign from a developer and I wish more would do it.
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