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Arctic Alive Xforce Keygen


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About This Game

Arctic alive - a simulator with elements of survival horror. The action takes place in Siberia on the research station "Arctic". There was something in what is ne 5d3b920ae0



Title: Arctic alive
Genre: Action, Adventure, Indie, Simulation
Developer:
Dima Kiva
Publisher:
Dima Kiva
Release Date: 29 Jan, 2016



English,Russian



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Well, I'll be a batu2665u2665u2665u2665u2665u2665crazy, faeces-flinging monkey's uncle if this isn't one of the most, erm, "curious" games I've come across in quite some time. Okay, so maybe it's not in quite the same league as Deadly Premonition - since that one was wilfully weird and this one is, for the most part, just bafflingly incompetent - but there's far more to this mystery than a quick glimpse of the Store page can possibly communicate. Let me first attempt to explain the "gameplay" and/or "story" to you. In Arctic alive (capital A, small A), you play a borderline-emotionless, quite possibly "bipolar" woman who needs constant anti-depressants to cope with the curious predicament she finds herself in, and is so inconsolable in her isolated loneliness that she chooses to die of hypothermia rather than try on a BLOUSE (!) which she finds in a hallway closet. Serves her right, really, for being in the arctic wearing a skimpy, skin-tight black latex costume, but I guess it DOES make her look all Jennifer Lopez from behind. I mean, you've gotta get your priorities straight, even in a desperate life-or-death situation, am I right? Anyway, so little Ms Sexy Bottom awakens, without any explanation, in a small cage-like partition of a room which is presumably meant to serve as her prison cell, in spite of the fact that the fence of said cage ends about two-thirds of the way up to the ceiling and her captors have generously provided her with a chair to easily hop over it. First brain-bending puzzle.CONQUERED! The next puzzle is HOW TO PUT AWAY A MAP OR NOTE after you pick it up to look at it. The only method I found for getting said items out of my hands and into my inventory was to use one of the food or medicinal items already in said inventory.fortunately, my survive-o-meter for hunger is already dropping, so it's not a complete waste, and speaking of such meters.did I mention there's one with the symbol of a TOILET?! I unfortunately didn't get far enough into the game to explore how THAT particular game mechanic works, but I'm sure it's a bit of an eye-opener (then again, she "eats" by just pushing foodstuffs in front of her face, whereupon they just magically disappear with a munching sound, so perhaps she goes potty in an equally visually - alas, not aurally! - petite manner). In any case, she soon enough enters a corridor where a spooky figure forms out of a black puddle on the ground, before promptly proceeding to walk up and snap her neck. No weapon in her hand yet, and no expression on her face as she dies such a horrible death. As I alluded to above, I think she WANTS to die. But just in case you don't share her feelings, searching a different area before braving this one will find you a note which suggests that you should stay still when he's looking at you, and herein lies one of the game's few genuinely creepy features.as it's very surreal indeed to stand perfectly still while Mr Red Eyes walks straight up to you and stares you in the face, practically DARING you to move so much as a muscle, before casually strolling on. It's quite an effective touch, really.made all the more surreal by the fact that you're quite possibly SNEEZING ("a-choo!") from imminent hypothermia as he does so. Though I did eventually find the whole trying-to-make-some-progress-without-him-noticing shtick so borderline impossible that I eventually just RAN straight for the nearest door, because wouldn't you know it.Mr Red Eyes can't follow you through doors. Thank u2665u2665u2665u2665ing u2665u2665u2665u2665 for that, or I wouldn't have even made it to the sixth or seventh room in the game. I managed to achieve a few other things in the short time that I humoured this - let us be kind and say somewhat "under-developed" - product. I managed to turn off a generator (to what effect I'm not sure, but hey, it IS a horror-adventure game), and I also managed to pick up a whole tonne of other possibly useful stuff, but alas.no weapon and no useable toilets. Oh, and if you see a black puddle of goo which DOESN'T instantly morph into an obsidian-black gent with red eyes, I wouldn't advise trying to walk over it, as it insta-kills you for absolutely no apparent reason. Now, the Store page eloquently describes this as "a simulator with elements of survival horror". It doesn't tell us WHAT it's a simulator of, and as for "elements" of survival horror.well, call me crazy, but I'm not sure having your neck snapped by a supernatural entity multiple times in the first ten minutes of gameplay exactly qualifies as the "simulator" component of the game's description (unless it's meant to be a "getting-your-neck-snapped-by-supernatural-entities" simulator, in which case, it is most assuredly the quintessential game of its type). But wait, I still haven't mentioned the single most curious aspect of this game, which is. Despite