爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Artstage Key Serial


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About This Software

ArtStage is VR creative application.
- 3D Paint
You can paint color on any 3D model textures you have.
Open any your 3D model. and open and save te 5d3b920ae0



Title: Artstage
Genre: Animation & Modeling, Design & Illustration, Early Access
Developer:
Soy-software
Publisher:
Soy-software
Release Date: 1 Sep, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor:

English,French,German,Russian,Simplified Chinese,Traditional Chinese,Japanese,Korean



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Very promising program. The author often updates it, which is important. There are tools for modeling and texturing. As a result, you can export both model and texture to game engines.. Very promising program. The author often updates it, which is important. There are tools for modeling and texturing. As a result, you can export both model and texture to game engines.


Open Subdiv Feature! : Supported OpenSubdiv in polygon modeling. From low poly model, you can create a smooth, high-definition model and preview nondestructively. Also added MoveTo command. Move the selected vertices to the coordinates entered in three modes: relative, absolute (center), absolute (individual). Numerical input adopts ladder input and it is now possible to enter numerical values intuitively even in VR. About Open Subdiv, Watch video in this tweet. About ladder input, Watch video in this tweet. ------------------ Update Ver0.5.1 May/14/2017 Features - Supported OpenSubdiv in polygon modeling. By enabling Open Subdiv from the Object menu, the subdivided faces are previewed. You can change the level of Subdiv at Level. Press the "Freeze Open Subdiv" button to convert to mesh the subdivided faces. - MoveTo command was added to the Vertex command. You can move in three modes, Relative, Absolute (Center), Absolute (Individual), depending on the numerical values you entered. Enter the numerical value with ladder input. For example, This is convenient when you want to align the vertice's X coordinate to 0 when mirroring. Fixes - Several bugfixes note: Features of early access are not stable. These may be changed or abolished.. Update Ver0.1.2! Some fixed! : Fixed error reported in forum. Thanks for feedback! ------------------ Update Ver0.1.2 Sep/6/2016 Features - Add "About Artstage" window. You can check app version. Fixes - It may occur that exported obj file is corrupted when voxel sculpt was complicated mesh. note: Features of early access are not stable. These may be changed or abolished.. Added "Beacon Move" feature. You can move and rotate yourself more freely! : Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Watch video in this tweet. ------------------ Update Ver0.3.2 Nov/09/2016 Features -Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Fixes -When window closed using button, It might paint to model that you don't want. note: Features of early access are not stable. These may be changed or abolished.. Added layer feature in paint mode! : Excited update! Layer feature in paint mode! You can add layer like as photoshop. It has useful functions new, delete, move, visible/invisible, opacity lock, fill with selected color, merge to below layer. The number of layers upper limit is 10. In addition, we are going to add function to save texture file that can store away plural layers in future. Added new tool in paint mode. Eraser tool. It can paint transparent color. ------------------ Update Ver0.2.2 Sep/22/2016 Features - Added layer panel to the wheel menu of the left controller. Click layer to select. You can create new layer, delete, move, change visible/invisible, set opacity lock, open layer menu. - Added layer functions in layer menu."Merge to below layer" "Duplicate" "Fill with selected color". - Added eraser tool in paint mode. It can paint transparent color. You can select it from paint tool panel or press down side of touch pad in right controller for change tool in paint tool. - Added eyedropper tool in paint mode. You were able to use it in a shortcut in a paint tool, but it is a tool now to do it clearly. - Added paint tool panel in paint mode. You can select tools paint, eraser, eyedropper, and can use undo/redo. Improvement - The upper limit number of times of the undo in paint mode, to 15 from 10. note: Features of early access are not stable. These may be changed or abolished.. First Update! Ver 0.1.1 : Thanks for playing Artstage! We make efforts in the development of the new feature! -------------- Update Ver 0.1.1 Sep/5/2016 Features - Add some new environment sky texture. dawn, sunrise, day, dusk, night. You can change from menu. Improvements - Editing target casting a shadow on the floor in paint mode. - Show release note when start application after update. Fixes - It may occur that editing target show too big scale after load obj file. - Can't warp in sculpt mode. note: Features of early access are not stable. These may be changed