the fact that this game bears almost all the hallmarks of a cheaply-made, unimaginatively-whipped-up horror game made on an engine like Unity or Unreal, it ISN'T a first-person game, and it ACTUALLY DOES LOOK LIKE all the rather spiffy screenshots and videos on the Store page! So this presumably WASN'T made by someone who has no idea about either good gameplay OR coding.as they'd actually appear to know a little about the latter! So if Dima Kiva ever learns anything about, y'know, logical storytelling and workable gameplay mechanics, he or she may actually be capable of making a COMPETENT game one day! It's certainly been a surreal experience, I can tell you that. I'm used to horror games these days being either really excellent, kinda decent, or just flat-out steaming DOGu2665u2665u2665u2665u2665u2665u2665 This is none of those things. It's closer to the kind of bog-standard incompetence you might have expected YEARS ago, before anyone had heard of things like Steam Greenlight, for example. Which is to say.it COULD almost pass for "professional" product, at least until you actually make the mistake of PLAYING the u2665u2665u2665u2665ing thing. From that point onward, the cat is most definitely out of the bag, hissing and feral and ready to claw your face clean off. Who knows, maybe this will even be knocked into some kind of shape which one could deem vaguely "playable" sometime in the future? Stranger things have happened. In the meantime, I shall be sure to hold my breath until I'm as blue in the face as a victim of, well, hypothermia (bear with me here, trying my best to remain topical). Verdict: 4/10.. I don't know if it's the plastic characters or the incomprehensible google translate or the bizarre enemies and incomprehensible mechanics but there's a charm to this game that you can't really describe. There's something about this game that compels me to figure it out and I don't know if I ever will but I want to see it through to completion. If it cost more than $4 I would probably have given up.. I've been playing this game for a short while as a series for my YT channel. First, it does have some minor bugs that I'll overlook. I kinda like the twitching shadow monsters. Second, there needs to be a tutuorial to teach you certain things about the game mechanics. The badly translated diary pages don't help. G-translate could've done a better job. Everything you need is in the game but it's not a "simulation" game if I have to figure out how to change my clothes. Or that the game makes you think the heroine needs an antidepresant prescription. Third, stealth is there. I kinda like it but it could've been better. Forth, the story is weak. I watched the trailer after playing the game for 6hrs. Now, i don't want to play because the supposed goal is in the trailer and now i'm not interested in the ending of the game. I'll do it for my viewers but there needs to be an explanation for English speakers to understand. I am very impressed with the survival/simulation aspect of the game. Very in depth and involved. Gotta stay warm and fed and use the bathroom. Get some sleep. That's all good. I'll give a tip to all you players. You don't need antidepresants. Just a hot bath, clean clothes, a nap, food/water, a good evac, maybe play some tunes and you'll be a happy camper. I cannot recommend this game in it's current state. In my not-so humble opinion, this game is still in alpha. Biggest reason is for the less than poorly translated texts. Next, the weak story, which could be attributed to the bad translation. Third, would be the lack of tutorial for a non-user-friendly simulation/survival system. This can also be attributed to the bad translation because I've noticed now, some of the text is suposed to be instructions and hints. It took me a while to figure out what was being said about the bears. My biggest complaint is not that you have to find warmer clothes. just that it took me a day of real time to figure out how to change my clothes. OK. I'm done. I will finish this game because it seems that my viewers want it. This is a skeleton of a potentially good game.. It wont play for me.Sucks. Sweet Jesus. This has potential, but there's just so much wrong with it. Like every other game on steam these days. If you're going to throw more than the standard three meters , health, mana, stamina / hunger, please, for the love of god explain indiciate what they are for. Issues that can be solved with a Tutorial. -Whatever half the meters do. -How to put away items. For those that don't know, hit tab, select the item she's currently holding to put it away. -How to use items. Most items are used the moment you pick them up, the rest go into your inventory. -How to inspect items. Right out the literal gate, there's no info given. User interface/ controll issues. -No option to change resolution. -No option to run in a window. -Blender Launcher. Holy crap. I use blender for my own projects and it causes some sort of weird hangup on my system. It ight be just me though. -No crosshair option. Good gravy. Adventure/ Point and Click Games need crosshair options. -Indicate what items are going to be used the moment you pick them and the items that will be added to your inventory. "Attacking" does not work half the time. Combine this with the no crosshair and hurr durr dee durr.



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