or abolished.. Added Sharpness weight tool and realtime opensubdiv preview! : Update Ver0.7.3 Feb/22/2019 Added Sharpness Weight Tool that can edit vertex and edge sharpness in OpenSubdiv! You can create objects with smooth curves and hard surfaces. Also, Subdiv meshes are displayed in real time when moving vertices of OpenSubdiv objects. Watch video in this tweet! Features - Added a sharpness weight tool that allows you to edit the vertex and edge sharpness in OpenSubdiv. - Native model format (asm) Sharpness weight values are saved when saving. Improvements -Subdiv mesh is now tracking-displayed in real time during vertex movement of model. note: Features of early access are not stable. These may be changed or abolished.. Added "Beacon Move" feature. You can move and rotate yourself more freely! : Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Watch video in this tweet. ------------------ Update Ver0.3.2 Nov/09/2016 Features -Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Fixes -When window closed using button, It might paint to model that you don't want. note: Features of early access are not stable. These may be changed or abolished.. Added sub object Panel! : Update Ver0.2.1 Sep/17/2016 Hi! Added sub object panel for this update! You can show/hide a part of .obj file in paint mode, if separated some groups in .obj file. --------------------- Features - Added a subobject panel to the wheel menu of the left controller. You can select show/hide Every "group" of the loaded obj file format. - Added select shader window. You can open the window from "Select Shader" button in menu and can choose default shader or Unlit shader. - Added enable texture filter option to preferences. You can select on/off of texture filter. Improvement - In select environment window, showing check mark to selecting environment. - Remove unjust triangles at the time of .obj file loading. Changes - Raised limit of brush size in sculpt mode to 10 from 6. Processing may be considerably heavy when size 10. Fixes - It may not show correct brush parameters of brush setting when in sculpt mode. note: Features of early access are not stable. These may be changed or abolished.. Added layer feature in paint mode! : Excited update! Layer feature in paint mode! You can add layer like as photoshop. It has useful functions new, delete, move, visible/invisible, opacity lock, fill with selected color, merge to below layer. The number of layers upper limit is 10. In addition, we are going to add function to save texture file that can store away plural layers in future. Added new tool in paint mode. Eraser tool. It can paint transparent color. ------------------ Update Ver0.2.2 Sep/22/2016 Features - Added layer panel to the wheel menu of the left controller. Click layer to select. You can create new layer, delete, move, change visible/invisible, set opacity lock, open layer menu. - Added layer functions in layer menu."Merge to below layer" "Duplicate" "Fill with selected color". - Added eraser tool in paint mode. It can paint transparent color. You can select it from paint tool panel or press down side of touch pad in right controller for change tool in paint tool. - Added eyedropper tool in paint mode. You were able to use it in a shortcut in a paint tool, but it is a tool now to do it clearly. - Added paint tool panel in paint mode. You can select tools paint, eraser, eyedropper, and can use undo/redo. Improvement - The upper limit number of times of the undo in paint mode, to 15 from 10. note: Features of early access are not stable. These may be changed or abolished.. "Generate UV mapping" option in OpenModel. and you can export model in paint menu. : If your .obj file have no uv mapping, You can generate auto uv mapping when open model. We added "generate UV mapping" option at "open model option" in paint mode. Added "Export Model" button in paint menu. You can save model that have generated new uv mapping. And you can select "Export MTL and Texture" option. This option will create .obj file, .mtl file, and texture file. If you want to upload model to sketchfab, You will compress these files to .zip. that's all. ------------------ Update Ver0.3.1 Nov/08/2016 Features -Added "Generate UV mapping" option in open model option panel. If your .obj file have no uv mapping, You can generate auto uv mapping from this option. -Added "Export Model" button in paint menu. You can save model that have generated new uv mapping. -Added "Export MTL and Texture" option in export model option panel in paint mode. This option will create .obj file, .mtl file, and texture file. If you want to upload model to sketchfab, You will compress these files to .zip. that's all. -Added "Release Notes" button in other menu. You can read release notes any time. Improved -When showing virtual keyboard, show text inputting onto the keyboard. Fixes -Save model with wrong scale when "Export Mesh" in sculpt mode. note: Features of early access are not stable. These may be changed or abolished.


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